because reading something ea says is always better than what one of the better guys can see with his eyes. in the past and most of know this, ea does alot in the tuners and patches that they dont report. some of it happens because if you change something it will effect something else. they cant help that. just look at sliders. change one then another becomes unbalanced. sometimes they just dont report it. but "some people" should know better by now than to take what EA tweats or facesbooks or whatever as the gospel.
NCAA Football 13 Tuner Update Released, Coach Trust Points and LB Reaction Adjusted
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Re: NCAA Football 13 Tuner Update Released, Coach Trust Points and LB Reaction Adjust
because reading something ea says is always better than what one of the better guys can see with his eyes. in the past and most of know this, ea does alot in the tuners and patches that they dont report. some of it happens because if you change something it will effect something else. they cant help that. just look at sliders. change one then another becomes unbalanced. sometimes they just dont report it. but "some people" should know better by now than to take what EA tweats or facesbooks or whatever as the gospel. -
Re: NCAA Football 13 Tuner Update Released, Details Included (8-1-12)
You should probably be able to swat the ball the though. Maybe tie it to awareness but good corners and safeties will sometimes get their hands up to block the ball with their back to it because they can see the wr putting his hands out for it.THIS. I think its funny that some people get mad because they can't switch to the DB and swat or try to INT the ball. Guess what. If the DB has his back to the ball and can't see the ball, he should not be able to INT the ball. Just because you control him and see the ball doesn't mean the DB sees the ball.Comment
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Well usually (from my understanding) in real life if a defender has his back to the ball he usually can "guess" when to swat or turn around by looking at the reaction of the receiver. Usually some sort of movement to go for a catch or the eyes is how they do it, so it is possible to swat when not looking at the ball.Comment
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Re: NCAA Football 13 Tuner Update Released, Coach Trust Points and LB Reaction Adjust
Maybe EA only tweaked LB reaction to the option, which triggered a chain reaction of different player reactions on the field.Then EA has no clue what they're doing. If LB's are reacting differently to the option than blocking ABSOLUTELY MUST be different. The line better be blocking differently depending on where LB's are, or where D-Linemen are or where safeties are. If they're not blocking differently, something is broken. If the QB isn't affected in decision making or where he goes with the ball, something else is broken. There is no such thing as affecting only one thing in gameplay. Tweaking anything SHOULD change something else too...and based on my 5 games since, there are several things different.Comment
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Re: NCAA Football 13 Tuner Update Released, Details Included (8-1-12)
This happens in the game though. I've seen several times where the DB is face guarding the WR. The WR jumps up and catches the ball but when he brings the ball down, the DB punches the ball out if his hands.Comment
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Re: NCAA Football 13 Tuner Update Released, Coach Trust Points and LB Reaction Adjust
of course but at whaat percent and how do the program that percent in to make it work with no eyes on ball. Im sure that it will be addressed in future. Would rather have to look at ball than be like last year where ur can swat at anytime with great successWell usually (from my understanding) in real life if a defender has his back to the ball he usually can "guess" when to swat or turn around by looking at the reaction of the receiver. Usually some sort of movement to go for a catch or the eyes is how they do it, so it is possible to swat when not looking at the ball.Comment
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Re: NCAA Football 13 Tuner Update Released, Details Included (8-1-12)
THIS. I think its funny that some people get mad because they can't switch to the DB and swat or try to INT the ball. Guess what. If the DB has his back to the ball and can't see the ball, he should not be able to INT the ball. Just because you control him and see the ball doesn't mean the DB sees the ball.
I see your point but there has been a lot of times my DB was looking at the ball and yet no swat was triggered when i pushed the button.Comment
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I have had absolutely no issues with swat or user picks. Like you said, they have to be looking at the ball. But, IRL i guess you can say that a d-back can watch the receivers eyes and just throw up their arms to try and deflect it. Everytime i hit triangle to defend a pass, it works fine for me. I think people hit it too late which i have done before and that will prevent you from defending. As far as the option, i am looking forward to seeing this tuner in action. Does everyone understand that the option is useless against a fast defense? Unless it is ran perfectly, trying to run an option side to side is not going to work against speed. There is a time and place for the option. It wont work on some teams. Sometimes, its just a bad matchup.THIS. I think its funny that some people get mad because they can't switch to the DB and swat or try to INT the ball. Guess what. If the DB has his back to the ball and can't see the ball, he should not be able to INT the ball. Just because you control him and see the ball doesn't mean the DB sees the ball.Comment
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Re: NCAA Football 13 Tuner Update Released, Coach Trust Points and LB Reaction Adjust
so the masses rant and rave that defenders make plays on the ball "AND THEY AREN'T EVEN LOOKING AT IT!!!" omg.... now EA fixes it so the defender has to see the ball before they react and make a play, and you're going to complain about that too?Well usually (from my understanding) in real life if a defender has his back to the ball he usually can "guess" when to swat or turn around by looking at the reaction of the receiver. Usually some sort of movement to go for a catch or the eyes is how they do it, so it is possible to swat when not looking at the ball."Not the victory but the action. Not the goal but the game. In the deed the glory."Comment
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I just realize if u adjust the sliders tha game will play better.. cuz screen passes do work if u adjust the sliders.. and options really havent been no problem really. ill admit i seen the linebackers and cb stay still doing options but that was a couple time.. They rarely do it (pretunner) I havent downloaded the tunner yet... but I think if you take time and adjust the SLIDERS those problem will be fix. The only problem Im having is CHOPPY REPLAY please fix this ea cuz everytime a good run or catch happen the animation mess up. Is anyone else have this problem??Comment
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Re: NCAA Football 13 Tuner Update Released, Coach Trust Points and LB Reaction Adjust
Even if a developer came on here and said that it hasn't been touched, you will never convince me that recruiting hasn't been tuned. I've done several seasons of recruiting, and for the first time after this latest tuner, the CPU is way more aggressive in offering scholies to players. Never before in the second week of the season did any player on my board have 8, or 4 or even 3 offers that quickly. Even the players who I've scouted out to be a "Bust" still have multiple offers now. This ain't no placebo.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: NCAA Football 13 Tuner Update Released, Coach Trust Points and LB Reaction Adjust
This is a game built on Animations triggering at certain "defined" moments, so if any type of tweak is done to the code, it has to impact animations on both sides (ie canned animations).
So in tweaking LB's reacting to the Option, they must be coded to enter/exit some form of Blocking Animation to give the perception that Option Movements are playing out correctly/fluid.
This game is still centered around "Canned Animations", so as one poster noted, when a tweak is done in one area, it affects the other end of the spectrum also.
Reaction to the Run was not the issue because increasing the Run Defense Slider took care of the D's reaction to the run.
The issue was Def-Players not performing assignments (which means entering/exiting some type of "Blocking Animation" because the game is still built on Canned Animations) as needed for the game to give the perception the Option Gameplay is playing out correctly.
Call it an in-direct Tuner affect.Comment
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How does blocking affect a linebacker that is unblocked pursuing a play? There are not several things different its in your head. You guys kill me with your assumptions. Placebo effect running rampant.Then EA has no clue what they're doing. If LB's are reacting differently to the option than blocking ABSOLUTELY MUST be different. The line better be blocking differently depending on where LB's are, or where D-Linemen are or where safeties are. If they're not blocking differently, something is broken. If the QB isn't affected in decision making or where he goes with the ball, something else is broken. There is no such thing as affecting only one thing in gameplay. Tweaking anything SHOULD change something else too...and based on my 5 games since, there are several things different.
Sent from my ADR6400L using Tapatalk 2Last edited by CRMosier_LM; 08-02-2012, 12:56 PM.Comment
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Wrong... The tuner did not effect any animations or player interactions. It affected reaction to the option. You guys are getting pretty ridiculous.This is a game built on Animations triggering at certain "defined" moments, so if any type of tweak is done to the code, it has to impact animations on both sides (ie canned animations).
So in tweaking LB's reacting to the Option, they must be coded to enter/exit some form of Blocking Animation to give the perception that Option Movements are playing out correctly/fluid.
This game is still centered around "Canned Animations", so as one poster noted, when a tweak is done in one area, it affects the other end of the spectrum also.
Reaction to the Run was not the issue because increasing the Run Defense Slider took care of the D's reaction to the run.
The issue was Def-Players not performing assignments (which means entering/exiting some type of "Blocking Animation" because the game is still built on Canned Animations) as needed for the game to give the perception the Option Gameplay is playing out correctly.
Call it an in-direct Tuner affect.
Sent from my ADR6400L using Tapatalk 2Comment


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