Madden NFL 13 Ratings - Complete QB Ratings

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  • MattGarza13
    Rookie
    • Sep 2011
    • 438

    #136
    Re: Madden NFL 13 Ratings - Complete QB Ratings

    Who cares.. Haha only time will tell. RG3, Newton, and Luck all have HoF talent (easy, didn't say any of them will get close.. Just that physically at the QB position theres only been a few that can match them.) Not being racist but I believe Luck's athleticism gets overlooked because he was the white kid that went to Stanford.

    They all have different types of games and I can't wait to hopefully see them join the elite group of QBs some day.

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    • N51_rob
      Faceuary!
      • Jul 2003
      • 14805

      #137
      Re: Madden NFL 13 Ratings - Complete QB Ratings

      Originally posted by DNMHIII
      Hmmmmm....not sure if thats accurate at all to be honest.

      Luck doesn't create with his legs because that not his game even though he definitly can make his way down field should he decide to leave the pocket. Luck isn't gonna juke or spin out of tackles, but he's more than capable of getting yards and sliding. Lucks game is at the line and checking out of bad plays and controlling the defense and thats why he's so coveted. I won't argue with Luck's strengths because I know how good he is, its when people start to compare Luck's passing game with Newton and RG3 that it becomes apparent that they just haven't watched much of Luck IMO.


      It's equally apparent you have a huge anti-Luck agenda.
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      • DNMHIII
        MVP
        • Feb 2011
        • 2355

        #138
        Re: Madden NFL 13 Ratings - Complete QB Ratings

        Originally posted by N51_rob
        It's equally apparent you have a huge anti-Luck agenda.
        No not at all. I live 15 minutes from Palo Alto and I like Luck as a prospect, I'm just sick of people drooling over areas of his game that aren't reflective of his strengths. Luck is not a dynamic passer of the football and you'll be hard pressed to find anyone that says he is.

        Newton and RG3 will ruin you with their arm if you let them, Luck will not and thats my view.
        Last edited by DNMHIII; 08-04-2012, 12:04 PM.

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        • N51_rob
          Faceuary!
          • Jul 2003
          • 14805

          #139
          Originally posted by DNMHIII
          No not at all. I live 15 minutes from Palo Alto and I like Luck as a prospect, I'm just sick of people drooling over areas of his game that aren't reflective of his strengths. Luck is not a dynamic passer of the football and you'll be hard pressed to find anyone that says he is.
          Except for all those NFL personal people who have called him the second coming of Elway. Time will tell at this point.

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          • DNMHIII
            MVP
            • Feb 2011
            • 2355

            #140
            Re: Madden NFL 13 Ratings - Complete QB Ratings

            Originally posted by N51_rob
            Except for all those NFL personal people who have called him the second coming of Elway. Time will tell at this point.

            Sent from my Galaxy Nexus using Tapatalk 2
            Oh I get that and like I said I think he's talented no doubt. Luck could become a great QB and I'd compare him to a P. Manning without the same level of passing skills entering the NFL thats all. My point is that as passers Newton and RG3 were better passers than Luck in college and I think they'll be better passers in the NFL as well.

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            • jcool213
              Rookie
              • Jul 2012
              • 65

              #141
              Re: Madden NFL 13 Ratings - Complete QB Ratings

              Originally posted by batyuki
              So what's with the fan voting stuff ? People voted Aaron Rodgers to have the best deep ball accuracy, yet he ends up with a 94 and Eli has a 96. Looks like the votes are pointless in the end.

              Also, why does Newton have a 75 deep accuracy while he had an 85 in the final Madden 12 roster ? Seems a little random to me.
              it is called not giveing a ray lewis
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              • KingV2k3
                Senior Circuit
                • May 2003
                • 5881

                #142
                Re: Madden NFL 13 Ratings - Complete QB Ratings

                I'm not that concerned with the OVR / THP / THA ratings...

                It's the AWR rating that helps determine how well the defense (CPU) plays against you (HUM)...

                Luck has a 60, RGIII has a 58 and...wait for it...

                VINCE YOUNG has a 67!!!

                It wouldn't be so bad, if it weren't for the fact that traditionally (?) AWR has been the "poor relation" of progression...

                With those "starting points", ain't no way Luck or Griffin will EVER get their AWRs into the ranges that even mediocre starters begin the game with...

                For instance, Orton is a 79 AWR and Palmer is an 80...

                At a 3-5 point AWR increase over multiple seasons, it would take Luck / RGIII over 5 years to get as "smart" as Orton...

                Don't underestimate the impact of QB AWR in this title...

                Luck and RGIII might have great ratings re: "measurables", but in gameplay versus the CPU, they're going to be facing a very "smart" defense, which calibrates off opponent AWR...

                AWR is the main reason I'm going to be complaining about the lack of editing...

                I could manually progress the QBs (and others) from season to season, to reflect their "learned experience" of playing in the NFL...

                Lastly, AWR doesn't seem to be fully understood / appreciated by the stock ratings...

                The current system allows for too much of a spread in "intelligence" and not enough of a spread re: "measurables"...

                Well, that's my "awareness" of the situation!

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                • DNMHIII
                  MVP
                  • Feb 2011
                  • 2355

                  #143
                  Re: Madden NFL 13 Ratings - Complete QB Ratings

                  Originally posted by KingV2k3
                  I'm not that concerned with the OVR / THP / THA ratings...

                  It's the AWR rating that helps determine how well the defense (CPU) plays against you (HUM)...

                  Luck has a 60, RGIII has a 58 and...wait for it...

                  VINCE YOUNG has a 67!!!

                  It wouldn't be so bad, if it weren't for the fact that traditionally (?) AWR has been the "poor relation" of progression...

                  With those "starting points", ain't no way Luck or Griffin will EVER get their AWRs into the ranges that even mediocre starters begin the game with...

                  For instance, Orton is a 79 AWR and Palmer is an 80...

                  At a 3-5 point AWR increase over multiple seasons, it would take Luck / RGIII over 5 years to get as "smart" as Orton...

                  Don't underestimate the impact of QB AWR in this title...

                  Luck and RGIII might have great ratings re: "measurables", but in gameplay versus the CPU, they're going to be facing a very "smart" defense, which calibrates off opponent AWR...

                  AWR is the main reason I'm going to be complaining about the lack of editing...

                  I could manually progress the QBs (and others) from season to season, to reflect their "learned experience" of playing in the NFL...

                  Lastly, AWR doesn't seem to be fully understood / appreciated by the stock ratings...

                  The current system allows for too much of a spread in "intelligence" and not enough of a spread re: "measurables"...

                  Well, that's my "awareness" of the situation!

                  This is so spot on and its why the attribute values relative to just about every position needs to be tweaked so you don't have a bunch of athletic idiots running around.

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                  • Dr. Poe
                    Rookie
                    • Oct 2011
                    • 72

                    #144
                    Jaws stated that Flacco had the strongest arm in the NFL when he did his QB rankings.
                    Flacco's arm strength should be higher.

                    Why is RGIII awareness so low. It makes it seem like he is ********.

                    It seems like EA has a hard time with its rating system. They think that they have to rate people so high in order for them to be good. It's like Joe Montana never had the strongest arm but he used his limited abilities to become one of the greatest of all time. It seems like if you don't get an overall over 90 in madden then your player will suck. They have to find a way to count for the intangibles.

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                    • Big FN Deal
                      Banned
                      • Aug 2011
                      • 5993

                      #145
                      Re: Madden NFL 13 Ratings - Complete QB Ratings

                      Originally posted by Dr. Poe
                      Jaws stated that Flacco had the strongest arm in the NFL when he did his QB rankings.
                      Flacco's arm strength should be higher.

                      Why is RGIII awareness so low. It makes it seem like he is ********.

                      It seems like EA has a hard time with its rating system. They think that they have to rate people so high in order for them to be good. It's like Joe Montana never had the strongest arm but he used his limited abilities to become one of the greatest of all time. It seems like if you don't get an overall over 90 in madden then your player will suck. They have to find a way to count for the intangibles.
                      I disagree with the bold because that's the rating where Rookies should have to prove themselves to get higher, along with consistency/confidence in DPP. RG3 and Luck can have all the physical talent and skills in the world and ratings accordingly but they have to put that together at the NFL level.

                      My issue is that AWR and DPP don't matter enough because for some odd reason people think that shouldn't matter when User controlled. I 100% disagree with that because User control should be about trying to utilize ALL a players ratings, including AWR and DPP. Excluding them because it's supposedly the User's AWR now, is like saying the speed rating shouldn't matter under User control, it should be how fast the button is pressed.

                      User control should be about being in control of the decisions of the in-game player, not overriding their ratings.

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                      • spyder_DG
                        Banned
                        • Aug 2010
                        • 454

                        #146
                        Re: Madden NFL 13 Ratings - Complete QB Ratings

                        Deep ball accuracy....smh....

                        <iframe width="560" height="315" src="http://www.youtube.com/embed/L4uXmU2T0Yc" frameborder="0" allowfullscreen></iframe>

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                        • titans2091
                          Rookie
                          • Aug 2012
                          • 1

                          #147
                          How is it that Jake Lockers rating is a 75 while Hasselbecks rating is an 85?

                          Im not saying Hasselbeck is a bad rating because I would give him that rating as well but Locker should only be a few points behind Hasselbeck.

                          Last time I checked both of those QB's were in a competition for the starting job for the titans. So I don't see how they have a huge difference in rating. Also Jake Locker is better than Vince Young so I dont know how they can have the same rating.

                          Comment

                          • KingV2k3
                            Senior Circuit
                            • May 2003
                            • 5881

                            #148
                            Re: Madden NFL 13 Ratings - Complete QB Ratings

                            Originally posted by DNMHIII
                            This is so spot on and its why the attribute values relative to just about every position needs to be tweaked so you don't have a bunch of athletic idiots running around.
                            Thanks for the compliment, but it's unfortunate that AWR is so misunderstood and overlooked by most...

                            Devs and Madden-ites, both...

                            IRL, the thing that separates the players isn't relative skills, but the individual player's implementation of those skills...

                            I.E. "smarts" (AWR)...

                            40 times are separated by tenths of a second...

                            Almost all NFL QBs can make "all the NFL throws"...

                            All the "measurables" are within a pretty tight range, IRL...

                            The ratings have always been "relative to one another" with those measurables...

                            However, AWR has always been poorly implemented in EA's rosters and esp. franchise progression, so you're right...

                            It leads to hyper athletic "idiots"...

                            If one were to take all the players and re-rate their AWR from a base of 50-60 (rookies) and have them increase by 5-10 points in their first few seasons, 3-5 for the next few and 1-3 in the seasons that a truly "wily" veteran would be fortunate to make it to, the game would play much smarter / realistically...

                            A guy like Luck should increase (if he succeeds and stays on the field) to about 70 by year two / 78 by year three / 84 for year four / 88 for year five / 91 for year six / 93 for year seven / 95 for year eight / 97 by year 9 and 99 (and holding) by year ten...

                            At which point, he should decline by about a point every year or two for the rest of his career, due to "slower reaction time" after over a decade of hits...

                            Well, that example AIN'T perfect...but you get my drift...



                            The skill set is either enhanced or diminished by the player's grasp of his position, which is usually a product of experience...then declines due to slower reactions...


                            Originally posted by Dr. Poe
                            Why is RGIII awareness so low. It makes it seem like he is ********.

                            It seems like EA has a hard time with its rating system. They think that they have to rate people so high in order for them to be good. It's like Joe Montana never had the strongest arm but he used his limited abilities to become one of the greatest of all time. It seems like if you don't get an overall over 90 in madden then your player will suck. They have to find a way to count for the intangibles.
                            RGIII should be around 58 (or so), but that's not the problem...it's the fact that the progression system probably won't give him the opportunity to get much "smarter"...

                            Montana is a great example of what I'm talking about...

                            His measurables were "meh", but his intangibles (AWR) were HOF caliber...

                            Originally posted by Big FN Deal
                            I disagree with the bold because that's the rating where Rookies should have to prove themselves to get higher, along with consistency/confidence in DPP. RG3 and Luck can have all the physical talent and skills in the world and ratings accordingly but they have to put that together at the NFL level.

                            My issue is that AWR and DPP don't matter enough because for some odd reason people think that shouldn't matter when User controlled. I 100% disagree with that because User control should be about trying to utilize ALL a players ratings, including AWR and DPP. Excluding them because it's supposedly the User's AWR now, is like saying the speed rating shouldn't matter under User control, it should be how fast the button is pressed.

                            User control should be about being in control of the decisions of the in-game player, not overriding their ratings.
                            AWR is huge because you're only controlling one player at a time and the AWR determines how they play when the AI is controlling them...

                            Also:

                            QB AWR is a huge determining factor in how "smart" the CPU (or AI controlled players in head to head) play against you...

                            And I agree:


                            "User control should be about being in control of the decisions of the in-game player, not overriding their ratings."


                            Bingo!


                            Oh well, I've been b*tching abut this for a decade and it's not likely to be addressed any time soon...

                            But, once again, this is why we need the ability to edit...

                            If the "EA system" doesn't acknowledge the AWR "issue", at least the USER could tweak it to their liking...

                            Oh:

                            And don't get me started on the poor implementation of INJ / TGH...

                            If a player in franchise has a significant injury when the roster drops, forget him ever getting back to 100%...

                            The low rating he gets in his "injury season", isn't going to rebound any time soon...

                            They've yet to find a way to separate the "chronically injured" from the guys who suffer a major setback and eventually come back to 100 percent (or close to it)...

                            On this rating chart, P. Manning has an INJ in the high 80's, while Stafford is in the 60's, Ryan is at 79 and Rivers and Romo are also high 70's...

                            Who wants to bet that P. Manning is on the field more than EACH of those guys over the next few years?

                            Because Mannings TGH rating is 90, even if he is injured he will recover quickly...

                            TGH determines severity of INJ and length of "rehab"...

                            Once again?

                            EDITING!

                            Last edited by KingV2k3; 08-04-2012, 03:53 PM.

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                            • StL_RamZ
                              Pro
                              • Mar 2011
                              • 720

                              #149
                              Re: Madden NFL 13 Ratings - Complete QB Ratings

                              Originally posted by titans2091
                              How is it that Jake Lockers rating is a 75 while Hasselbecks rating is an 85?

                              Im not saying Hasselbeck is a bad rating because I would give him that rating as well but Locker should only be a few points behind Hasselbeck.

                              Last time I checked both of those QB's were in a competition for the starting job for the titans. So I don't see how they have a huge difference in rating. Also Jake Locker is better than Vince Young so I dont know how they can have the same rating.
                              Only reason they are having a battle is because he is Labled as their QB of the future so of course they are going to let him compete for the job...will he win of course not...Matt has what 2 mores years and locker will only get playin time only if Matt plays bad...and once again he will get playin time because he is Labled as their QB of the future

                              In terms of ratings locker could be better but no where close to Hasselbeck...
                              Last edited by StL_RamZ; 08-04-2012, 03:49 PM.

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                              • jmurphy31
                                MVP
                                • Jun 2008
                                • 2803

                                #150
                                Re: Madden NFL 13 Ratings - Complete QB Ratings

                                Originally posted by StL_RamZ
                                Only reason they are having a battle is because he is Labled as their QB of the future so of course they are going to let him compete for the job...will he win of course not...Matt has what 2 mores years and locker will only get playin time only if Matt plays bad...and once again he will get playin time because he is Labled as their QB of the future

                                In terms of ratings locker could be better but no where close to Hasselbeck...
                                I agree with this. He really hasnt played in the NFL yet and should be in the 70's. Just because it is a competition doesn't mean they are close skill wise.

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