EA Sports UFC To be Developed by Fight Night Team, EA Canada
				
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada
That's Father Time level trolling, except he didn't flame anyone.
Noone in MMA should be a 100. I'd say 95 should be the max range. That is where the champions are about.Cincinnati Reds University of Kentucky Cincinnati Bengals
@GoReds1994Comment
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Um, right. Perfect means no blemishes. While that is a very small one, it's a blemish. He hasn't perfectly won his fights, therefore he isn't a perfect fighter. This is common sense. Obviously not so common.Originally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada
I really can't believe we dignified that with an answer, but back on topic. Does anyone remember fight card mode from EA MMA. Oh if my ideas for improvements to the striking game are added, plus the fight card mode stays. This might be the be all end all of fighting games. I think the countering is already excellent in EA MMA. But the TDD window needed to be greatly reduced when throwing combos and power shots. And the blocking and parry system needed to go. Instead steal the perfect block idea from FNC. But include a lockout if you miss. So guys don't try to time the block every time, and feints can goad someone into blocking high, and you can change levels with a body shot or a takedown.Comment
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada
Welcome to the wonderful world of "game mechanics"
bring on the uber popular counter-window's forcing one fighter to slow down after his strike is blocked or parried.
Thanks EA because we can't understand different aspects of the sport unless it's thrown in our face as a big fat FEATURE
aaaahhh lolLiquor in the front, poker in the rear.Comment
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada
MMA didn't have freezes on swayed strikes. Countering worked great. Because it relied on beating someone to the punch, or hitting after a miss with no gimmicky frame freeze. The parry was terrible though. All people would do is alternate parries do make an impenetrable shield, and try to counter off that. There was no lockout for missing a parry. Have a lockout after a missed parry, and feints become a viable weapon.Comment
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada
Yea, I thought there countering system was very realistic. Every flash KO I saw looked legit.MMA didn't have freezes on swayed strikes. Countering worked great. Because it relied on beating someone to the punch, or hitting after a miss with no gimmicky frame freeze. The parry was terrible though. All people would do is alternate parries do make an impenetrable shield, and try to counter off that. There was no lockout for missing a parry. Have a lockout after a missed parry, and feints become a viable weapon.Originally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Jon "Bones" Jones is going to RETIRE Dan Henderson. After that, he will whoop Machida for the 2nd time. Title defense after title defense, 100 overall rated!Comment
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada
The Fight Card feature should be in this UFC game from the beginning. To me, that's a no-brainer.Does anyone remember fight card mode from EA MMA. Oh if my ideas for improvements to the striking game are added, plus the fight card mode stays. This might be the be all end all of fighting games. I think the countering is already excellent in EA MMA. But the TDD window needed to be greatly reduced when throwing combos and power shots. And the blocking and parry system needed to go. Instead steal the perfect block idea from FNC. But include a lockout if you miss. So guys don't try to time the block every time, and feints can goad someone into blocking high, and you can change levels with a body shot or a takedown.
I really think many need to take a step back and look at what the Fight Night team did with boxing, particularly with Fight Night Champion. Many fans of boxing sat back and created wish lists of what that team could put in a boxing game to make it truly represent that sport. They went the opposite way with those wish lists and created the "award winning" Champion mode, where you play the role of a imprisoned boxer. Basically a hollywood script.
Meanwhile, the game suffered huge flaws in the basics of boxing. Stamina is not properly implemented. You can continuously throw powerful haymaker punches with very little consequence. The game has arcade written all over it.
That doesn't mean you can't enjoy it. That was their decision, but I don't trust that we'll get this thorough simulation of MMA with this Fight Night team developing the game.Being kind, one to another, never disappoints.Comment
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada
I agree stamina was jacked in FNC. But I was talking about an idea from that to eliminate the timidity that EA MMA had due to the parry system.Comment
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada
Jon "no heart" Jones better have a Zero for his heart rating, because dude is the first guy ever to back out of a fight because he did not like the replacement opponent.Comment
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lol wow kill yourself loser. Dan Henderson got scared and "faked" an injury. Chael Sonnen only runs his mouth to get title fights, instead of earning them. Talk is cheap, Anderson Silva whooped him 2 times to prove that. Jon Jones is going to smash Vitor Belfort. Smart strategy by Greg Jackson. No heart lol LIGHT-HEAVYWEIGHT CHAMPION OF THE WORLD. I'd rather have a belt with no heart, than talking **** with nothing to show for it. **** off, 100 overall rated!Comment
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YES! YES! YES!Originally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Re: EA Sports UFC To be Developed by Fight Night Team, EA Canada
That must have been Jon Jones himself, the only logical explanation. Anywho hopefully EA Canada doesnt completely scrap it's system, it had certain things that worked very very well, and others that needed work. I would like to see what they could do with a real budget to work on the game, and fix the downfalls in the engine, and improve on the engine's strengths.Comment
 

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