The more videos I watch, the less I seem to see the impact of the Infinity engine

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  • GiantBlue76
    Banned
    • Jun 2007
    • 3287

    #2476
    Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

    With most software where you are building something, you need to gather some form of requirements/feature requests from the customer. There are certain things they are going to need to be able to do. You prioritize and work with them the best you can to get as much in as you can do in the allotted time. Not everything can get done in one cycle. With making a sports simulation, things are a little unique. There are really two separate products within that simulation. The gameplay side is pretty self explanatory when it comes to certain things that happen on the field. Sure, there are definitely ways to add to it based on customer feedback, but there are certain elements that should need NO customer input - IF YOUR INTENT IS TO MAKE A REALISTIC SIMULATION.

    One example - Months and months ago, I spoke personally to a gamechanger who's identity will not be disclosed out of respect for them. They do not post on this site. I had multiple discussions with him about player running and the problems with zig zagging. We also discussed the issue with the pass rush, defensive tackles, lack of a pocket, and even the ball physics. We had close to 3 or 4 lengthy conversations within a week, where he was yessing me to death and agreeing with me about the problems with the zig zagging and the pass rush/lack of real pocket. I was assured when he came back from Tiburon the following week he would have more info and would make it known these issues were major and needed fixing for over 2 years. We had had prior discussions on this the previous 2 years. 2 weeks later, I spoke to him again and he sounded as if he didn't even remember our discussion. Claiming that he didn't see a problem with the running and that guys like to have control over their player. he claimed there was nothing wrong with the pass rush either - it was fine too as he was able to get plenty of "sacks". Not only that, but they need to keep the game "fun", and that there are a lot of folks who play Madden. So what exactly happened between the time we talked about all of this and he was in complete agreement and when he went to Tiburon????

    Nothing personal against this particular person and it's not like he did anything wrong, but this is the type of thing that makes me think these types of things are not worthwhile and are doing more harm than good. Why do I need to hope that some influential fan of the game can talk the Tiburon guys into adding basic elements to their game? If I'm a gameplay guy at Tiburon, I'm not listening to anyone about how to do running animations or foot planting. I'm doing it the best we possibly can do it, with our great technology and pushing the envelope. I'm watching countless hours of NFL film to see how players cut, interact and change direction. How they reach, jump and lunge for balls thrown to them. All of the different types of moves lineman use to get penetration, how deep past the QB defensive ends get when they do an edge rush.

    How many years have we been talking about all of these things?

    Now where I think community interaction can really help is for things like CCM and the game modes. Developers can ask, "Would you guys want to be able to do X, Y and Z with your teams?". Or maybe even on the gameplay side - "What do you guys think of this method for calling audibles?". When it comes to the football side of things - player animations and interactions, line play, DB/WR play/jostling/decision making, run fits, stunts/twists, pocket formation, ball physics, interactive sidelines, real time injuries, weight/momentum, etc. all should be done from the blueprint the real-life sport already provides and should require nearly zero feedback from the community. Sure, you can listen to the feedback, but the reality is that there are too many cooks in the kitchen who will be pulling you into 100 different directions. If your goal is to make the game uber realistic, you need to know how to do those things yourself already.

    Just look at the GameChangers web site and the list of items that are on the top. Most people here believe that the things that matter most in making a simulation game will be eclipsed in favor of adding a fantasty draft or editing chin straps.

    Comment

    • wheelman990
      Banned
      • Oct 2008
      • 2233

      #2477
      Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

      I just want to say, I really like OS and I think it is the best Madden forum anywhere. I like how most people here try and make their decisions based off making the game play more like football. None of us will always have all the perfect answers, but I think most of us(at least the ones who stuck around here a few years) pretty much all want the same things, even if we go about it differently with our comments. For example, I like to say things how I see it. And while I can come across as a bit harsh, I'm not trying to offend anyone. I try to be 100% honest, and not try and attack someone. I wish the EAGC's could see that if any site is trying to help EA get better, it's OS. Nowhere else will you find such detailed and authentic recommendations for Madden/2k IMO.

      Regarding any of my comments on the EAGC's. I want to clarify that I personally do not blame you guys for any of the mess the game currently has, or any flaws down the road. I blame EA. I think the reason people are skeptical with the EAGC's is simply because they know how EA works. They know how they only choose people who will be soft spoken and pretty much defend or go along with anything they do(and we are aware that working or representing a company makes you have to do this to some extent). So, I think people are looking at your answers and comments and asking themselves are these guys here for our voices? Are they for the sim community? Will they be truthful and honest? And most important will they push EA for sim authentic gameplay and features or just dance around the real issue's?

      Regarding the 2k game changers guys, I really haven't even paid attention to them. In fact, all I remember is Chris Smoove was one of them and I enjoy his youtube videos from time to time. 2k has a great game already, and I feel they will make good calls with or without any outside help. Besides, the way it is setup, I think they are more like gameplay testers. That's probably a good thing btw. I think 2k knows how to build their game, some outside ideas here and there and some gameplay testers is all they really need. I rarely go to the 2k forums because I feel I can just sit back and enjoy the release. I really don't feel like I have to voice my concerns because the game has never really let me down.


      Oh, and if it wasn't for OS, we might not have all the 2k5 updated rosters and Finn editor! Same with backbreaker and APF editors! Thank you OS!!
      Last edited by wheelman990; 08-08-2012, 11:33 AM.

      Comment

      • LBzrule
        Hall Of Fame
        • Jul 2002
        • 13085

        #2478
        Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

        Originally posted by CRMosier_LM
        Because Ian and company got flamed and trolled mercilessly. In my eyes the only ones you have to blame for them not being on here is yourselves. Ian was on here just out of kindness and the hope that the interaction would spur some great ideas, what it actually did was burn him out... but I don't know the real reason, just an educated guess. That and if they are on here... then they aren't getting their job done.
        And they were willing to live with that up to a point. They knew they were stepping into the wilderness. Like I said in another post there could have and probably should have been more collaboration. This didn't have to be an either or thing. It could have been resolved. I don't think Ian was simply on here out of kindness. He started posting over here to answer a challenge that I issued to him and EA Sports on gang tackling: You can see those threads here

        http://www.operationsports.com/forum...-cummings.html

        http://www.operationsports.com/forum...teraction.html

        And the interaction did spur great ideas, that are actually in the game. You make it seem like everyone on OS is just hating just to be hating when you say things like "what it actually did was burn him out," as if they did not get any good ideas in the game.

        Discussion on Abilities: http://www.operationsports.com/forum...-please-4.html


        They were on here when you are at CD in Feb. I know that for a fact because I was on meebo with two of them. I'm not saying they are on here 24/7, but they are on here and I think they still get ideas from here. The fact is communication breakdowns are never good IMO.

        Comment

        • CRMosier_LM
          Banned
          • Jul 2009
          • 2061

          #2479
          Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

          Originally posted by TombSong
          Questions.

          1. What do the Devs want the community talking about in Reference to their game ? What do they wish to see us discussing ?
          They obviously want you talking about Madden 13 and what you want to see in Madden 14 and beyond. What I see when I look around is what ISN't in Madden 13 and how they won't listen to you for Madden 14. Huge difference

          2. What do the "Game Changers" want to talk about ? The community don't know what all you can/can't discuss due to "NDA" so what do Ya'll want to talk about ? Cause other than that the "Game Changers" are useless to us here on the forum because everything we want to know ya'll can't discuss.

          We will talk about whatever you want... whatever we have personal knowledge of (don't ask me about sliders, OTP, or MUT because I don't use or rarely use any of those).

          Once again we get back on the we don't provide you with the answers you want to hear thing again...


          It seems to me the Devs want to talk about what they have accomplished this year. Fine explain to the community what you have done and why its broke/working as intended. We can't discuss what we would like to see and whats missing from the game because that's just "hating" and "talking in circles."
          discuss what you would like to see all day. Thats what a forum is for... but you already know whats in Madden 13 so what is the point of constantly complaining about what isn't in there? (Not pointed at you) An example, I went to the grocery store today and they didn't have wheat bread. Okay that really sucks since its the only bread I eat... not buying any others... guess I'm not gonna eat bread this week. Now should I complain about it 100 times a day to any person who will listen and even those that wont? Should I walk into conversations about how hot its been lately and start yapping about the fact that the store was out of wheat bread? Sure I can... but eventually people will stop listening to me all together and i'm not going to have any friends except for those who feel the same way and then we can feed off each other and keep each other fired up. All the while... the store won't have wheat bread.

          So lets discuss whats there.

          1. Can any GC answer how does AWR, MCV, ZCV, PRC, actuall affect how the players play on the field on defense. I would like a break down of how each rating determines what they do so I can better understand what the heck is going on when I see some of the stuff I see happening while playing this game.
          so would I... I can guess but that is not the answer you want. If you want the answer I would say ask Larry Richart

          2. Whats is the logic behind who the guards are to pick up when they are pulling ? I think a better community understanding of this would help us know if its the game thats broken or ratings or both that's behind some of the strange behavior we see.
          the pulling guard should match his assignment, that being if it is a power o run play... he should pick up the man outside the tackle and free up the tackle or guard on that side to release and block downfield. Does that always happen? no... maybe that is due to inside pressure or whatnot.
          I agree with that last statement completely... yet i have no say in that but I have said as much to the dev team.

          Comment

          • LBzrule
            Hall Of Fame
            • Jul 2002
            • 13085

            #2480
            Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

            Originally posted by TombSong
            Questions.

            1. What do the Devs want the community talking about in Reference to their game ? What do they wish to see us discussing ?

            2. What do the "Game Changers" want to talk about ? The community don't know what all you can/can't discuss due to "NDA" so what do Ya'll want to talk about ? Cause other than that the "Game Changers" are useless to us here on the forum because everything we want to know ya'll can't discuss.

            It seems to me the Devs want to talk about what they have accomplished this year. Fine explain to the community what you have done and why its broke/working as intended. We can't discuss what we would like to see and whats missing from the game because that's just "hating" and "talking in circles."

            So lets discuss whats there.

            1. Can any GC answer how does AWR, MCV, ZCV, PRC, actuall affect how the players play on the field on defense. I would like a break down of how each rating determines what they do so I can better understand what the heck is going on when I see some of the stuff I see happening while playing this game.

            2. Whats is the logic behind who the guards are to pick up when they are pulling ? I think a better community understanding of this would help us know if its the game thats broken or ratings or both that's behind some of the strange behavior we see.
            Tomb you are asking the difficult questions and my bet is nobody wants to take a stab at them because they DON'T know. The programmers themselves may not even know the logic behind Guards not picking up defenders. They might say, I don't know what's causing that. I don't know why that's happening and then just leave it at that. I've heard that answer to some questions believe it or not.

            Comment

            • CRMosier_LM
              Banned
              • Jul 2009
              • 2061

              #2481
              Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

              Originally posted by LBzrule
              And they were willing to live with that up to a point. They knew they were stepping into the wilderness. Like I said in another post there could have and probably should have been more collaboration. This didn't have to be an either or thing. It could have been resolved. I don't think Ian was simply on here out of kindness. He started posting over here to answer a challenge that I issued to him and EA Sports on gang tackling: You can see those threads here

              http://www.operationsports.com/forum...-cummings.html

              http://www.operationsports.com/forum...teraction.html

              And the interaction did spur great ideas, that are actually in the game. You make it seem like everyone on OS is just hating just to be hating when you say things like "what it actually did was burn him out," as if they did not get any good ideas in the game.

              Discussion on Abilities: http://www.operationsports.com/forum...-please-4.html


              They were on here when you are at CD in Feb. I know that for a fact because I was on meebo with two of them. I'm not saying they are on here 24/7, but they are on here and I think they still get ideas from here. The fact is communication breakdowns are never good IMO.
              I know they were, I was sitting there with Dewiel and ZFarls while we were breaking down ideas on the site.

              Wait ... you just said the dev team has implemented ideas from this site and put them into the game?!? Why is everyone else saying they don't listen to OS? Someone please explain? Is it because their priority list (right or wrong) doesn't match some of the folks opinions on here???? Help me out here please...

              Comment

              • shaunlmason
                Pro
                • Nov 2002
                • 745

                #2482
                Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                Originally posted by wheelman990
                They know how they only choose people who will be soft spoken and pretty much defend or go along with anything they do(and we are aware that working or representing a company makes you have to do this to some extent).
                I'm literally about the LEAST soft spoken person you could possibly choose for anything. Ask the guys who are forced to interact with me all the time (looking at you Ryno).=)

                Comment

                • shaunlmason
                  Pro
                  • Nov 2002
                  • 745

                  #2483
                  Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                  Originally posted by CRMosier_LM
                  on a side note not related to the topic.

                  Shaun

                  Pared

                  Are you guys related? You argue or go back and forth like brothers.
                  No, I'm just argumentative.

                  Comment

                  • TombSong
                    MVP
                    • Jul 2002
                    • 2543

                    #2484
                    Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                    CRMosier_LM, they won't hear complaning from me anymore. I understand that's useless. Just gonna get questions about their game from me from now on. Thanks for answering what you could. I don't haveLarry Richart's ear so who is going to ask him those questions for me....I thought that's what the GC, CD guys were for.....Not saying that to be mean, but now do you see where I am getting at. The things that need to be asked are not being asked and the things that are being asked are not getting answers. Now can you understand some of the frustration you are witnessing here ?

                    LBZRule, If the devs can't tell us why then we really are in trouble , LOL.

                    I think its important for them to clear up things like this so we all understand whats going on in the game and can act accordingly. If no one knows the answers to anything why are they surprised by the constant complaining and strong desire expressed here to have these things fixed/discussed ?

                    Comment

                    • CRMosier_LM
                      Banned
                      • Jul 2009
                      • 2061

                      #2485
                      Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                      I wish I could find the post you just quoted Shaun...

                      Wheelman... have you LOST YOUR MIND? Come on man... seriously. You are talking to two of the most outspoken people on ANY forum. When Rynoaid shows up you may want to go into hiding making a statement like that. If we are such EA fanboys.. why do we point out flaws in every EA game, 2k game, Bethesda Game, Infinity ward game? We arent the ones pointing over to NBA 2k and saying how great it is, or FIFA, or MLB the Show.. or NHL.

                      Comment

                      • LBzrule
                        Hall Of Fame
                        • Jul 2002
                        • 13085

                        #2486
                        Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                        Originally posted by CRMosier_LM
                        I know they were, I was sitting there with Dewiel and ZFarls while we were breaking down ideas on the site.

                        Wait ... you just said the dev team has implemented ideas from this site and put them into the game?!? Why is everyone else saying they don't listen to OS? Someone please explain? Is it because their priority list (right or wrong) doesn't match some of the folks opinions on here???? Help me out here please...
                        Yes, I have even had to apologize for overlooking some threads in the past and then seeing those ideas in the game. I think we criticize not because the things do not make it into the game; I think the things that do get implemented are done so in such a fashion we may not be comfortable with (which is probably the reason why the program is the way it is now) or it simply has no effect on game play like we thought it would and appears there in name only. Classic example of that this year is Wide 9 Defense, 335 Sam defense. I've talked about these since 09. They finally make it in, but it does not matter because the DE is still tethered with the OT. I've talked about defensive line stunts since I went there and the only rationale I can think of for them not even addressing the ones in the game is because the OL cannot handle it. Yet it seems bassackwards to me that 2 man nanos are found in the demo of the damn game and don't get corrected, see NCAA 13.

                        We talked about abilities back in 2009/2010 before they were implemented in 2012. But with only one day for guys to see it, it's not very helpful on tuning it. Gang tackling discussing/challenged was issued to Ian in 2008, MAYBE, just MAYBE with Infinity EA can finally put that discussion to rest. I need to play it and see. They do things, they experiment. Some things fail. I'm glad the program is the way it is now. Maybe it will make for a better game, I'm not for sure. I know one thing, though, EA makes the decisions that they make. They most likely are not going to allow the community to be a part of that process. They are not unique in that regard, most developers do that.

                        I think since this is the only football game that we have though, we need more input. Not just on tuning things but on implementation. It's not just your average and hard core Madden fan that sits out here and wants a great football game. People who used to develop football games would actually like to play a good football game and they are tired of EA "FAILING" to deliver and then not being able to develop a game of their own to satisfy that desire. Those types of people can give great input.

                        I am sure someone from 2k, 989, MS who used ot do football would probably have gone a different route with the passing game than just adding 25 trajectories. I know for a fact someone who would have advocated a ball physics engine instead. 25 trajectories is a short term fix that will eventually probably need to be rewritten with a ball physics engine anyway.

                        Anyways, yeah, they get ideas from here. It's just sometimes the ideas don't show up the way we thought they would. And sometimes they are barely visible at all.

                        Comment

                        • CRMosier_LM
                          Banned
                          • Jul 2009
                          • 2061

                          #2487
                          Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                          Originally posted by TombSong
                          CRMosier_LM, they won't hear complaning from me anymore. I understand that's useless. Just gonna get questions about their game from me from now on. Thanks for answering what you could. I don't haveLarry Richart's ear so who is going to ask him those questions for me....I thought that's what the GC, CD guys were for.....Not saying that to be mean, but now do you see where I am getting at. The things that need to be asked are not being asked and the things that are being asked are not getting answers. Now can you understand some of the frustration you are witnessing here ?

                          LBZRule, If the devs can't tell us why then we really are in trouble , LOL.

                          I think its important for them to clear up things like this so we all understand whats going on in the game and can act accordingly. If no one knows the answers to anything why are they surprised by the constant complaining and strong desire expressed here to have these things fixed/discussed ?
                          I'm sitting at my laptop in my living kitchen longing for wheat bread right now... seriously an egg salad sandwich with pepper butter would be spectacular about now. Point being I'm not at EA right now. I can email that to Dewiel and see but thats the best I can do.. For pete's sake we don't have every answer. But we can tell you what isn't the problem through hands on, conversations and general knwledge/common sense.

                          Comment

                          • Cre8
                            Banned
                            • Jan 2011
                            • 1587

                            #2488
                            Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                            Originally posted by CRMosier_LM
                            I'm sitting at my laptop in my living kitchen longing for wheat bread right now... seriously an egg salad sandwich with pepper butter would be spectacular about now. Point being I'm not at EA right now. I can email that to Dewiel and see but thats the best I can do.. For pete's sake we don't have every answer. But we can tell you what isn't the problem through hands on, conversations and general knwledge/common sense.
                            We will have our own hands on experience in about 2.5 weeks. I don't think you guys will have much to worry about after that. lol

                            Comment

                            • CRMosier_LM
                              Banned
                              • Jul 2009
                              • 2061

                              #2489
                              Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                              Originally posted by LBzrule
                              Yes, I have even had to apologize for overlooking some threads in the past and then seeing those ideas in the game. I think we criticize not because the things do not make it into the game; I think the things that do get implemented are done so in such a fashion we may not be comfortable with (which is probably the reason why the program is the way it is now) or it simply has no effect on game play like we thought it would and appears there in name only. Classic example of that this year is Wide 9 Defense, 335 Sam defense. I've talked about these since 09. They finally make it in, but it does not matter because the DE is still tethered with the OT. I've talked about defensive line stunts since I went there and the only rationale I can think of for them not even addressing the ones in the game is because the OL cannot handle it. Yet it seems bassackwards to me that 2 man nanos are found in the demo of the damn game and don't get corrected, see NCAA 13.

                              We talked about abilities back in 2009/2010 before they were implemented in 2012. But with only one day for guys to see it, it's not very helpful on tuning it. Gang tackling discussing/challenged was issued to Ian in 2008, MAYBE, just MAYBE with Infinity EA can finally put that discussion to rest. I need to play it and see. They do things, they experiment. Some things fail. I'm glad the program is the way it is now. Maybe it will make for a better game, I'm not for sure. I know one thing, though, EA makes the decisions that they make. They most likely are not going to allow the community to be a part of that process. They are not unique in that regard, most developers do that.

                              I think since this is the only football game that we have though, we need more input. Not just on tuning things but on implementation. It's not just your average and hard core Madden fan that sits out here and wants a great football game. People who used to develop football games would actually like to play a good football game and they are tired of EA "FAILING" to deliver and then not being able to develop a game of their own to satisfy that desire. Those types of people can give great input.

                              I am sure someone from 2k, 989, MS who used ot do football would probably have gone a different route with the passing game than just adding 25 trajectories. I know for a fact someone who would have advocated a ball physics engine instead. 25 trajectories is a short term fix that will eventually probably need to be rewritten with a ball physics engine anyway.

                              Anyways, yeah, they get ideas from here. It's just sometimes the ideas don't show up the way we thought they would. And sometimes they are barely visible at all.
                              I know this.... trust me... but once again are we talking about why this isn't in Madden 13 or are we talking about getting it into Madden 14? Both questions, you have already had answered numerous times. I'm not arguing with you that they should be there... I'm just saying that they AREN'T... You already know this... You already know that line interaction overhaul is one of the major things we are pushing for Madden 14. What else do you want me to say?

                              That being said... I have to go to hell for 10 hours (work). Feel free to email me if you want to discuss any of this any further. I always try to answer every question I see If i have an answer.

                              Comment

                              • SteelerSpartan
                                MVP
                                • Apr 2007
                                • 2884

                                #2490
                                Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                                I personally feel it would be beneficial to do both

                                Have guys in early to suggest changes and post Gold status so they can judge how well they implement their suggestions

                                But you have to be willing to go in depth about what was and or wasn't discussed with the devs about the nuts and bolts of the game....

                                While the standard responses of

                                They're Tuning
                                They Know about it
                                They hope this or that

                                might be true, those type of responses about core issues aren't bringing anything new to the discussion for this community...And thats why people are questioning the effectiveness of the program at this point
                                Here We Go Steelers!!! Here We Go!!!

                                My CFB Teams:
                                Marshall..WVU-Go Herd/Eeers!!!


                                Comment

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