The more videos I watch, the less I seem to see the impact of the Infinity engine

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  • SageInfinite
    Stop The GOAT Talk
    • Jul 2002
    • 11896

    #2551
    Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

    At least "mario running" might be finally gone. Only thing is Rice pushes over Johnson like he's weightless. It also could be because he's knocked off balance though.

    I also like the way Rice squeezes by Reed and doesn't get stuck and it smoothly transitions into the break tackle animation. I think the Infinity Engine could really bring some good stuff NEXT year.

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    • Broncos86
      Orange and Blue!
      • May 2009
      • 5505

      #2552
      Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

      Originally posted by SageInfinite
      At least "mario running" might be finally gone. Only thing is Rice pushes over Johnson like he's weightless. It also could be because he's knocked off balance though.

      I also like the way Rice squeezes by Reed and doesn't get stuck and it smoothly transitions into the break tackle animation. I think the Infinity Engine could really bring some good stuff NEXT year.
      We can't take anything from those videos, though. For all we know, they turned up the RB ratings, squashed defensive tackling, or even just pieced those videos together by hand to highlight the running backs.

      Comment

      • Big FN Deal
        Banned
        • Aug 2011
        • 5993

        #2553
        Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

        Originally posted by SageInfinite
        At least "mario running" might be finally gone. Only thing is Rice pushes over Johnson like he's weightless. It also could be because he's knocked off balance though.

        I also like the way Rice squeezes by Reed and doesn't get stuck and it smoothly transitions into the break tackle animation. I think the Infinity Engine could really bring some good stuff NEXT year.

        I still hate that swerve/zig-zag by Rice to avoid that Dallas defender after spinning off #52 though. I don't know if the loco of the ball carrier or the defender is the issue with this but it needs to be addressed. There is another one in that original video where a defender completely whiffs on a stumbling ball carrier so maybe this is all coming from the fact that they removed suction tackling last year and that was acting as a band-aid to diminish this effect.

        Off the top of my head, there seems to be the need for attempted arm tackle animations, so defenders can at least reach to make some kind of contact with the ball carrier, allowing physics to then properly effect their movement. This kind of harkens back to what Bezo, LBz and others have been saying for a long time about the lack of engaged player animations of reaching for the ball carrier and there seems to be a lack of reach/arm tackle animations in general.

        Now if Bezo, LBz and others have been saying this for years and I just came up with that just now when giving it some thought, I don't understand why animations like that still are not in the game or programmed to trigger properly.

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        • roadman
          *ll St*r
          • Aug 2003
          • 26339

          #2554
          Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

          Originally posted by Big FN Deal
          I still hate that swerve/zig-zag by Rice to avoid that Dallas defender after spinning off #52 though. I don't know if the loco of the ball carrier or the defender is the issue with this but it needs to be addressed. There is another one in that original video where a defender completely whiffs on a stumbling ball carrier so maybe this is all coming from the fact that they removed suction tackling last year and that was acting as a band-aid to diminish this effect.

          Off the top of my head, there seems to be the need for attempted arm tackle animations, so defenders can at least reach to make some kind of contact with the ball carrier, allowing physics to then properly effect their movement. This kind of harkens back to what Bezo, LBz and others have been saying for a long time about the lack of engaged player animations of reaching for the ball carrier and there seems to be a lack of reach/arm tackle animations in general.

          Now if Bezo, LBz and others have been saying this for years and I just came up with that just now when giving it some thought, I don't understand why animations like that still are not in the game or programmed to trigger properly.
          I did like the tackle in the endzone, though. Nice momentum by the tackler in the endzone. That happens a lot in the NFL.

          Comment

          • bukktown
            MVP
            • Jan 2007
            • 3257

            #2555
            Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

            Originally posted by Big FN Deal
            I still hate that swerve/zig-zag by Rice to avoid that Dallas defender after spinning off #52 though. I don't know if the loco of the ball carrier or the defender is the issue with this but it needs to be addressed. There is another one in that original video where a defender completely whiffs on a stumbling ball carrier so maybe this is all coming from the fact that they removed suction tackling last year and that was acting as a band-aid to diminish this effect.

            Off the top of my head, there seems to be the need for attempted arm tackle animations, so defenders can at least reach to make some kind of contact with the ball carrier, allowing physics to then properly effect their movement. This kind of harkens back to what Bezo, LBz and others have been saying for a long time about the lack of engaged player animations of reaching for the ball carrier and there seems to be a lack of reach/arm tackle animations in general.

            Now if Bezo, LBz and others have been saying this for years and I just came up with that just now when giving it some thought, I don't understand why animations like that still are not in the game or programmed to trigger properly.
            Watching that over and over I can't say for sure that it's just L-stick movement or a quick inside juke ala last gens "tap R1" juke.

            Comment

            • Broncos86
              Orange and Blue!
              • May 2009
              • 5505

              #2556
              Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

              Originally posted by roadman
              I did like the tackle in the endzone, though. Nice momentum by the tackler in the endzone. That happens a lot in the NFL.
              You didn't like how in previous versions, the moment you hit the endzone everyone would just stand up and stop playing? :wink:

              Comment

              • StrawHat Patriot
                Banned
                • Apr 2012
                • 876

                #2557
                Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                Originally posted by Broncos86
                You didn't like how in previous versions, the moment you hit the endzone everyone would just stand up and stop playing? :wink:
                Ah, classic old-gen Madden. Running into the touchdown and everybody's power button turned off and they stand still.

                Comment

                • Big FN Deal
                  Banned
                  • Aug 2011
                  • 5993

                  #2558
                  Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                  Originally posted by roadman
                  I did like the tackle in the endzone, though. Nice momentum by the tackler in the endzone. That happens a lot in the NFL.
                  I feel you Road and this mini rant is not directed at you but whatever good does not justify the bad on this one, imo.. It is nice to see tackle improvements but disappointing that even after implementing an entirely new physics engine that has highlighted a first year accomplishment of effecting tackles, they still don't have some basic tackle animations addressed. With Infinity being described as controlling the existing animations, there is nothing the engine can do if the proper animations are not available, in this case attempted arm tackles and defender reaching for ball carriers.

                  I get that the decision was made to implement IE before upgrading all the needed animations, cool but if they are going to tout its' effects on tackles, it just seems logical to add more or address the tackle animations too. For example with the new passing game they added 430 new catch animations to coincide with the pass trajectories, "look" mechanic, etc. Imagine if they had added all the new passing upgrades without new catch animations, they overall effect would have been greatly diminished.

                  I really don't want this to get glanced over like it's no big deal because this seems to be a small fix, that could have a big impact on game play. Hopefully Sage can make a few animated gifs to illustrate the point but in Madden 13 videos defenders in the open field are sometimes running right by or beside ball carriers without attempting to reach out to grab them, which is totally unrealistic. I have noticed Bezo, LBz and others saying that same thing about engaged defenders but this is the first time I have ever thought of it in the context of unblocked defenders in the open field. This game needs some basic arm tackle attempt animations and defenders reaching for the ball carrier, which would seemingly compliment IE perfectly because it should calculate the proper effect of the minimal contact. It wouldn't address the underline issue of foot planting, treadmill running, etc but it should definitely make tackling play out more realistic without taking away any User control.

                  Comment

                  • Big FN Deal
                    Banned
                    • Aug 2011
                    • 5993

                    #2559
                    Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                    Here is what I am talking about;



                    This video illustrates how in Madden it has to either be a wrap tackle attempt or a whiff, no true arm tackle attempts to speak of.



                    This an engaged arm tackle in a real collegiate game.



                    This is an exaggerated arm tackle from BB but at least they were in there.

                    I am not suggesting that players be clothes lined all over the field like NFL Blitz but adding attempted arm tackles and defenders reaching for the ball carrier animations is a necessity in Madden.

                    EDIT- Had to find it but this video is a perfect example of what I mean by the arm tackling and reaching animations that need to be in Madden.

                    Last edited by Big FN Deal; 08-09-2012, 02:02 PM.

                    Comment

                    • roadman
                      *ll St*r
                      • Aug 2003
                      • 26339

                      #2560
                      Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                      Originally posted by Big FN Deal
                      Here is what I am talking about;



                      This video illustrates how in Madden it has to either be a wrap tackle attempt or a whiff, no true arm tackle attempts to speak of.



                      This an engaged arm tackle in a real collegiate game.



                      This is an exaggerated arm tackle from BB but at least they were in there.

                      I am not suggesting that players be clothes lined all over the field like NFL Blitz but adding attempted arm tackles and defenders reaching for the ball carrier animations is a necessity in Madden.

                      EDIT- Had to find it but this video is a perfect example of what I mean by the arm tackling and reaching animations that need to be in Madden.

                      http://www.youtube.com/watch?v=APSxK...layer_embedded
                      Oh, yeah, definitely, I agree with you.

                      You know, that first one, near the goaline, I would have never picked up on that if it was replayed a few times and slowed down.

                      That is the exact same thing our son is accusing me of. lol

                      Comment

                      • jfsolo
                        Live Action, please?
                        • May 2003
                        • 12965

                        #2561
                        Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                        Before I retired from making wish lists(there are more than enough people who represent my wishes fighting the good fight), I would list in every one of them, that hundreds of additional animations should be added for each and every position on the field.

                        A lot are added in sports games every year, ten times as many are still needed. I keep waiting for a new technological breakthrough to occur that would make it less cost prohibitive to exponentially increase the number of animation in a given year. This is for all sports games, in every sub genre.
                        Jordan Mychal Lemos
                        @crypticjordan

                        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                        Do the same thing tomorrow. And the next. Now do it forever.

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                        • shaunlmason
                          Pro
                          • Nov 2002
                          • 745

                          #2562
                          Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                          Originally posted by bukktown
                          Watching that over and over I can't say for sure that it's just L-stick movement or a quick inside juke ala last gens "tap R1" juke.
                          I'm pretty sure it's a swerve.

                          Comment

                          • Big FN Deal
                            Banned
                            • Aug 2011
                            • 5993

                            #2563
                            Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                            Originally posted by roadman
                            Oh, yeah, definitely, I agree with you.

                            You know, that first one, near the goaline, I would have never picked up on that if it was replayed a few times and slowed down.

                            That is the exact same thing our son is accusing me of. lol
                            I agree with you and I didn't even think it was relevant to arm tackling at first glance. However, even in full speed, like the guy in the video stated, it's still obvious "something wasn't quite right about it". That seems to be a theme in Madden, even when you can't easily put your finger on the specific issue, somethings just don't look right.

                            Hopefully a tackle like that in M13 results in the IE effecting the defenders limbs in such away that the process is more realistic and the ball carrier falls into the endzone but there is nothing the IE can do about defenders running by, behind and beside ball carriers without proper arm tackle attempts and defender reaching animations. It seems like another potential oversight on attention to detail because they likely feel they "nailed it" on the tackling with the IE and are focused on other areas. This is the type of thing that seems to occur consistently with next-gen Madden and is one of the areas I feel the EAGCs along with CE attendees can truly have an impact on, meaning with attention to detail and polish.
                            Last edited by Big FN Deal; 08-09-2012, 03:54 PM.

                            Comment

                            • slick589
                              Banned
                              • Nov 2009
                              • 1285

                              #2564
                              Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                              Hate to bring it up but apf2k8 had the reach tackle mechanic where engaged guys would reach out if you pressed the direction on the right stick. I think it would go a long way to making madden more realistic especially since once guys get blocked they tend to stay blocked.

                              Comment

                              • SageInfinite
                                Stop The GOAT Talk
                                • Jul 2002
                                • 11896

                                #2565
                                Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                                Kinda hard to see because it zooms out but this is sort of an arm tackle, lol. This is the type of stuff I'd like to see expanded upon with this engine. Especially ball physics and player awareness, we could see some special stuff.

                                http://twitter.com/sageinfinite

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                                https://sageinfinite.bandcamp.com/album/interminable
                                https://soundcloud.com/sageinfinite
                                Hidden Language Video Feat. Grandmilly
                                https://www.youtube.com/watch?v=hf5nW4rGTFM

                                #makethemaddenforumgreatagain

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