The more videos I watch, the less I seem to see the impact of the Infinity engine
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine
I'm sure they could, but I don't think they care enough about presentation to have noticed. R.Giles is a presentation guy and he didn't even notice.http://twitter.com/sageinfinite
SageInfinite Bandcamp
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Hidden Language Video Feat. Grandmilly
https://www.youtube.com/watch?v=hf5nW4rGTFM
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine
To be quite honest, the reason I haven't noticed is b/c I feel there are still dynamic TV angles all throughout the game -- very much so. I don't feel as though they've gone away from them. Even in the E3 vids, there are still various camera angles during pre-and-post play, which is all I care about when it comes to that.
The cameras may be pulled out a bit more, but even if so, I don't feel as though that detracts from the broadcast experience. If pulling the camera out better hides the hideous transtion from 2D to 3D grass, I think that's a good thing.
The way the instant replays are done in M13 are different, but the instant replays in M12 weren't a stroke of genius either (always cutting off before the play concluded).
On the whole, I just haven't noticed anything either hands-on or via youtube clips that suggests that M13 is going away from the broadcast standard they set forth in M12.Comment
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine
[quote=Big FN Deal;2043984858]Like I said before, looking back on OS posts, Bezo, LBz and others have been pointing this out for a long time but I think the removal or diminishing of suction tackling has made it more noticeable all around. This infamous KR at 11:30 really highlights the issue as well as the need for loco tuning.[/quote]
Good lord, I watched that right after watching those APF vids. Big mistake. I just don't see how people can over look how ugly this game is motion when you put it next to that. It's flat out embarrassing.
And I'm honestly not trying to compare games, just the animations and which one looks like football. Putting Madden next to NBA2k, FIFA and the Show with real teams and broadcast presentation makes Madden look even worse the APF does.Comment
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine
Yeah I feel you, but it doesn't seem as dynamic as Madden 12. It seems they removed the extreme close-ups which really made the game look like an actual broadcast. Without those to me it's a step backward. If you want to hide something, make the cameras smarter, don't remove the closeups. The replays definitely weren't that great on 12, but they were more inline with what we see on TV than that floaty cam crap from NCAA, which I saw on the return, which is what made me so mad, lol. It just seems to me they had it done really well in Madden 12 and it could only get better, it seems to have gotten worse, which is something I was hoping this team wouldn't do. If it's the same as the E3 videos, it will get boring quick for me. I just don't get it.To be quite honest, the reason I haven't noticed is b/c I feel there are still dynamic TV angles all throughout the game -- very much so. I don't feel as though they've gone away from them. Even in the E3 vids, there are still various camera angles during pre-and-post play, which is all I care about when it comes to that.
The cameras may be pulled out a bit more, but even if so, I don't feel as though that detracts from the broadcast experience. If pulling the camera out better hides the hideous transtion from 2D to 3D grass, I think that's a good thing.
The way the instant replays are done in M13 are different, but the instant replays in M12 weren't a stroke of genius either (always cutting off before the play concluded).
On the whole, I just haven't noticed anything either hands-on or via youtube clips that suggests that M13 is going away from the broadcast standard they set forth in M12.http://twitter.com/sageinfinite
SageInfinite Bandcamp
https://sageinfinite.bandcamp.com/album/interminable
https://soundcloud.com/sageinfinite
Hidden Language Video Feat. Grandmilly
https://www.youtube.com/watch?v=hf5nW4rGTFM
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine
With madden having the Infinity engine and 2k unveiling their rtp today, i guess physics has finally arrived for major sports gaming.Comment
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine
MLB The Show did this early this year as well.
So - you some of the gamechangers actually questioned the impact of OS on sports games today?
NBA 2k13 just announced a new control scheme that will allow the user to control things at will.
Shockingly enough, this exact control scheme was detailed a bit here:
http://www.operationsports.com/forum...post2040837592
There's plenty of this around the site - but it doesn't matter who gets credit. The end result is a more enjoyable game for US to buy.
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line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Operation Sports is NOT a website for you to bitch and moan about sports gaming.
That's not the meaning of constructive criticism.
*Official Miami Heat Haters Club Member #1*Comment
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine
No question OS is the best place the devs can come to for info and idea's. There are some talented people here with great idea's to implement into the game.MLB The Show did this early this year as well.
So - you some of the gamechangers actually questioned the impact of OS on sports games today?
NBA 2k13 just announced a new control scheme that will allow the user to control things at will.
Shockingly enough, this exact control scheme was detailed a bit here:
http://www.operationsports.com/forum...post2040837592
There's plenty of this around the site - but it doesn't matter who gets credit. The end result is a more enjoyable game for US to buy.

As good as 2k is with there movement and animation, I can hardly wait to see there new physics engine in motion. Bet it is incredible, even at just it's first year. Bring on the gameplay vid's!Last edited by wheelman990; 08-10-2012, 02:08 PM.Comment
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine
Just imagine if EA had competition from 2K this whole time. Madden would almost certainly be leaps and bounds better and more innovative than it has been. It would have to be to keep up. Just look at EA's NBA series. Used to be a staple, now I'm unsure if it's still being made due to the fact that it's completely overshadowed by its competition.
Competition drives innovation.
There's no doubt in my mind 2K kept EA on their toes constantly in the past. Always been a Madden loyalist, but EA, in large part, has 2K to thank for that (and I wasn't a big fan of 2K5).
I know. I know. I'm beating a dead horse. :/Comment
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine
Good question Road and of course my follow up is, why the heck is it just labeled for defense? lol. Can EAGCs please relay to the devs for Madden 14 that the animations and DPP for going after the ball be interchangeable between offense and defensive players? For example, I think this year defensive player are able to access the 430 catch animations and offensive players should be able access the pass defensive animations to "become the defender" to attempt to prevent INTs.Comment
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine
"Ball Hawk" could be referring to the new "tighter" User control that was touted in the game play reveal #1, that keeps the player from flying all over the place.
"An additional aspect of the new catching system is the change to user catching. Many users have expressed frustration about how hard it has been to take control of your receiver and actually complete a catch. This is an area of the game that really separates the elite from the rest of the pack in the online world. This year we have slowed down the control when clicking on a receiver and made it much easier to take control when the ball is in the air to help position the receiver to make the catch. However, hardcore players shouldn’t be alarmed as we have had several community day members that were experts in this area give us their stamp of approval. The goal here was to try and get more users to not be fearful of clicking on and trying to make a catch." http://www.easports.com/madden-nfl/n...fl-13-gameplayComment
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Re: The more videos I watch, the less I seem to see the impact of the Infinity engine
Does anyone else notice that when they advertise Real Time Physics that most of the pictures and stuff deals with people getting hit in the air? How many times do people actually use the jump button anyways, let alone use it for no reason as it appears they use it to advertise the physics?Comment


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