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Old 08-10-2012, 06:57 PM   #133
SouthBeach
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Join Date: Mar 2008
Location: Miami, FL
Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Quote:
Originally Posted by Beluba
Let me tell you guys what I like about the spin move in this gif... So after you initiate the spin and start to turn your back to the defender, you have a decision point:

1. move the right stick back the other way to turn it into a half-spin
2. move your left stick in the direction of the spin to quickly launch hard into a drive (think Amare or Melo move)
3. let the standing spin continue until the player is faced up again

If you choose option 3, you have more branch points:
1. chain into any other sizeup iso move
2. move your left stick to branch into a hard first step launch or cross launch
3. let the original spin finish all the way and go back into your stand dribble

Pretty much the whole Iso system works this way. You have a ton of flexibility to pull off just about any move you can think of once you understand the rhythm of the game, how the moves branch, and how movement impacts the moves. It got to the point that even the best ball handlers that we brought in for motion capture couldn't think of any new moves for me to add to the system. And believe me, these were HIGH level guards. For people who appreciate a good floor game, you will definitely like the upgrade.

So with something like this, it looks like Jrue does a slight in-and-out before the crossover. Is that more of a sizeup or will we be able to manually do that with the right stick?
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