NBA 2K13 - 25 Things We Know (GameInformer)

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  • L7Joker6
    Rookie
    • Jun 2012
    • 5

    #61
    Re: NBA 2K13 - 25 Things We Know (GameInformer)

    So will I have to cop this on the xbox just to get the cursing=technical foul aspect? But so far sounds promising

    Comment

    • geisterhome
      MVP
      • Sep 2011
      • 2101

      #62
      Re: NBA 2K13 - 25 Things We Know (GameInformer)

      Originally posted by TeddyKGB
      I don't think it's a visible fog. I think the cone of vision or the fog will be working under the hood.
      how do you mean?
      Spending time with Jesus!

      -Glad to be an Operation Sports Member!-

      Comment

      • Mr_Riddick
        Pro
        • Jan 2009
        • 1173

        #63
        Re: NBA 2K13 - 25 Things We Know (GameInformer)

        Originally posted by Calvin_Johnson81

        GameInformer has posted the 25 things we know (or will know, after reading it) about NBA 2K13.


        Source - 25 Things We Know About NBA 2K13
        I'm stokedd! I can't wait to see how this game flows...

        Comment

        • MrBigShot1
          Rookie
          • Aug 2010
          • 490

          #64
          Re: NBA 2K13 - 25 Things We Know (GameInformer)

          If all of these features are pretty much as advertised, 2k has my buy already.

          "You also need to watch your mouth when using Kinect. If you swear after a bad call, the ref may decide to issue a technical foul."

          That sounds...fun Would/has the NBA approve that though?

          Being able to FINALLY throw a bounce pass and fixing the fastbreak is VEEERY good news.

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #65
            Re: NBA 2K13 - 25 Things We Know (GameInformer)

            Originally posted by KSOR24
            I have a question about the fogged up sides if you're a scoring-first point guard: does this apply to all game modes and camera angles? It wouldn't be realistic at all if I was playing a quick game with the Thunder and Westbrook had the ball and parts of the court were foggy on the broadcast camera angle.
            It's not a literal fog. Just means the AI controlled player can't see as much of the floor as if there was a fog.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • deetoman
              Rookie
              • Sep 2004
              • 434

              #66
              Re: NBA 2K13 - 25 Things We Know (GameInformer)

              Yeah idk if I like that......

              Comment

              • illwill10
                Hall Of Fame
                • Mar 2009
                • 19790

                #67
                Re: NBA 2K13 - 25 Things We Know (GameInformer)

                I was not surprised that Gameplay was 1st. For most games, gameplay is always 1 of the 1st info given.

                Since MP/Association/Online info wont be given until September, Hear is the outline I think for the next few weeks;

                Week(13th): Game Play pt.2
                Week(20th): Audio
                Week(27th);Presentation & Maybe Jay-Z
                Week(9/3); My Player
                Week(9/10); Associaton/online association
                Week(9/17): Online.

                It could be moved around and stuff added in, but this is the schedule will look somewhat like

                Comment

                • VDusen04
                  Hall Of Fame
                  • Aug 2003
                  • 13025

                  #68
                  Re: NBA 2K13 - 25 Things We Know (GameInformer)

                  Originally posted by MrBigShot1
                  If all of these features are pretty much as advertised, 2k has my buy already.

                  "You also need to watch your mouth when using Kinect. If you swear after a bad call, the ref may decide to issue a technical foul."

                  That sounds...fun Would/has the NBA approve that though?

                  Being able to FINALLY throw a bounce pass and fixing the fastbreak is VEEERY good news.
                  My thought process is the NBA has forever been reluctant to have their own players and coaches acting in such a manner during a basketball video game. However, in the Kinect case, the technical foul would be coming from the user themselves. As such, the technical would have nearly no association with the league themselves.

                  Comment

                  • videlsports
                    Pro
                    • Dec 2008
                    • 500

                    #69
                    Re: Top 25 things we know about NBA 2K13 - Gameinformer

                    Originally posted by The Kid 24
                    I love the part about Kinect... If you swear after a bad call you can get T'd up

                    I know that is awesome now in the heat of a close game my opponent curses and boom Technical foul
                    NBA:ATLANTA HAWKS
                    NFL:OAKLAND RAIDERS
                    NHL:PHILADELPHIA FLYERS
                    MLB:PHILADELPHIA PHILLIES
                    NCAAFB:PENN ST (Jerry's Gone PSU Moves on)
                    NCAABB:KENTUCKY WILDCATS

                    Comment

                    • ffaacc03
                      MVP
                      • Oct 2008
                      • 3480

                      #70
                      Excellent news indeed !

                      Comment

                      • jfsolo
                        Live Action, please?
                        • May 2003
                        • 12965

                        #71
                        Re: NBA 2K13 - 25 Things We Know (GameInformer)

                        Originally posted by Da_Czar
                        It's not a literal fog. Just means the AI controlled player can't see as much of the floor as if there was a fog.
                        There has to be someway for that to affect the User when he is controlling a player with poor court vision, or who has been forced into a position on the court where his vision is limited.

                        If not, then the already great advantage that Users have because of their P.O.V., becomes exponentially greater. If a User makes Jodie Meeks the back up 1 for the Lakers, he should not be able to find players in the half court set in the same way that Steve Nash can. If the A.I. can't do it, then there has to be a way to limit human players as well.
                        Jordan Mychal Lemos
                        @crypticjordan

                        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                        Do the same thing tomorrow. And the next. Now do it forever.

                        Comment

                        • stillfeelme
                          MVP
                          • Aug 2010
                          • 2405

                          #72
                          Re: NBA 2K13 - 25 Things We Know (GameInformer)

                          Originally posted by jfsolo
                          There has to be someway for that to affect the User when he is controlling a player with poor court vision, or who has been forced into a position on the court where his vision is limited.

                          If not, then the already great advantage that Users have because of their P.O.V., becomes exponentially greater. If a User makes Jodie Meeks the back up 1 for the Lakers, he should not be able to find players in the half court set in the same way that Steve Nash can. If the A.I. can't do it, then there has to be a way to limit human players as well.
                          From what I read the CPU is no slouch this year but in a more realistic way and adapts to what you are trying to do. They haven't said it yet but I expect if you bring in Jodie Meeks and you try to play him like Steve Nash running the point he will not have pin point passing like Nash or be crafty with the dribble or be good off the pick and roll. I think this is where those new Signature Skills will kick in. So I think if you try to play Meeks like Nash you will be penalized. I hope I am right but that is how I read it.

                          Russell Westbrook dribbles the ball as I call for the pick. Kendrick Perkins rumbles to the top of the key, and in pure brick-house fashion, he simply destroys Mario Chalmers, who made the very painful mistake of trying to run through the screen.


                          The ability to quantify and differentiate between player traits is the final piece of the gameplay puzzle Jones showed me, introducing what he calls Signature Skills.

                          “If you played last year, and you were good, you wouldn’t be able to tell the difference between playing as Rudy Gay and playing as Kobe Bryant,” admits Jones. “If you knew how to play as Rudy Gay, he was pretty much the same guy in our game. The truth is, Kobe has these intangibles, he has these abilities in real life that Rudy just doesn’t do, and we needed to find a way to bring that into the game.”

                          With Signature Skills, there are 28 special talents that affect the way you play, giving up to five of these special traits to certain players in the game.

                          Explains Jones: “This isn’t as simple as saying Kobe’s better at this, and giving him an attribute boost. This literally changes the way the game reacts to certain things that happen. LeBron is a chase-down artist. You’ve seen him run down players all the time to block their layups. So now in a situation where he’s chasing someone down in ‘NBA 2K13,’ this comes into play, and we make it easier for him to run down and make the block. I look at it like a game trait.”

                          Other skills include Kendrick Perkins as a brick wall who will floor players with his hard screens, while a lockdown defender like Andre Iguodala will neutralize the brick-wall screen because he will know how to get around it while keeping his hands in the shooter’s face.

                          “It becomes a matter of not only knowing what a guy’s attributes are, but what he’s good at, and this is a fun way of learning that,” says Jones. “It’s not rock-paper-scissors because not everything has a full counter. Chris Paul is a floor general, so he makes everyone’s awareness on the floor better, and that helps him execute plays quicker. Shane Battier is a corner specialist, so pass him the ball in the corner and you know that ball is going in because that’s where he likes to shoot it from. We want you to be able to differentiate why Kobe is better than Rudy Gay in the video game, and these signature skills will help you figure out why while having a really fun time doing it.

                          Comment

                          • DurtySoufReppin
                            Pro
                            • Nov 2010
                            • 564

                            #73
                            Re: NBA 2K13 - 25 Things We Know (GameInformer)

                            /\ this addition could be one of the best additions ever.

                            This is something i've tried to implement into my roster as best as I can.

                            But, if done right, signature skills will be amazing in the sim world.

                            Think about how it will effect My Player and Crew Mode potentially.

                            The fact that Rob Jones mentioned Rudy Gay is a great thing. He's obviously heard complaints about how Rudy Gay is ridiculously overrated in 2k. Glad they noticed this and took advantage of it by adding an addition to fix it. That's why 2k is the best.
                            Pre-NBA 2k12 V3.0 (360)
                            All-Time Greats Roster "Back To The Future"(PS3)
                            ----------
                            Grizzlies
                            Titans
                            Vols
                            U.S. Army

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                            • illwill10
                              Hall Of Fame
                              • Mar 2009
                              • 19790

                              #74
                              Re: NBA 2K13 - 25 Things We Know (GameInformer)

                              Originally posted by DurtySoufReppin
                              /\ this addition could be one of the best additions ever.

                              This is something i've tried to implement into my roster as best as I can.

                              But, if done right, signature skills will be amazing in the sim world.

                              Think about how it will effect My Player and Crew Mode potentially.

                              The fact that Rob Jones mentioned Rudy Gay is a great thing. He's obviously heard complaints about how Rudy Gay is ridiculously overrated in 2k. Glad they noticed this and took advantage of it by adding an addition to fix it. That's why 2k is the best.
                              This is one of my top likes so far. You will see players display their strengths more. You didnt see Lebron chase down blocks or Perkins set strong(illegal at times) picks.

                              Yeah, I want to see how they incorporate Sig Skills in My Player. I think we might be able to choose one to start with then have to earn alot of XP to gain more. So we might be able have our players play they way we envision them. I think this can also help teammates who are good at something. Good 3pt shooters would miss more than they take and good defenders would give up alot of points.

                              But, I hope not every position can get the same sigs and ratings play a factor. I dont want to see a Big Man being a Ankle breaker or a PG having a rebounding skill. I also want to see ratings play a part. I dont want see a player with 60 3pt with Corner Specialist. I want to see a starting point for some skills to be selected.

                              Comment

                              • stillfeelme
                                MVP
                                • Aug 2010
                                • 2405

                                #75
                                Re: NBA 2K13 - 25 Things We Know (GameInformer)

                                I agree if implemented right this could impact all game modes very well vs. the CPU, user, my player online and association. When I was reading this I was thinking wow they are taking it to a whole different level and I admit I wanted this in the wishlist thread. I basically said they need more attributes/skills to differentiate players that were more intangibles related. I also think this may in a way create less cheesy play because you will have to play to your players Signature Skills and realize the other teams skills to increase your chance to win, basically simulating real basketball more. The more you play to your strengths the higher chance of winning.

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