NHL 13 Behind the Scenes - Creating True Performance Skating

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Segagendude
    Banned
    • Aug 2008
    • 7940

    #16
    Re: Creating True Performance Skating - NHL 13 Behind the Scenes

    Originally posted by gopher_guy
    Agreed!

    I am a Computer Science student so I, and anyone else who has worked with coding, understand how difficult some of this stuff can be.

    Hell, some of my simple homework assignments (programs) run about 50-100 lines of code, and sometimes I spend hours trying to fix something wrong with a program. I can't IMAGINE how complicated things get when these guys are dealing with hundreds of thousands of lines of code.

    I would imagine it's frustrating for them at times when people complain and say "add this" or "add that!" like it's a simple thing, when in all actuality it may be very complicated.
    Refreshing to see someone with an insider perspective. I've been guilty myself of thinking "how hard could it be to simply add ______? Maybe EA's just lazy"!

    Very good post!

    Comment

    • Gagnon39
      Windy City Sports Fan
      • Mar 2003
      • 8544

      #17
      Re: Creating True Performance Skating - NHL 13 Behind the Scenes

      Originally posted by Segagendude
      Refreshing to see someone with an insider perspective. I've been guilty myself of thinking "how hard could it be to simply add ______? Maybe EA's just lazy"!

      Very good post!
      I think we've all been guilty of that. However, most of my "add this or that" has to do with simple graphical elements. Something that doesn't involve, at least to my knowledge, a ton of code.
      All the Way, Again: A Chicago Cubs Franchise

      Streaming on Twitch
      https://www.twitch.tv/gagnon39

      Comment

      • plaidchuck
        Pro
        • Aug 2009
        • 893

        #18
        Re: Creating True Performance Skating - NHL 13 Behind the Scenes

        My problem here is it looks like there's nothing new but "animations" i.e., there is no real momentum, just more scripted movements. How is it possible a game from 2010 could do this but this one can't?
        Pittsburgh - 2009 City of Champions! YES WE DID!

        Comment

        • bukktown
          MVP
          • Jan 2007
          • 3257

          #19
          Re: Creating True Performance Skating - NHL 13 Behind the Scenes

          Originally posted by gopher_guy
          Agreed!

          I am a Computer Science student so I, and anyone else who has worked with coding, understand how difficult some of this stuff can be.

          Hell, some of my simple homework assignments (programs) run about 50-100 lines of code, and sometimes I spend hours trying to fix something wrong with a program. I can't IMAGINE how complicated things get when these guys are dealing with hundreds of thousands of lines of code.

          I would imagine it's frustrating for them at times when people complain and say "add this" or "add that!" like it's a simple thing, when in all actuality it may be very complicated.
          Are you at the U? I'm an E.E. student there.

          Comment

          • gopher_guy
            The Kaptain
            • Jul 2011
            • 7389

            #20
            Re: Creating True Performance Skating - NHL 13 Behind the Scenes

            Originally posted by bukktown
            Are you at the U? I'm an E.E. student there.
            Yep! I'm sure we have crossed paths somewhere around the CSci building at some point, lol
            University of Minnesota Golden Gopher Hockey
            Minnesota's Pride on Ice: 1974, 1976, 1979, 2002 & 2003 NCAA National Champions

            "The name on the front of the jersey is a hell of a lot more important than the one on the back."
            -Herb Brooks

            Comment

            • captaincan
              Rookie
              • Jul 2012
              • 14

              #21
              Re: Creating True Performance Skating - NHL 13 Behind the Scenes

              Originally posted by plaidchuck
              My problem here is it looks like there's nothing new but "animations" i.e., there is no real momentum, just more scripted movements. How is it possible a game from 2010 could do this but this one can't?
              Its not just animations. When going full speed, you won't be able to turn as sharply. Forcing a tight turn will result in losing balance and falling. Top speed also effected other things like shot accuracy. They've also mentioned going in a controlled glide quite a few times. Hopefully that means there is some momentum to the skating.

              Comment

              • Vikes1
                Proctor, MN. Go Rails!
                • May 2008
                • 4102

                #22
                Re: Creating True Performance Skating - NHL 13 Behind the Scenes

                Originally posted by captaincan
                Its not just animations. When going full speed, you won't be able to turn as sharply. Forcing a tight turn will result in losing balance and falling. Top speed also effected other things like shot accuracy. They've also mentioned going in a controlled glide quite a few times. Hopefully that means there is some momentum to the skating.
                Yes...these are imo some big time adds to the heart of the gameplay. And very worth while things that this dev cycle will bring.

                Imo, with EAC digging seemingly pretty deep into the mechanics of how the game will be played, that's pretty impressive. Especially if it's done well, and while playing vs the cpu...it's hopefully obvious that the AI is dealing with the same physics limitations as the User is.
                1969 NFL Champions

                Comment

                Working...