NHL 13 Behind the Scenes - Creating True Performance Skating
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Re: Creating True Performance Skating - NHL 13 Behind the Scenes
I think we've all been guilty of that. However, most of my "add this or that" has to do with simple graphical elements. Something that doesn't involve, at least to my knowledge, a ton of code.Comment
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Re: Creating True Performance Skating - NHL 13 Behind the Scenes
My problem here is it looks like there's nothing new but "animations" i.e., there is no real momentum, just more scripted movements. How is it possible a game from 2010 could do this but this one can't?Pittsburgh - 2009 City of Champions! YES WE DID!Comment
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Re: Creating True Performance Skating - NHL 13 Behind the Scenes
Agreed!
I am a Computer Science student so I, and anyone else who has worked with coding, understand how difficult some of this stuff can be.
Hell, some of my simple homework assignments (programs) run about 50-100 lines of code, and sometimes I spend hours trying to fix something wrong with a program. I can't IMAGINE how complicated things get when these guys are dealing with hundreds of thousands of lines of code.
I would imagine it's frustrating for them at times when people complain and say "add this" or "add that!" like it's a simple thing, when in all actuality it may be very complicated.Comment
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Re: Creating True Performance Skating - NHL 13 Behind the Scenes
Its not just animations. When going full speed, you won't be able to turn as sharply. Forcing a tight turn will result in losing balance and falling. Top speed also effected other things like shot accuracy. They've also mentioned going in a controlled glide quite a few times. Hopefully that means there is some momentum to the skating.Comment
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Re: Creating True Performance Skating - NHL 13 Behind the Scenes
Its not just animations. When going full speed, you won't be able to turn as sharply. Forcing a tight turn will result in losing balance and falling. Top speed also effected other things like shot accuracy. They've also mentioned going in a controlled glide quite a few times. Hopefully that means there is some momentum to the skating.
Imo, with EAC digging seemingly pretty deep into the mechanics of how the game will be played, that's pretty impressive. Especially if it's done well, and while playing vs the cpu...it's hopefully obvious that the AI is dealing with the same physics limitations as the User is.1969 NFL ChampionsComment
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