NBA 2K13 - 25 Things We Know (GameInformer)

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  • richmo
    Almighty 2k Paper Champ
    • Jul 2005
    • 710

    #76
    Re: NBA 2K13 - 25 Things We Know (GameInformer)

    Originally posted by jfsolo
    There has to be someway for that to affect the User when he is controlling a player with poor court vision, or who has been forced into a position on the court where his vision is limited.

    If not, then the already great advantage that Users have because of their P.O.V., becomes exponentially greater. If a User makes Jodie Meeks the back up 1 for the Lakers, he should not be able to find players in the half court set in the same way that Steve Nash can. If the A.I. can't do it, then there has to be a way to limit human players as well.
    (Hopefully this post makes sense) I mean, I kinda see what you're saying...but I don't know, some things I just don't think you'll be able to put User and CPU on an even playing field for like that. At the end of the day, we're human intelligence controlling virtual players. We BECOME the players with our decision making. It becomes extremely hard for someone like me, with great awareness of my 4 other teammates, to NOT catch a man open and give it to him so I have no idea how they would limit someone with my vision from being aware that the player's open. It's kind of like shot selection. Much like vision, we can control the quality of shots we take. I can choose to ignore my man on the cut to the basket wide open with Hasheem Thabeet with the ball. much like I can get triple-teamed with Kobe and choose to jack it up...But why would I when I'm the one controlling them? I may have just gotten besides the point, but to stay relevant to yours, here's something that could possible be a workaround:

    To help kind of keep guys from playing out of their element, having MAAAAJOORR passing skill difference between those two would make a world of difference. Even if we choose the type of pass we want, there should be differences on speed and accuracy, maybe even flash. But if I put Meeks at the one and continuously **** up should-be good passes, it's going to make me WANT to put Nash back in because I know he's less liable to make those mistakes. It's going to finally show the user the benefit of playing a true point there.

    Comment

    • Multi
      Rookie
      • Jun 2012
      • 218

      #77
      *** ****, the lack of a manually-triggered bounce pass in 2K12 was infuriating. I'm glad they've rectified it.

      also glad they've altered the shot stick. Accidentally heaving up a half-court prayer after performing a successful steal got real old, real quick.

      Comment

      • jfsolo
        Live Action, please?
        • May 2003
        • 12965

        #78
        Re: NBA 2K13 - 25 Things We Know (GameInformer)

        Originally posted by richmo
        (Hopefully this post makes sense) I mean, I kinda see what you're saying...but I don't know, some things I just don't think you'll be able to put User and CPU on an even playing field for like that. At the end of the day, we're human intelligence controlling virtual players. We BECOME the players with our decision making. It becomes extremely hard for someone like me, with great awareness of my 4 other teammates, to NOT catch a man open and give it to him so I have no idea how they would limit someone with my vision from being aware that the player's open. It's kind of like shot selection. Much like vision, we can control the quality of shots we take. I can choose to ignore my man on the cut to the basket wide open with Hasheem Thabeet with the ball. much like I can get triple-teamed with Kobe and choose to jack it up...But why would I when I'm the one controlling them? I may have just gotten besides the point, but to stay relevant to yours, here's something that could possible be a workaround:

        To help kind of keep guys from playing out of their element, having MAAAAJOORR passing skill difference between those two would make a world of difference. Even if we choose the type of pass we want, there should be differences on speed and accuracy, maybe even flash. But if I put Meeks at the one and continuously **** up should-be good passes, it's going to make me WANT to put Nash back in because I know he's less liable to make those mistakes. It's going to finally show the user the benefit of playing a true point there.
        I agree with everything you're saying. It is an absurdly tough thing to implement without so kind of somewhat artificial limiter on User input. In addition to speed and accuracy of the pass, and I know that some people won't like it, release speed of the pass as well. This is to simulate the inferior court vision and offensive awareness of various players.

        In NCAA football this year, it you're controlling a Defender and his head is turned so that he can't see the ball coming, he won't try to swat or pick it, even if you the User can see it and are feverishly pushing the button.

        Some people hate that lost of User control, but IMO, these kinds of things are vitally important to keep the User with his omniscient view from having too big an advantage over the CPU, by making every player have near flawless offensive and defensive awareness.
        Jordan Mychal Lemos
        @crypticjordan

        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

        Do the same thing tomorrow. And the next. Now do it forever.

        Comment

        • BezO
          MVP
          • Jul 2004
          • 4414

          #79
          Re: NBA 2K13 - 25 Things We Know (GameInformer)

          Originally posted by Da_Czar
          It's not a literal fog. Just means the AI controlled player can't see as much of the floor as if there was a fog.
          Can you confirm how this works during a game? Inaccurate passes when passing outside a player's vision? Turn & look animations prior to passing to those areas?
          Shout out to The Watcher! Where you at bruh?

          Comment

          • ej3599
            Rookie
            • Aug 2012
            • 1

            #80
            BETTER WITH KINECT?

            Like FIFA and Madden, NBA 2K13 takes advantage of the Kinect’s voice recognition software to offer players a new way to interact with the game. The Kinect controls work for several basic menu functions, such as calling a timeout, substituting players, changing defenses, or calling plays.

            Most of the commands are conversational and supplemented with AI logic. If you notice Kevin Garnett is tired, simply say “substitute Kevin Garnett” and the AI will chose an appropriate player. If you want to bring a resting star like Kevin Durant off the bench, say “bring in Kevin Durant” and the AI will choose who should sit.

            These conversational commands extend to playcalling as well. Rather than calling out specific plays for players, you can simply say “Run a screen play for Kobe” and the game will automatically choose one of the many screen plays for him. Once the play is activated, the play vision art will appear on screen to guide you though the attack.

            You also need to watch your mouth when using Kinect. If you swear after a bad call, the ref may decide to issue a technical foul. Stay tuned for more information on NBA 2K13 in the coming weeks.





            I think that's a great idea to put NBA 2k13 on the kinect but I would also like to have that techinical foul feature on the playstagionn by using the playstation eye.

            Comment

            • DatGD12guage
              Pro
              • Jan 2010
              • 572

              #81
              Re: NBA 2K13 - 25 Things We Know (GameInformer)

              hopefully they add a trailer trait for big men who run the floor and not the lazies.

              Comment

              • lockdownD
                Rookie
                • Nov 2011
                • 140

                #82
                Re: NBA 2K13 - 25 Things We Know (GameInformer)

                I wish 2k would of just left the controls for alley-oops at LT+B. Its just one more thing we've got to re-learn. It worked just fine before and was easy enough. I don't really like the idea of having to try and mash multiple buttons at once to do something. Hope 2k reconsiders this one or atleast allow us in the controls to change it.

                Comment

                • Goffs
                  New Ork Giants
                  • Feb 2003
                  • 12279

                  #83
                  Re: NBA 2K13 - 25 Things We Know (GameInformer)

                  Originally posted by lockdownD
                  I wish 2k would of just left the controls for alley-oops at LT+B. Its just one more thing we've got to re-learn. It worked just fine before and was easy enough. I don't really like the idea of having to try and mash multiple buttons at once to do something. Hope 2k reconsiders this one or atleast allow us in the controls to change it.
                  It's only two buttons A+X and it's no different from pressing LT+B nothing multiple about it. I would complain if the alley-oop buttons where the X+Y buttons....now that would be awkward...

                  If you're one of those people that skip the demo then I would understand but once that demo drops it's going to be played a lot and I mean a LOT! Once the retail version is released you should be used to the controls by then....

                  Coincidentally they really should redo the demo like the one Live 10 had where they had a freestyle type practice before getting into the game. A two player option would be nice to have as well...

                  Comment

                  • lockdownD
                    Rookie
                    • Nov 2011
                    • 140

                    #84
                    Re: NBA 2K13 - 25 Things We Know (GameInformer)

                    Originally posted by Goffs
                    It's only two buttons A+X and it's no different from pressing LT+B nothing multiple about it. I would complain if the alley-oop buttons where the X+Y buttons....now that would be awkward...

                    If you're one of those people that skip the demo then I would understand but once that demo drops it's going to be played a lot and I mean a LOT! Once the retail version is released you should be used to the controls by then....

                    Coincidentally they really should redo the demo like the one Live 10 had where they had a freestyle type practice before getting into the game. A two player option would be nice to have as well...
                    My only concern is the possibility of people not hitting both buttons at the exact same time and it not registering as an alley-oop and having unintended consequences. Such as throwing a stray pass that could cause a turnover or throwing up an ill-advised shot. Holding down LT then pressing B was pretty simple before.

                    I'll have to see how this turns out when the demo drops. With so many changes to all the controls this year its just one more thing I wish I didn't have to relearn & worry about.

                    Once the demo's out I'll be playing the hell out of it thats for sure. Its gonna take awhile to adjust & try to relearn everything all over again. I agree, it would be good if they offered some kind of practice mode in the demo this year.

                    Comment

                    • JasonMartin
                      Pro
                      • May 2012
                      • 977

                      #85
                      Re: NBA 2K13 - 25 Things We Know (GameInformer)

                      Originally posted by Goffs
                      It's only two buttons A+X and it's no different from pressing LT+B nothing multiple about it. I would complain if the alley-oop buttons where the X+Y buttons....now that would be awkward...

                      If you're one of those people that skip the demo then I would understand but once that demo drops it's going to be played a lot and I mean a LOT! Once the retail version is released you should be used to the controls by then....

                      Coincidentally they really should redo the demo like the one Live 10 had where they had a freestyle type practice before getting into the game. A two player option would be nice to have as well...
                      You should play the 2K demo and then 2K12 the game again. They are worlds apart. Not everyone is a nerd that plays the demo 100 times.

                      And since I just read about the alley oop buttong being changed, it sucks. It's really easy to use the trigger and then press B. A+X, yuck, doesn't even feel right.

                      Comment

                      • UnbelievablyRAW
                        MVP
                        • Sep 2011
                        • 1245

                        #86
                        Kinect users have to get creative with the swearing so they don't get techs. Cursing in French this year maye? Lol

                        Comment

                        • chrome_305
                          Pro
                          • Dec 2006
                          • 700

                          #87
                          1 thing to know about NBA 2k13........It buried NBA Live.
                          My blog: http://lazy-rainbow.blogspot.com/

                          Comment

                          • Vni
                            Hall Of Fame
                            • Sep 2011
                            • 14833

                            #88
                            Re: NBA 2K13 - 25 Things We Know (GameInformer)

                            Originally posted by JasonMartin
                            You should play the 2K demo and then 2K12 the game again. They are worlds apart. Not everyone is a nerd that plays the demo 100 times.

                            And since I just read about the alley oop buttong being changed, it sucks. It's really easy to use the trigger and then press B. A+X, yuck, doesn't even feel right.
                            No bid deal, come on.

                            Plus I guess when you get to play 2K13 demo you don't touch 2K12 again.
                            Last edited by Vni; 08-23-2012, 10:04 PM.

                            Comment

                            • Eman5805
                              MVP
                              • Mar 2009
                              • 3545

                              #89
                              Re: NBA 2K13 - 25 Things We Know (GameInformer)

                              Originally posted by chrome_305
                              1 thing to know about NBA 2k13........It buried NBA Live.
                              They buried themselves.

                              Comment

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