(Hopefully this post makes sense) I mean, I kinda see what you're saying...but I don't know, some things I just don't think you'll be able to put User and CPU on an even playing field for like that. At the end of the day, we're human intelligence controlling virtual players. We BECOME the players with our decision making. It becomes extremely hard for someone like me, with great awareness of my 4 other teammates, to NOT catch a man open and give it to him so I have no idea how they would limit someone with my vision from being aware that the player's open. It's kind of like shot selection. Much like vision, we can control the quality of shots we take. I can choose to ignore my man on the cut to the basket wide open with Hasheem Thabeet with the ball. much like I can get triple-teamed with Kobe and choose to jack it up...But why would I when I'm the one controlling them? I may have just gotten besides the point, but to stay relevant to yours, here's something that could possible be a workaround:
To help kind of keep guys from playing out of their element, having MAAAAJOORR passing skill difference between those two would make a world of difference. Even if we choose the type of pass we want, there should be differences on speed and accuracy, maybe even flash. But if I put Meeks at the one and continuously **** up should-be good passes, it's going to make me WANT to put Nash back in because I know he's less liable to make those mistakes. It's going to finally show the user the benefit of playing a true point there.


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