I see definite improvements post patch. Heisman with small slider tweaks from default.
Cpu reaction vs WR screens, bubbles, outside runs (including speed options), and jet sweeps appear to be toned down dramatically. The cpu no longer instantly diagnoses and reacts with multiple players going 100 mph into the backfield. Much more realistic.
Cpu offense seems smarter and runningbacks use their moves. I've already seen spins, jump cuts, and more moves than I'd seen so far to this point after two games.
Zones are improved. Players are playing their area and passing off receivers better.
However, safeties on deep balls, 4 verts, is most likely still an issue. I only ran 4 verts once but, I had two receivers virtually uncovered.
Played (me) Clemson at Georgia and Georgia put a nice beatdown on me that felt totally authentic. Good passing. Good running. Nothing cheap. I moved the ball well yet threw some bad balls vs some of their underneath zones and I paid for it. Passes that were easy completions pre-patch are much better defended now.
I really like the feel now. And if the Madden demo is any indication as to where we are with the Infinity Engine, NCAA was wise to not implement this year. I have a feeling Madden is going to take a couple of patches to get it right this year and NCAA wouldn't have had the time.


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