NBA 2K13 Video - Quick Clip From Gamescom

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  • thevaliantx
    Banned
    • Jul 2011
    • 369

    #121
    Originally posted by cmebfresh
    the offense already looks frustrating. no kind of court spacing. looks like it going to be a lot of weird stuff and no call fouls going to the rim. Those bumping would be fouls, also hope there are more help defense because kd can't play defense on lebron like that sorry. but i like the how the players movement seem real smooth can't wait for the demo
    I'm sorry to say this, but some here need to lay down the cool-aid. No matter what 2K says in its marketing campaign, the stuff we've seen thus far PROVES that the game has NOT been improved like it should have been. Like another member said, there is no floor spacing whatsoever on offense. Just a bunch of clutter, little to no AI movement without the ball. The AI didn't appear to be running any kind of plays in the video (at least I hope not, that would be an awful indictment on the development team), just a bunch of pass-pass-pass-shoot. At this point I'll stick with 2K12, as bad as it is.

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    • deetoman
      Rookie
      • Sep 2004
      • 435

      #122
      Re: NBA 2K13 Video - Quick Clip From Gamescom

      I just love this time of year, 10 second video and people know everything there is to know about the game..... Anyway it was a Demo and as Dawolf said it was stripped of somethings so running plays is out, like every other 2k demo.....

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      • Profit89
        Banned
        • Feb 2006
        • 612

        #123
        Looks fantastic

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        • Phreezy P
          MVP
          • Jan 2010
          • 3219

          #124
          Re: NBA 2K13 Video - Quick Clip From Gamescom

          When's the flood of gameplay like last year's gamescom going to come?
          Minnesota Timberwolves and Toronto Raptors

          CHECK OUT MY YOUTUBE CHANNEL

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          • Shumpert21
            Banned
            • Apr 2012
            • 189

            #125
            Re: NBA 2K13 Video - Quick Clip From Gamescom

            Originally posted by airaron32
            When's the flood of gameplay like last year's gamescom going to come?
            most likely tommorow.

            Comment

            • mlp111
              MVP
              • Jul 2010
              • 1291

              #126
              Re: NBA 2K13 Video - Quick Clip From Gamescom

              Originally posted by thevaliantx
              I'm sorry to say this, but some here need to lay down the cool-aid. No matter what 2K says in its marketing campaign, the stuff we've seen thus far PROVES that the game has NOT been improved like it should have been. Like another member said, there is no floor spacing whatsoever on offense. Just a bunch of clutter, little to no AI movement without the ball. The AI didn't appear to be running any kind of plays in the video (at least I hope not, that would be an awful indictment on the development team), just a bunch of pass-pass-pass-shoot. At this point I'll stick with 2K12, as bad as it is.
              It's your choice, but from what i see, everything looks amazing, and greatly improved, most of those issue will or can be fixed with sliders, but game looks incredible to me, i respect your opinion, but as for me this is a day one purchase, i already deleted 2k12 off my pc because of the 30 sec video, can't play it again, so i'll just finish other games until 2k13 comes out, the minor improvements is enough to make me wrap up 2k12
              Last edited by mlp111; 08-16-2012, 12:11 PM.

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              • jersez
                MVP
                • Jul 2008
                • 1892

                #127
                Re: NBA 2K13 Video - Quick Clip From Gamescom

                I honestly feel like 2k13, is what 2k12 was suppose to be. Playing 2k12 and seeing the possibilities in it, and looking at 2k13 and seeing those possibilities realized is amazing.

                The fact that it took 2k a year to fix, the physics is incredible. Just shows how dedicated the team is. Also to the person saying it's not a giant leap, I can't understand how fixing the physics wasn't a giant leap. I doubt we'll see giant leaps in games, since this generation is almost over. I think we'll have to wait for the next gen, to see improvements in some areas of the game. Again the fact that they were able to solve such a giant problem as physics is amazing.
                ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
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                • JerzeyReign
                  MVP
                  • Jul 2009
                  • 4847

                  #128
                  Re: NBA 2K13 Video - Quick Clip From Gamescom

                  I'm on my way up -- lets see if I can get more than a 'quick clip'
                  #WashedGamer

                  Comment

                  • tuck243
                    Rookie
                    • Jul 2012
                    • 135

                    #129
                    Re: NBA 2K13 Video - Quick Clip From Gamescom

                    Originally posted by jersez
                    ^^^^That's what I'm saying I never heard 2k use the term rtp. I think they just said they fixed the physics. I would like to know what engine they are using.




                    Okay, that wasn't hand checking. I guess you have 20/40 vison, because I can barely make out the players faces, so for you to see Westbrook face is amazing. The player models look nothing like live, and if your going to say a absurd statement like that you can at least say which live, so we can compare for ourselves.

                    It's only 30 seconds and is the first real gameplay video we have at this moment. I'm grateful that this vid, popped up. Maybe jerzyreign and dawolf will get some gameplay videos tomorrow.
                    First off you are blind my friend, that is clearly Westbrook guarding Rio... And that look nothing like him... Dude has full hair now???

                    Secondly, it's hand-checking when and if you stop or restrict a player's momentum or quickness... The "technical" rules say it's just the hand, but I've seen COUNTLESS times in the league they call that forearm too... Unless a player is backing you down...

                    The NBA is all about team D... Why you think Rondo is able to slice and dice at will without a jumper??? You can't touch him... Either team D, playing the passing lanes, and/or a shot blocker is the reason for team success on the defensive end... Name one lock down defender in the league and I'll show you how often he got his a** busted... They just make it harder to score that's it... Some are just longer so they can back up or shade them to help side (Bron on D. Rose)... That's realistic, not this bumping crap... Have you seen anyone stay in front of CP3 in real life??? He goes where he wants to on that primeter. I understand it's a game though, but that bumping isn't real life simulation end of story...

                    Comment

                    • Mos1ted
                      MVP
                      • Sep 2002
                      • 2267

                      #130
                      It's hard for me to fully judge a 30 second clip -- it is amazing, however, how gifted some posters here are at dissecting small clips -- but the collision system and on-ball defense is playing out like I imagined it would. My only gripe at this point is the floor spacing and the lack of consequences from over-dribbling in tight spaces. I like to see the AI pressure the ball more in those situations to force the user to pick up his dribble, try to escape the pressure, or pass the ball. To me, that's what leads to the cheesy tactics of ballhogging with a single player in previous games. I also wish either the player models were smaller or the court was bigger. I think 2K11 had it perfectly when it came to player-to-court proportions.
                      According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.

                      Comment

                      • jersez
                        MVP
                        • Jul 2008
                        • 1892

                        #131
                        Re: NBA 2K13 Video - Quick Clip From Gamescom

                        Originally posted by JerzeyReign
                        I'm on my way up -- lets see if I can get more than a 'quick clip'
                        My boy!!!!!
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                        • tuck243
                          Rookie
                          • Jul 2012
                          • 135

                          #132
                          Re: NBA 2K13 Video - Quick Clip From Gamescom

                          "Our rules are focused on keeping the middle open to offer more opportunities for players to cut & penetrate to the basket. When we disallowed the use of the hand & forearm to the body, the defensive 3-second rule in conjunction with the hand check interpretation gave offensive players on the perimeter more offensive freedom."

                          - Stu Jackson; NBA Exec. VP of Operations; "Season Review with Stu Jackson", May 5, 2007

                          Nuff said...

                          Comment

                          • Boilerbuzz
                            D* B**rs!
                            • Jul 2002
                            • 5154

                            #133
                            Originally posted by blues rocker
                            i didn't say i looked bad, dude. i think it looks really good...i'm just saying it's probably being created by an animation system and not a "real time physics" system. that's all.

                            i'm basically saying that i don't care how they go about conveying a sense of physics, as long as it looks real and makes sense...and what i've seen so far looks pretty good.
                            Didn't mean to imply that you meant bad. Just saying that ultimately, simulated physics today are nowhere near capable of looking more realistic than mocap. There is no tech in the world ready for that. Probably not in our lifetime. We get closer, but mocap is as real as your going to get. The key is using it effectively. That's all. Just asking you what you feel is missing.

                            Sent from my Nexus 7 using Tapatalk 2

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                            • jersez
                              MVP
                              • Jul 2008
                              • 1892

                              #134
                              Re: NBA 2K13 Video - Quick Clip From Gamescom

                              Please stay on topic and don't turn this into a hand checking argument.
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                              • 8KB24
                                MVP
                                • Jun 2012
                                • 2106

                                #135
                                Re: NBA 2K13 Video - Quick Clip From Gamescom

                                Jesus Shuttlesworth -.- Some people are just too damn nitpicking. Go play Mario Brothers or something. This still IS early build of NBA 2K13 and you have no playcalling enabled or anything so that's why there are no off-ball movements. And user is not farmiliar with dribling sticks. And also, didi I mention this is early build?

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