NBA 2K13 Video - Quick Clip From Gamescom

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  • Gatorfan Frank
    Rookie
    • Oct 2011
    • 190

    #136
    Originally posted by youALREADYknow
    30 second clip in August, so I guess we take it all with a grain of salt... BUT....

    Most of those perimeter bumps of the ball-handler when driving to the basket would be foul calls in the NBA. Defenders should either cut off the path or ride the ball-handler to a spot, not bump them in mini-animations. I'm interested to see how "stuck" into those contact animations we get. Hopefully there's a slider for those contact animations just like we got for Driving and Inside Shots in 2K12.

    I did see a forearm check to the back to maintain "contact" though and that was nice to see. The overall pace of the walking/running animations looked cleaner and less herky-jerky.

    The passing looks almost as bad as in 2K12 but again, judgment to be reserved for release. Still seeing those ugly, floated, half-overhead passes where bounce passes or chest passes would be made.
    Don't worry about it, bro, because fouls are rare things in the 2K universe.

    Comment

    • Gatorfan Frank
      Rookie
      • Oct 2011
      • 190

      #137
      Originally posted by Nathan_OS
      Love people like you ....

      Looks good to me , looks very smooth , defense is actually moving , Durant was actually working to get in position etc.

      Only thing I didn't like was the Lob pass.


      WTH looked like 2k12 to you?
      Not the same guy, but I see the same generic shoes from 2K12 and the same wrong-colored accessories, which is somewhat disappointing.

      Comment

      • WizardJay
        Pro
        • Jul 2010
        • 523

        #138
        Re: NBA 2K13 Video - Quick Clip From Gamescom

        Contest shots still look fake as ever

        Comment

        • Gatorfan Frank
          Rookie
          • Oct 2011
          • 190

          #139
          Originally posted by KyotoCarl
          Good thing it's only a 30 second clip and not representative for the full game after using sliders and such!
          Yeah, that makes me feel a lot better considering you can't change the sliders on online play!

          Comment

          • aloncho11
            Hall Of Fame
            • Jul 2010
            • 3708

            #140
            Re: NBA 2K13 Video - Quick Clip From Gamescom

            Originally posted by JerzeyReign
            I'm on my way up -- lets see if I can get more than a 'quick clip'

            Whatever you can is good

            Enjoy your time there!
            Only respectable people deserve respect, you destroyed the game.

            Comment

            • thevaliantx
              Banned
              • Jul 2011
              • 369

              #141
              Originally posted by mlp111
              It's your choice, but from what i see, everything looks amazing, and greatly improved, most of those issue will or can be fixed with sliders, but game looks incredible to me, i respect your opinion, but as for me this is a day one purchase, i already deleted 2k12 off my pc because of the 30 sec video, can't play it again, so i'll just finish other games until 2k13 comes out, the minor improvements is enough to make me wrap up 2k12
              Wrong. Sliders have nothing to do with causing the A.I. to run plays or not. Sliders also have nothing to do with floor spacing.

              The biggest complaints each year for 2K have been with gameplay VERSUS THE AI. When you're playing another human, that's one thing. Each person is hammering away at the pass buttons and setting picks. The frantic pace almost makes it impossible to 'see' whether the AI is doing its job.

              When playing VERSUS THE COMPUTER it's an entirely different story. It becomes SO OBVIOUS what the AI will do each time up the court. Bring the ball up the court. Stand around at the top of the perimeter. As long as you have a man in front of the AI with the ball the shotclock will wind down and a prayer will be thrown up. It's repetitive, unrealistic and KILLS the game in franchise / season modes.

              It amazes me so many folks are caught up in the graphics, shoe colors / types, the appearances of the jumbotron or whether the nails on the floorboards look like they came straight from Lowes or Home Depot. And I thought MY knowledge of the game of basketball was limited.

              Comment

              • mlp111
                MVP
                • Jul 2010
                • 1291

                #142
                Re: NBA 2K13 Video - Quick Clip From Gamescom

                Originally posted by thevaliantx
                Wrong. Sliders have nothing to do with causing the A.I. to run plays or not. Sliders also have nothing to do with floor spacing.

                The biggest complaints each year for 2K have been with gameplay VERSUS THE AI. When you're playing another human, that's one thing. Each person is hammering away at the pass buttons and setting picks. The frantic pace almost makes it impossible to 'see' whether the AI is doing its job.

                When playing VERSUS THE COMPUTER it's an entirely different story. It becomes SO OBVIOUS what the AI will do each time up the court. Bring the ball up the court. Stand around at the top of the perimeter. As long as you have a man in front of the AI with the ball the shotclock will wind down and a prayer will be thrown up. It's repetitive, unrealistic and KILLS the game in franchise / season modes.

                It amazes me so many folks are caught up in the graphics, shoe colors / types, the appearances of the jumbotron or whether the nails on the floorboards look like they came straight from Lowes or Home Depot. And I thought MY knowledge of the game of basketball was limited.
                i'm just going to say to each its own, i havent had these issues.... so i guess thats the beauty of having it on pc as well as consoles, pc guys (michaelvlutz49) fix these issues so i guess thats why i have no idel what your talking about.. honestly

                Comment

                • blues rocker
                  MVP
                  • Sep 2007
                  • 1921

                  #143
                  Re: NBA 2K13 Video - Quick Clip From Gamescom

                  Originally posted by Boilerbuzz
                  Didn't mean to imply that you meant bad. Just saying that ultimately, simulated physics today are nowhere near capable of looking more realistic than mocap. There is no tech in the world ready for that. Probably not in our lifetime. We get closer, but mocap is as real as your going to get. The key is using it effectively. That's all. Just asking you what you feel is missing.

                  Sent from my Nexus 7 using Tapatalk 2
                  relying on animations can work if implemented well, but the weakness of an animation system is that there will always be moments where the correct animation does not play out...so you can sometimes feel cheated by those incorrect animations. this is why it's important that the developers do their work and make sure the correct animations play out when they're supposed to, and that all animations are breakable/branchable, so you don't end up with junk like this:

                  <iframe src="http://www.youtube.com/embed/Elyc_fA4XKA" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>

                  <iframe src="http://www.youtube.com/embed/WIWpEAeWX6c" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>

                  unstoppable hopstep (skip to the 2:07 mark):
                  <iframe src="http://www.youtube.com/embed/R-OW8zZ1-7o" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>






                  i don't know much about the technology behind these games, but maybe there's a way they can combine animations with some form of real physics...The Euphoria engine has given us a taste of this in GTA and Red Dead Redemption, as well as the game Backbreaker. So there are examples of companies implementing real physics into their games. Obviously it's harder to implement in a basketball game, though, due to the wide variety of movement in the game of basketball.
                  Last edited by blues rocker; 08-16-2012, 12:57 PM.

                  Comment

                  • thevaliantx
                    Banned
                    • Jul 2011
                    • 369

                    #144
                    Originally posted by mlp111
                    i'm just going to say to each its own, i havent had these issues.... so i guess thats the beauty of having it on pc as well as consoles, pc guys (michaelvlutz49) fix these issues so i guess thats why i have no idel what your talking about.. honestly
                    Lol. Please. RARELY do pc versions of said game allow "modders" to correct the core engine of the game. That's no exception here. Maybe you'll be able to have the aesthetics you're looking for, but it doesn't change the fact that what I saw in this "quick clip" shows that 2K doesn't "get it" when it comes to giving the fans the real life experience they're wanting. You know, the AI actually running plays, the spacing on the court looking realistic. I guess I'm in that small minority of gamers. ;-)

                    Comment

                    • thevaliantx
                      Banned
                      • Jul 2011
                      • 369

                      #145
                      Originally posted by blues rocker
                      relying on animations can work if implemented well, but the drawback to relying on an animation system is that there will always be moments where the correct animation does not play out...so you can sometimes feel cheated by those incorrect animations. this is why it's important that the developers do their work and make sure the correct collision animations play out when they're supposed to, and that the animations are breakable/branchable, so you don't end up with junk like this:

                      <iframe src="http://www.youtube.com/embed/Elyc_fA4XKA" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>

                      <iframe src="http://www.youtube.com/embed/WIWpEAeWX6c" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>

                      unstoppable hopstep (skip to the 2:07 mark):
                      <iframe src="http://www.youtube.com/embed/R-OW8zZ1-7o" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>






                      i don't know much about the technology behind these games, but maybe there's a way they can combine animations with some form of real physics...and maybe that's what they're doing with 2k13.m we'll find out when we get our hands on the game.
                      What you see in these "build" videos is, by and large, what will be in the actual game. Build videos are RARELY ever put out without the core engine in place. What comes AFTER these build videos are the touchups, rating tweaks of players, etc. If we can not trust the build videos to show us what will actually be in the game, then 2K is being dishonest from the get go (whether that works out to the customers' advantage or not). I'm afraid that 2K IS being honest here.

                      Comment

                      • mlp111
                        MVP
                        • Jul 2010
                        • 1291

                        #146
                        Re: NBA 2K13 Video - Quick Clip From Gamescom

                        Originally posted by thevaliantx
                        Lol. Please. RARELY do pc versions of said game allow "modders" to correct the core engine of the game. That's no exception here. Maybe you'll be able to have the aesthetics you're looking for, but it doesn't change the fact that what I saw in this "quick clip" shows that 2K doesn't "get it" when it comes to giving the fans the real life experience they're wanting. You know, the AI actually running plays, the spacing on the court looking realistic. I guess I'm in that small minority of gamers. ;-)
                        its all in the exe file, modders have been pretty good at tweaking and changing things, there are some good youtube clips showing it off....but its a videogame, not going to get that realistic to life feel that we dreaming of, just not going to happen, but its realistic enough for me, these generation consoles are tooo limited, well all consoles are, they should build on pc that has no restrictions and go from there

                        Comment

                        • tuck243
                          Rookie
                          • Jul 2012
                          • 135

                          #147
                          Re: NBA 2K13 Video - Quick Clip From Gamescom

                          Originally posted by jersez
                          Please stay on topic and don't turn this into a hand checking argument.
                          Didn't you bring this argument to my doorstep??? Which I gladly disposed of.......

                          On an all serious note though, I do get that it's a video game so you need some type of defense for a scoring onslaught (and cheesers), but by no means is it accurate to real life NBA... That's why ISO motion was so stupid to me, I couldn't control my ball handler animations on a consistent basis to allow hand-checking to play a big role in that game... I had to tweak the rosters tremendously to get CP3 to actually play like himself... Being upstoppable off the dribble... I just hope with the right stick dribbling move it's easier to create separation, as I can see the hand-checking is back...

                          Bumping in the post was ridiculous on My Player too... I couldn't even get to my spot in time enough to start the play... One maybe 2 bumps off ball is cool... But taking me 10 seconds just to get there was OD if playing on SS or HOF...

                          Comment

                          • BChizzle
                            Chi Til I Die.
                            • Aug 2012
                            • 125

                            #148
                            Re: NBA 2K13 Video - Quick Clip From Gamescom

                            Originally posted by thevaliantx
                            Wrong. Sliders have nothing to do with causing the A.I. to run plays or not. Sliders also have nothing to do with floor spacing.

                            The biggest complaints each year for 2K have been with gameplay VERSUS THE AI. When you're playing another human, that's one thing. Each person is hammering away at the pass buttons and setting picks. The frantic pace almost makes it impossible to 'see' whether the AI is doing its job.

                            When playing VERSUS THE COMPUTER it's an entirely different story. It becomes SO OBVIOUS what the AI will do each time up the court. Bring the ball up the court. Stand around at the top of the perimeter. As long as you have a man in front of the AI with the ball the shotclock will wind down and a prayer will be thrown up. It's repetitive, unrealistic and KILLS the game in franchise / season modes.

                            It amazes me so many folks are caught up in the graphics, shoe colors / types, the appearances of the jumbotron or whether the nails on the floorboards look like they came straight from Lowes or Home Depot. And I thought MY knowledge of the game of basketball was limited.
                            +1000 to everything this guy just said. CPU AI has gotten so predictable that i can intercept 50% of the passes made within a play they call. All Star point guards do nothing but stay around the perimeter and passing, no attacking and sucking in the defense at all. Funny thing though, is that Jason Kidd seems to be the only PG taking the most shots out of all point guards. This guy isn't lying, it's pretty simple. Stay in front of the CPU and he'll driblle up the whole shot clock and throw up a ridiculous attempt.

                            Comment

                            • Da_Czar
                              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                              • Jul 2002
                              • 5408

                              #149
                              Re: NBA 2K13 Video - Quick Clip From Gamescom

                              Originally posted by TreyIM2
                              It was already said by the 2K team
                              lol actually I don't believe it was. Look for anything from anyone working on the game saying anything about RTP...
                              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                              Comment

                              • Vni
                                Hall Of Fame
                                • Sep 2011
                                • 14833

                                #150
                                Re: NBA 2K13 Video - Quick Clip From Gamescom

                                Originally posted by Da_Czar
                                lol actually I don't believe it was. Look for anything from anyone working on the game saying anything about RTP...
                                Ah! that's what you meant Czar

                                Comment

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