NBA 2K13 Video - Quick Clip From Gamescom
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Not the same guy, but I see the same generic shoes from 2K12 and the same wrong-colored accessories, which is somewhat disappointing.Comment
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It's your choice, but from what i see, everything looks amazing, and greatly improved, most of those issue will or can be fixed with sliders, but game looks incredible to me, i respect your opinion, but as for me this is a day one purchase, i already deleted 2k12 off my pc because of the 30 sec video, can't play it again, so i'll just finish other games until 2k13 comes out, the minor improvements is enough to make me wrap up 2k12
The biggest complaints each year for 2K have been with gameplay VERSUS THE AI. When you're playing another human, that's one thing. Each person is hammering away at the pass buttons and setting picks. The frantic pace almost makes it impossible to 'see' whether the AI is doing its job.
When playing VERSUS THE COMPUTER it's an entirely different story. It becomes SO OBVIOUS what the AI will do each time up the court. Bring the ball up the court. Stand around at the top of the perimeter. As long as you have a man in front of the AI with the ball the shotclock will wind down and a prayer will be thrown up. It's repetitive, unrealistic and KILLS the game in franchise / season modes.
It amazes me so many folks are caught up in the graphics, shoe colors / types, the appearances of the jumbotron or whether the nails on the floorboards look like they came straight from Lowes or Home Depot. And I thought MY knowledge of the game of basketball was limited.Comment
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Re: NBA 2K13 Video - Quick Clip From Gamescom
Wrong. Sliders have nothing to do with causing the A.I. to run plays or not. Sliders also have nothing to do with floor spacing.
The biggest complaints each year for 2K have been with gameplay VERSUS THE AI. When you're playing another human, that's one thing. Each person is hammering away at the pass buttons and setting picks. The frantic pace almost makes it impossible to 'see' whether the AI is doing its job.
When playing VERSUS THE COMPUTER it's an entirely different story. It becomes SO OBVIOUS what the AI will do each time up the court. Bring the ball up the court. Stand around at the top of the perimeter. As long as you have a man in front of the AI with the ball the shotclock will wind down and a prayer will be thrown up. It's repetitive, unrealistic and KILLS the game in franchise / season modes.
It amazes me so many folks are caught up in the graphics, shoe colors / types, the appearances of the jumbotron or whether the nails on the floorboards look like they came straight from Lowes or Home Depot. And I thought MY knowledge of the game of basketball was limited.Comment
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Re: NBA 2K13 Video - Quick Clip From Gamescom
Didn't mean to imply that you meant bad. Just saying that ultimately, simulated physics today are nowhere near capable of looking more realistic than mocap. There is no tech in the world ready for that. Probably not in our lifetime. We get closer, but mocap is as real as your going to get. The key is using it effectively. That's all. Just asking you what you feel is missing.
Sent from my Nexus 7 using Tapatalk 2
<iframe src="http://www.youtube.com/embed/Elyc_fA4XKA" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>
<iframe src="http://www.youtube.com/embed/WIWpEAeWX6c" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>
unstoppable hopstep (skip to the 2:07 mark):
<iframe src="http://www.youtube.com/embed/R-OW8zZ1-7o" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>
i don't know much about the technology behind these games, but maybe there's a way they can combine animations with some form of real physics...The Euphoria engine has given us a taste of this in GTA and Red Dead Redemption, as well as the game Backbreaker. So there are examples of companies implementing real physics into their games. Obviously it's harder to implement in a basketball game, though, due to the wide variety of movement in the game of basketball.Last edited by blues rocker; 08-16-2012, 12:57 PM.Comment
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Lol. Please. RARELY do pc versions of said game allow "modders" to correct the core engine of the game. That's no exception here. Maybe you'll be able to have the aesthetics you're looking for, but it doesn't change the fact that what I saw in this "quick clip" shows that 2K doesn't "get it" when it comes to giving the fans the real life experience they're wanting. You know, the AI actually running plays, the spacing on the court looking realistic. I guess I'm in that small minority of gamers. ;-)Comment
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relying on animations can work if implemented well, but the drawback to relying on an animation system is that there will always be moments where the correct animation does not play out...so you can sometimes feel cheated by those incorrect animations. this is why it's important that the developers do their work and make sure the correct collision animations play out when they're supposed to, and that the animations are breakable/branchable, so you don't end up with junk like this:
<iframe src="http://www.youtube.com/embed/Elyc_fA4XKA" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>
<iframe src="http://www.youtube.com/embed/WIWpEAeWX6c" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>
unstoppable hopstep (skip to the 2:07 mark):
<iframe src="http://www.youtube.com/embed/R-OW8zZ1-7o" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>
i don't know much about the technology behind these games, but maybe there's a way they can combine animations with some form of real physics...and maybe that's what they're doing with 2k13.m we'll find out when we get our hands on the game.Comment
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Re: NBA 2K13 Video - Quick Clip From Gamescom
Lol. Please. RARELY do pc versions of said game allow "modders" to correct the core engine of the game. That's no exception here. Maybe you'll be able to have the aesthetics you're looking for, but it doesn't change the fact that what I saw in this "quick clip" shows that 2K doesn't "get it" when it comes to giving the fans the real life experience they're wanting. You know, the AI actually running plays, the spacing on the court looking realistic. I guess I'm in that small minority of gamers. ;-)Comment
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Re: NBA 2K13 Video - Quick Clip From Gamescom
Didn't you bring this argument to my doorstep??? Which I gladly disposed of.......
On an all serious note though, I do get that it's a video game so you need some type of defense for a scoring onslaught (and cheesers), but by no means is it accurate to real life NBA... That's why ISO motion was so stupid to me, I couldn't control my ball handler animations on a consistent basis to allow hand-checking to play a big role in that game... I had to tweak the rosters tremendously to get CP3 to actually play like himself... Being upstoppable off the dribble... I just hope with the right stick dribbling move it's easier to create separation, as I can see the hand-checking is back...
Bumping in the post was ridiculous on My Player too... I couldn't even get to my spot in time enough to start the play... One maybe 2 bumps off ball is cool... But taking me 10 seconds just to get there was OD if playing on SS or HOF...Comment
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Re: NBA 2K13 Video - Quick Clip From Gamescom
Wrong. Sliders have nothing to do with causing the A.I. to run plays or not. Sliders also have nothing to do with floor spacing.
The biggest complaints each year for 2K have been with gameplay VERSUS THE AI. When you're playing another human, that's one thing. Each person is hammering away at the pass buttons and setting picks. The frantic pace almost makes it impossible to 'see' whether the AI is doing its job.
When playing VERSUS THE COMPUTER it's an entirely different story. It becomes SO OBVIOUS what the AI will do each time up the court. Bring the ball up the court. Stand around at the top of the perimeter. As long as you have a man in front of the AI with the ball the shotclock will wind down and a prayer will be thrown up. It's repetitive, unrealistic and KILLS the game in franchise / season modes.
It amazes me so many folks are caught up in the graphics, shoe colors / types, the appearances of the jumbotron or whether the nails on the floorboards look like they came straight from Lowes or Home Depot. And I thought MY knowledge of the game of basketball was limited.Comment
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Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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