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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
But now they have an advantage when I have the ball lol. I didn't do too much no huddle to begin with, it just sucks that now when I want to, I'll be a little turned off to it.
In all honesty, please EA don't patch it. You'll just ruin something else. History has proven this to be true.Last edited by TheShizNo1; 08-16-2012, 12:03 PM.Originally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
Did anyone try changing their tempo to aggressive to see if that fixes anything?
I doubt it's a bug and more EA's attempt to stop cheesing (just like the AWR dropping to 50 or lower).
I can see where people justify it, at the same time I hope this isn't how EA curbs the 'we can call 20 plays in the last minute with no huddle' issue, if anything I rather them slow the players running to the line a bit or something, but it just seems like a sloppy attempt to stop cheesing, it doesn't happen to the CPU so the likelihood that its a bug doesn't seem right (could be wrong though).Bulls|Bears|Cubs| Blackhawks|Huskies|Horned Frogs|
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
lol I know just poking fun at you.But now those bitches have an advantage when I have the ball lol. I didn't do too much no huddle to begin with, it just sucks that now when I want to, I'll be a little turned off to it.
In all honesty, please EA don't patch it. You'll just ruin something else. History has proven this to be true.Comment
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
Awareness and gameplanning DO NOT have an effect. It's a bug. It doesn't happen to the CPU.Did anyone try changing their tempo to aggressive to see if that fixes anything?
I doubt it's a bug and more EA's attempt to stop cheesing (just like the AWR dropping to 50 or lower).
I can see where people justify it, at the same time I hope this isn't how EA curbs the 'we can call 20 plays in the last minute with no huddle' issue, if anything I rather them slow the players running to the line a bit or something, but it just seems like a sloppy attempt to stop cheesing, it doesn't happen to the CPU so the likelihood that its a bug doesn't seem right (could be wrong though).Originally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Originally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
Some of this was in the PS2 games. When the crowd meter filled in a place like Florida, the center wouldn't snap the ball sometimes, false starts happened more often, and players messed up assignments. This would NOT happen at home or against the 2000 or so fans at a small school like it does now and it shouldn't.You're right that it makes the game situations somewhat more realistic. It does seem like a bug, because you can get around it with the original play audible. But running to the line and calling any of the dozens of plays in the whole playbook should take time, even after a first down.
Some possible solutions:- Allow the "spike ball" play without delay. (The quarterback could have a spike ball signal call animation as they run to the line!) For other play calls, use the animation where the players turn to the sideline to get the play.
- A more balanced and realistic scheme, using the awareness attribute and crowd noise, where players with lower awareness are more likely on a no-huddle play to a) run the wrong play or line up in an illegal formation, b) miss the snap count and either leave late or move early, c) have their own personal "I can't hear you" episode.
- A more realistic no-huddle system where you call two or three plays in a huddle. The players can then run up to the line on the next play with little or no confusion and delay.
- A deeper training-camp/coaching-style system where coaches can choose how much practice time to dedicate to no-huddle (awareness?), at the expense of other attribute improvements. If you spend all training camp on no-huddle--if that's your offense's style, you should be able to run it pretty darn smoothly.
- A somewhat more limited no-huddle playbook, perhaps limited to only those formations that use the same personnel as the initial play. (e.g. if you start in ace spread, you could still use shotgun spread or empty trips, etc. as these all use QB, HB and 4 WRs)
NFL:New England Patriots
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
This. I am very happy with the game i played last night. If something can be tuned so be it, but otherwise i'm solid with what i have.
Not to mention, last night i turned up the input level on my amp for my xbox and holy crap was the crowd Screaming loud."Not the victory but the action. Not the goal but the game. In the deed the glory."Comment
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
I am sorry but the guys saying it is realistic to be able to run no huddle over and over with no time coming off the clock are flat out wrong. I can supply multiple videos showing that this is NOT fact in football, whether college or pro. Granted there have been instances where teams really hustled to do that once a year, but the average no huddle gameplan is going to run clock. Calls have to come in, line has to be given call, and so no.
Granted I agree with yall I think it is a bug that was implemented, but it does not take away the fact it remains more realistic. The ONLY unrealistic part is the spike ball no huddle
Not attacking you but I think your missing the point. No home team should ever be making the "I can't hear the play" animation. And different teams run the no huddle at different paces/spd. When I am set to aggressive no huddle how can you justify what the WRs are doing post patch. Also on a technical note of real football. If a WR gets "set" at the line of scrimmage and makes a move that is not him going in motion it's considered a false start. WR do not come off the line of scrimmage once they are line up. they turn their heads. Which doesn't take 4-6 seconds off the clock for 3 of your skill players to "re-set"Comment
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Also, I can confirm if you chose your play and then audible to original play, you don't get the dumb I can't hear you animation. Decent work around. Thanks whoever found this.Originally posted by MoJust once I'd like to be the one they call a jerk off.Originally posted by MoYou underestimate my lazinessOriginally posted by Mo**** ya
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
I want to remove this "gamey" stigma some of you are following. Just because a team is at home does not mean they are NOT affected by the crowd noise, that is asinine to believe just because they are at home they hear everything perfect while the defense is over come with loud noise.Not attacking you but I think your missing the point. No home team should ever be making the "I can't hear the play" animation. And different teams run the no huddle at different paces/spd. When I am set to aggressive no huddle how can you justify what the WRs are doing post patch. Also on a technical note of real football. If a WR gets "set" at the line of scrimmage and makes a move that is not him going in motion it's considered a false start. WR do not come off the line of scrimmage once they are line up. they turn their heads. Which doesn't take 4-6 seconds off the clock for 3 of your skill players to "re-set"
Bottom line BOTH teams are affected.Last edited by Phobia; 08-16-2012, 01:41 PM.Comment
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
So has anyone tested the idea that cover 2 zone is broken any further? It would be nice to know for sure whether it's a safety issue, or an issue with the play itself.Writer for Operation Sports
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Personally, I haven't seen half the zone and coverage issues folks are talking about on here. Safety play has been fine post patch.AUBURN TIGERS
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here
I'm sorry to read a lot of you guys are disappointed with this update..........as for me I'm loving this game and trying to talk myself out of madden on release day so I won't ant to put this game down.Comment

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