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Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)
Nah, it doesn't make the players equal in speed. There's a thread on the first page that explains what it is threshold controls.Comment
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)
Playing on All-Madden.
http://quickmeme.com/meme/3qifsy/Comment
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)
I just hate sometimes it feels scripted. Like I mentioned before, there I times where the tackles simultaneously give up pressure when I move a little bit in the pocket.Comment
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)
I can have some luck. I usually run power o's or stretch plays with the 49ers, and that seems to work decently. And I typically try to run plays that will utilize Mike Iupati. I.E. on the Power O, Iupati is the pulling guard. On stretch plays, I reverse them and run behind Iupati and Staley. With the 49ers, the left side of the line is by far the strong side of the line, and I have better success running in that direction.
And if I am running a stretch to the left, and I notice the defense is stacked to the left side, if I flip it to the right I can have success even if that is the weak side (both in #'s and lineman quality) simply because the defense isn't prepared for a run to that side.
I haven't had much luck running up the middle though.Comment
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)
Tried messing with the sliders. but seems like if you move one either way... it reverts to rookie. not sure if others are seeing this.Comment
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)
Running up the middle/running on 1st, 2nd, 3rd, or 4th & short is really hard for me.
Running counters or stretches or tosses, or any outside runs is a large pain because of the blocking A.I. Gosh it can be horrendous sometimes with how a blocker runs off to get some other go who wouldn't make an impact on the play or how an o-line does his little magic slide and misses a guy foolishly.Comment
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)
Final Thoughts on Demo
I think I am finally ready to delete the demo and head back to APF2k8 until Season Pass is released.
Top 5 Pros
Anything can happen feel
Love this as this was what kept me from playing Madden in the past after the first two months. The lack of scripted tackle animations gives the feel that you canโt really predict how a play will end up anymore by just guessing one of two animations.
Total Control Passing
The lead/throw to the back shoulder is nothing new so Iโm not considering that a plus, but the sensitivity adjustment to the button press revolutionizes the passing game in my eyes because now I can make the sideline over the CB/under the Safety or middle of the zone throws without worrying about the poor trajectory causing an interception on the correct read.
Catch Animations
These are absolutely gorgeous this year. Receivers take the ball in stride or make proper body adjustments to make the catch and DBs go up and meet the ball at its highest point. Very well done this year and actually impact the game in terms of YAC and interception return ability.
DB Play
The secondary is much improved in my eyes. Throws that should be picked off get picked off and contested balls feel like they are just that, contested. Love the safety play (this single handedly kept me from purchasing NCAA this year). Safeties play properly over the top much better than any game since 2008.
Physics
This one is going to appear in the top 5 pros and top 5 cons for me. When it works it is beautiful. When it doesnโt its horrendous. The retail video seems to have found a middle ground but the tighter they made the physics the more it looked like Madden 12. Unfortunately with where itโs at it is a double edge sword. Itโs in my pros list for the times it works and what it could mean for the future.
Top 5 cons
Brace for impact animation
I canโt stand this one bit. It looks completely unnatural and breaks up the look of almost every run. In reality when you are about to be hit you donโt drop your head forward, if pro ball carriers did this you would see 20-30 spinal injuries in a game. Needs to be tweaked to be a more turtle animation to look more natural. Its #1 for me because it happens almost every play.
Kicking game
This one could very easily be all 5 cons for me I dislike it that much. Kicks are automatic, might as well not even be in the game. You donโt even need to press forward on an extra point and it goes through the uprights every time. Wish they went with a timing based system like another game made back in 2008 where kicking was nowhere near guaranteed.
CPU AI Play calling
Has always been an issue in Madden and appears that it always will be. The shame of this is when they gave us editable game plans with situational subsets and I went through and designed 32 offensive and defensive game plans that completely fixed this issue and games played out realistically and provided an added difficulty challenge. Then they patched the game and broke the ability to give CPUs custom game plans and it has never come back.
Players and teams all play too similar
The teams playing too similar could be rectified with more team specific playbooks that they adhered to. The players playing too similar to me is an issue with ratings. This was my caveat when they announced no editing, no editing to be able to get the head coach style franchise was perfectly acceptable to me as long as the ratings were spread out and made players unique. Maybe in the retail but I am just not seeing it in the demo. Any QB on the depth chart I play with plays just like the one before and them same with other skill positions. Simple fixes seem like they would go a long way. For example break a QBโs accuracy ratings into buckets. 85-100 Accuracy gets access to all types of button sensitive throws, 70-85 gets lob and bullet, below 50 - 70 gets a generic mid lob every time, below 50 gets a random throw. Pair this with Arm Strength and 85-100 accuracy and 85-100 power get access to bullet passes up to 40 yards down field 85-100 accuracy and 70-80 power can throw a bullet up to 30 yards anything 30 - 50 becomes a normal and >50 is automatically a lob. This would make qb ratings mean something.
Physics
Again this one appears in both because it is clearly a work in progress. Wrap tackles need to be improved tremendously along with other general physics tweaks.Comment
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)
Check that. Because they may not have the "Custom" difficulty setting anymore, or in the demo. But the sliders may still stay where you originally selected it. Let me know...Gamertag: IEatWolverinesComment
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)
Does it actually revert it to rookie? In the past when you messed with sliders is moved it to "Custom". I guess what I'm saying is if you go to All Madden all Human sliders go to 25. If you move one up to 50 and it says "Rookie" now, do the other sliders get re-adjusted? Or are they all still at 25?
Check that. Because they may not have the "Custom" difficulty setting anymore, or in the demo. But the sliders may still stay where you originally selected it. Let me know...Comment
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)
I checked and played with it for a while today. no matter what difficulty you put it on if you move one slider no matter which it is. and you go back to game options it says rookie. which sucks was hoping to work on finding so sliders for the retail copy. the sliders you adjusted stay the same though.Gamertag: IEatWolverinesComment
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)
How often do you guys see receivers fight for the ball? I have seen some nice catch animations and a few time were the receiver would go up to the highest point for the ball but not very often.
One cool thing I did see was my receivers collide on a crossing route and abolish a possible touchdown.Jacksonville Jaguars
Texas Tech (Alumni)
Chicago Cubs
Interests and Hobbies: video games, programming, psychology, neuroscience, piano, functional strength training.Comment
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)
You didn't really answer my question lol. It doesn't matter what the difficulty SAYS. Do all the sliders you didn't change go back to the rookie sliders? Or do all the sliders (that you changed and left alone) stay the same? If they stay the same it doesnt matter what the difficulty SAYS. I guess I'll have to wait until I get home from work to see for myself.Comment
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