NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here - Operation Sports Forums

NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Lil Worm
    MVP
    • Sep 2010
    • 1310

    #406
    Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

    I'm sorry to read a lot of you guys are disappointed with this update..........as for me I'm loving this game and trying to talk myself out of madden on release day so I won't ant to put this game down.

    Comment

    • Lil Worm
      MVP
      • Sep 2010
      • 1310

      #407
      Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

      I would like to know if freezing is still an issue after the update. I can't make myself stop mashing the A button at the end of quarters and beginning of gametracks to keep it from freezing.

      Comment

      • burter
        Rookie
        • Jun 2007
        • 455

        #408
        Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

        Originally posted by TarHeelPhenom
        Psychic DB's Are Baccccccccckkkkkkkkkkkk!!!

        <iframe src="http://www.youtube.com/embed/zVaBQuG2mZY?feature=player_detailpage" allowfullscreen="" frameborder="0" height="360" width="640"></iframe>




        What happened to Read and React???


        I'm doing all I can to keep playing this game man. The deep ball against Cover 2 is still a major problem I cannot overlook. So, my next step...I'm gonna create playbooks for each type of defense and remove all Cover 2 zone plays.


        Also, before the patch, QB's would make errant throws all over the field sometimes even with my QB ACC Slider at 100. Now, even with it at 0, the only incompletions I've seen(well 98% of the time) are throw aways and knockdowns. Is this a sign of ROBO QB being back?


        I promise you I'll go back to playing offline without the patch before I deal with these new issues! I'm a doo what I can with testing sliders and ratings before I do though.
        So I'm on the fence in buying either Ncaa or Madden, and the more I think about it the more I think I won't get either one this year. I really wanted to go with Ncaa as I like college more, but some of the complaints I saw in ncaa 12 are in this year's and I don't want to deal with it. I was hoping the patch fixed a few of these. So are people seeing what this guy is saying? I'm at work so can't read all the pages, but are the CPU safeties still leaving the middle of the field wide open, and are psychic DB's back?
        NFL 2k5 When Sept. Ends.
        http://www.youtube.com/watch?v=Cuvk8OQNTDc

        Quotes lines from Mr. Schwarzenegger
        http://www.youtube.com/watch?v=pDxn0...eature=related

        How to not get your a** kicked by the police.
        http://www.youtube.com/watch?feature...v=uj0mtxXEGE8#!

        Comment

        • bruinkid626
          Pro
          • Aug 2010
          • 563

          #409
          Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

          I've played about 7 games since the release of the patch and I've only seen the safeties act up once.

          <iframe src="http://www.youtube.com/embed/yYzAw1EMHc0" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

          The first clip is fine. The second clip left me scratching my head as to what happened.
          The Savior of Westwood

          I am the danger.. I am the one who knocks.

          Comment

          • booker21
            MVP
            • Jun 2003
            • 4932

            #410
            Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

            Originally posted by bruinkid626
            I've played about 7 games since the release of the patch and I've only seen the safeties act up once.

            <iframe src="http://www.youtube.com/embed/yYzAw1EMHc0" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

            The first clip is fine. The second clip left me scratching my head as to what happened.
            Yeap Cover 2 is still broken.
            English, is not my first language.

            Comment

            • The_Rick_14
              Rookie
              • Apr 2012
              • 354

              #411
              Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

              Originally posted by TarHeelPhenom
              Psychic DB's Are Baccccccccckkkkkkkkkkkk!!!

              <iframe width="640" height="360" src="http://www.youtube.com/embed/zVaBQuG2mZY?feature=player_detailpage" frameborder="0" allowfullscreen></iframe>

              What happened to Read and React???
              I don't see anything Psychic there. The CB is in Cover 3, on top of his man, and looking back into the QB. When he sees the ball is throw (because he's looking back at the QB), he plants and makes a play on the ball.

              Comment

              • fistofrage
                Hall Of Fame
                • Aug 2002
                • 13682

                #412
                Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

                Originally posted by The_Rick_14
                I don't see anything Psychic there. The CB is in Cover 3, on top of his man, and looking back into the QB. When he sees the ball is throw (because he's looking back at the QB), he plants and makes a play on the ball.
                I don't see a problem there with the coverage....I have more of an issue with the garbled up line blocking and ineffective DE play. You could record an entire game and every play would have just about that exact same line play.
                Chalepa Ta Kala.....

                Comment

                • bigbob
                  MVP
                  • Sep 2007
                  • 10473

                  #413
                  Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

                  My biggest complaint since the update is that the corners seem even worse now on options than they were before. Before the update, I could run 10 options and 8 of them the corner would play his position and come up for the tackle. Now, since the patch, I'd honestly flip that and say if I run 10 options, 8 of them are going to see the corner run backwards and out of bounds, leaving me wide open.
                  --

                  Have you ever wanted to coach or play basketball at the next level, but something prevented you from achieving that dream? Fret no more. Ask me about SimWorld Hoops to see how you can create your virtual self, and follow your path from the prep-level to the pros.

                  #SeeTheGameBeTheGame

                  Comment

                  • PowerofRed25
                    MVP
                    • Jul 2011
                    • 1410

                    #414
                    Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

                    Originally posted by Phobia
                    Does anyone have a rebuttal to this? This is pretty hard evidence that even the best no huddle team in the nation can't run a no huddle offense with 0 time coming off the clock like pre-patch.

                    Now I am not saying the way it is implemented now is 100% realistic either. What I am stating is that it is more realistic than what we had previously. I have also stated that the Spike the ball no huddle with the players trying to hear call is a big NO NO. This should not happen period or at the very least you should be able to hike the ball at any point, yet get penalized for players not set.

                    I think whether it is a bug or not, it is a good addition that should be tweaked and fine tune to be more realistic.
                    Umm, not a single play in that video came after a first down. Of course the clock is running. Oregon on MORE than a few occasions has gotten a first down, gone to their fastest tempo and gotten the snap off right as the clock started.

                    The clock runs in the game too when you don't get a first down and usually takes about 7 seconds off, depending on what play you called. If you called four verts but dumped off to the back for 6 yards, it'll take closer to 10 seconds until all your receivers are back. If you just called a HB Iso, you could be at the line 4-5 seconds later. It was plenty realistic.

                    Remember, shortened quarters require a sacrifice in one area or another. Either you get off more plays in less time or you have to physically slow the clock down before plays.

                    There is a reason I can run a play in the 4th quarter with 7 seconds on the clock, quickly huddle, call a field goal and kick it was 3 seconds left and win a football game. Now you tell me what is more realistic. Me getting my FG team on the field in 4 seconds or me having to stand at the line of scrimmage while my WR's look like fools?

                    Comment

                    • BenGerman
                      No Place Better
                      • Sep 2008
                      • 2765

                      #415
                      Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

                      I'm still noticing a couple things that should be fixed...

                      1) The cover 2 zone simply does not work for the CPU. They take one step up and get smoked by the streak route.

                      2) Cover 2 zone again. Often, the safeties will bite on the wide outs and the slot (who is running a streak) goes unwatched. I could see this happening once every twenty plays, but not every play.

                      3) The CPU Option needs tuning. The QB should cut up field when their are openings (the CPU HB's seem to do this very well post patch) and the CPU HB needs to not loop around when the QB does make the cut. It looks terrible and is an automatic loss of yards. It's weird the human HB doesn't do that on options.

                      4) 50% of the time on blitzes, the blitzers are getting in untouched even when the OL is staring them in the face. I'm not sure if this was happening pre-patch.

                      5) On outside run blocking, the FB and TE's are just letting LB's right through to the running back.


                      All in all, the patch seems to work really well and didn't seem to create many (if any) new issues. The came is much more playable now without CPU Zones constantly breaking down and the CPU throwing screens all the time.
                      Writer for Operation Sports

                      Gamertag (Xbox One): Bengerman 1031
                      PSN Name: BadNewsBen

                      Twitter: @BadNewsBenV
                      Twitch: www.Twitch.TV/Bengerman10

                      Comment

                      • TheShizNo1
                        Asst 2 the Comm Manager
                        • Mar 2007
                        • 26360

                        #416
                        3 and 5 can be fixed w/ sliders.
                        Originally posted by Mo
                        Just once I'd like to be the one they call a jerk off.
                        Originally posted by Mo
                        You underestimate my laziness
                        Originally posted by Mo
                        **** ya


                        ...

                        Comment

                        • Polo Bandit
                          Pro
                          • Oct 2004
                          • 720

                          #417
                          Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

                          Originally posted by Lil Worm
                          I would like to know if freezing is still an issue after the update. I can't make myself stop mashing the A button at the end of quarters and beginning of gametracks to keep it from freezing.
                          I had to start my Dynasty over. It was working fine before the patch, now won't get past the loading screen after I select playbooks and uniforms. I'd never had any freezing issues before yesterday.

                          Comment

                          • BA2929
                            The Designated Hitter
                            • Jul 2008
                            • 3353

                            #418
                            Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

                            Originally posted by PowerofRed25
                            There is a reason I can run a play in the 4th quarter with 7 seconds on the clock, quickly huddle, call a field goal and kick it was 3 seconds left and win a football game. Now you tell me what is more realistic. Me getting my FG team on the field in 4 seconds or me having to stand at the line of scrimmage while my WR's look like fools?
                            I can't tell which way you're trying to say is more realistic, but if there were 7 seconds left there's no way a team even tries to run it's FG team out there to kick a FG.... unless it was 4th down and they had no TOs left. Even then, I highly, highly doubt they get them set in time to get a kick off.

                            So, I'd go with "me having to stand at the line of scrimmage while my WR's look like fools". Because, being a Kansas fan, I've seen that happen before in real life. Not even getting a last play off because guys were confused or couldn't line up fast enough.
                            "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

                            Comment

                            • PowerofRed25
                              MVP
                              • Jul 2011
                              • 1410

                              #419
                              Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

                              Originally posted by niles08
                              I haven't had a chance to test it yet, but someone back in this thread mentioned that the no huddle "I can't hear you motion" had to do with your players awareness and younger players especially. If this is the case then it makes sense to me, however I haven't messed with it, so if someone wants to try it out and confirm or deny then that'd be wonderful.
                              It is all players. Senior RB's right next to my QB do it just as much as Sophomore receivers on the far numbers.

                              Originally posted by TheShizNo1
                              I was somewhat w/ you until I played it. Every single play should not take 7 seconds b/c the HB RIGHT NEXT to the QB can't hear. Especially at home. I should also not have my WR's coming in b/c they can't hear my QB wanting to spike the football. Guys, I understand what you're saying. No huddle shouldn't be 100 mph every snap. But you have to be realistic here and look at what people are saying.

                              No one is saying it should be right as the ball is placed, we're saying it shouldn't take that long every time. Especially at home, when you quiet the crowd. What's the point of HFA at that point then?

                              It annoys me that some of you think that this was intended, ESPECIALLY when the CPU DOES NOT have this issue. Repeat, the CPU DOES NOT have this issue. It is a bug. If you like the bug, so be it, just please stop calling it a fix.

                              Also, let's not forget EA breaking no huddle last year w/ their second patch.
                              Agree. None of this would be a problem if it was intentionally implemented accurately to keep things realistic. But it is very clearly a bug. Just look what happens when you call a Shotgun Tight after running no huddle, the WR's will do the animation morphing through the offensive line.

                              This is just stupid and very clearly a bug. I don't know how people can argue that. It is not intentional, it is NOT realistic (not even a LITTLE) and it is incredibly frustrating.

                              And for people acting like this helps online play, I would RATHER my opponent be in no huddle. They are usually limited in the plays they select, their players fatigue faster and thus are more prone to mistakes. Now it is faster to huddle and call a play. That should NEVER happen. If they wanted to FIX the no huddle to slow it down, they need to install a universal accelerated clock.

                              Originally posted by xcanadaman9x
                              Here's a question for all of you. If the animations were the ones that show everyone looking to the sidelines instead of the "can't hear you" ones, would it be ok?
                              Not if it was buggy like it is now. If it was intentional and didn't have the stupid problems like it happening during a spike or taking 6 seconds every play, then yes, it'd be great.

                              Originally posted by Phobia
                              I am sorry but the guys saying it is realistic to be able to run no huddle over and over with no time coming off the clock are flat out wrong. I can supply multiple videos showing that this is NOT fact in football, whether college or pro. Granted there have been instances where teams really hustled to do that once a year, but the average no huddle gameplan is going to run clock. Calls have to come in, line has to be given call, and so no.

                              Granted I agree with yall I think it is a bug that was implemented, but it does not take away the fact it remains more realistic. The ONLY unrealistic part is the spike ball no huddle
                              Originally posted by Phobia
                              I want to remove this "gamey" stigma some of you are following. Just because a team is at home does not mean they are NOT affected by the crowd noise, that is asinine to believe just because they are at home they hear everything perfect while the defense is over come with loud noise.

                              Bottom line BOTH teams are affected.
                              You want to remove this gamey stigma? THIS IS A GAME. When you have 5 minute quarters to do things, I should not have to wait 6 seconds after EVERY no huddle play to get to run the next one. If someone ran no huddle for an entire 20 minute game, it is conceivable that they will have spent 3 or 4 minutes just standing at the line of scrimmage waiting for their WR's to "hear" the play. That is an extreme example that assumes every play was inbounds and the clock was running, but you see the point.

                              Please do not even attempt to defend this as realism. It is insulting to anyone who has played or watched football. I cannot think of a time where crowd noise impacted what the WR does. Not one. No huddle teams use hand signals or boards to give formation and assignment to WR's, they know the play at roughly the same time the previous one ended. In the VERY RARE event they forget, they yell "CHECK CHECK" at the WR lined up nearest them, who gives them the call OR they simply check the sideline. Every true fast paced no huddle team I've seen, Oregon included, has their coaches and GA's continuing the signals until the snap. For this very reason.

                              In the event of an audible or hot route, it is always a signal. That isn't even just for no huddle, I have never once seen a team use verbal signals to WR's. Not in 100,000 seat stadiums, not in 15,000 seat stadiums. Always hand signals or automatic check downs (two plays in the huddle, automatic sight adjustments, etc).

                              If you want to slow down the no huddle in the game, fine, but that requires the clock and the huddle system to be addressed as well. There is no argument to tell me this is realistic as long as I am able to huddle and kick a field goal in 4 seconds while if I go no huddle my WR's stand there glitching out while the game ends.

                              This is a bug, plain and simple. I'm really curious where all of you people defending this were when it never existed, I didn't see all that many complaints about no huddle before. But now look. All of a sudden this BUG happens and you think it is amazingly realistic.

                              If you wanted something like this implemented, it needs to be tied to the tempo coaching adjustment:

                              Conservative Tempo: Team jogs to LOS, sets, all skill players look at sideline for play, re-set and go. Minimal loss of fatigue.

                              Normal Tempo: Same as conservative but team moves and sets at a much quicker pace. Average loss of fatigue.

                              Aggressive Tempo: Team runs to LOS, sets and runs the play as soon as it is called. Maximum fatigue loss, which would only allow this to be run 2-3 plays in a row before significant fatigue sets in for some guys. Ideally the fatigue would slow down the pace at which the team gets set as well as cause false starts and other things, but I'd settle for fatigue.

                              THAT is realistic. Not whatever the heck this random bug is.

                              Comment

                              • PowerofRed25
                                MVP
                                • Jul 2011
                                • 1410

                                #420
                                Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

                                Originally posted by BA2929
                                I can't tell which way you're trying to say is more realistic, but if there were 7 seconds left there's no way a team even tries to run it's FG team out there to kick a FG.... unless it was 4th down and they had no TOs left. Even then, I highly, highly doubt they get them set in time to get a kick off.

                                So, I'd go with "me having to stand at the line of scrimmage while my WR's look like fools". Because, being a Kansas fan, I've seen that happen before in real life. Not even getting a last play off because guys were confused or couldn't line up fast enough.
                                The answer is neither is realistic. Of course a FG isn't realistic in that situation, yet I've gotten it down to the point where I can huddle, call a FG and have it in the air in 4 seconds. I did it again last night. 0 timeouts before the end of the half and 10 seconds on the clock, I just ran the football, huddled, called a FG and kicked it with time to spare. Not realistic in the slightest, yet it exists and doesn't draw ANY ire from the people that are defending this bug.

                                Confusion always happens, especially on teams that don't run no huddle often. When they get to it, they suffer. If they want to implement something to slow down the no huddle, great, I am all for it. But it has to be in conjunction with a bunch of other fixes, not as an isolated bug in the code.

                                Comment

                                Working...