Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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  • pats3912
    Banned
    • Jun 2007
    • 284

    #1726
    Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

    I got to be honest. I've played this demo a dozen times so far and i am actually shocked how much they actually improved with the gameplay in general on top of the infinity engine. I was expecting all the gameplay changes to surround around the IE so I was nervous that not much would change with the CPU AI. Last year I was a huge complainer that it was way too easy to play offense in Madden 12. No matter what i did with the sliders the CPU QB played awfull, and the O-line was downright terrible.

    When i loaded up the madden 13 demo i was expecting some oohs and aahs from the IE but I was not expecting that they would have corrected almost all the AI issues that made past maddens just "unplayable" for me. The sideline catching has been great! passing is so much better. The control over the players feels so much more fluid and I feel like i actually have some freedom when controlling a player. There is still some o line/d line issues i would like to see improved. The oline seems to have no sense on how to pick up a blitz but i definitly feel like i have that extra second in the pocket that wasnt there last year. The cpu pass coverage is better but not that much different. These things I can control however with the sliders so it doesnt bother me that much. Usisng my own personel slider set I've played a few games against the giants using the 49ers and all 3 times i lost. First game was 27-20, 2nd game 21-17, 3rd game was 28-17. I have NEVER lost to the cpu in any Madden 3 times in a row even when i play with an all madden slider set and this was on an ALL PRO slider set.

    Very encouraged by this game. I am still seeing a few new things every game i play. Last game i played my Dlineman got through and started chasing Eli Manning on one play. Eli ran away from me and tried to throw the ball as he was being hit. They ruled it a fumble and it bounced off his leg and rolled towards the sideline. Everyone reacted to this and started running and diving for the ball as Patrick Willis picked it up and ran it back 80 yards for the TD.

    Last year i used to get so frustrated with screen passes when i would try to lob it at the HB when a d line man would be right there and would swat the pass down. Last night i did a screen pass and the lineman was right there again to swat it down but only this time my qb did an under hand lob around the d lineman to be sure my half back got the ball. Un freakin believable that EA is finally addressing these small issues. Say what you want about EA but I finally feel for once, that they are on the same page as us. I hope they just keep it going.
    Last edited by pats3912; 08-17-2012, 05:50 AM.

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    • VM5
      Rookie
      • Apr 2012
      • 4

      #1727
      Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

      Originally posted by g2thecore
      As much as I love the NFL and want to play with my Eagles, I think my $60 will go to FIFA 13 this year. I think I've just had enough of Madden's legacy issues.
      Couldn't agree with you more. I was looking forward to taking the Eagles and trying to win that elusive superbowl, I guess I have to wait until next gen or 2K.

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      • Abs0lute
        Rookie
        • Jul 2011
        • 78

        #1728
        Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

        I'm loving the demo, but is anyone else experiencing freezes? It has frozen on me twice, both times were in the 4th quarter when I got a TD to take the lead
        Winning is so overrated

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        • TheBleedingRed21
          Game Dev
          • Oct 2010
          • 5071

          #1729
          Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

          Originally posted by hurdinator
          Nicely put btemp.

          The graphics are 6 of one and half a dozen of the other. Beautiful in some respects and atrocious in others(How bad is the extra point camera view? Arcadey and 2 dimensional). As for the line play, same old issues. So frustrating!

          All that may convince me to buy this is the depth of the CC.
          Now how in the heck does the camera become arcady?

          Some of these complaints are just whine about the game because they want to find things wrong with it.
          PSN: TheBleedingRed21
          Twitch: http://www.twitch.tv/TheBleedingRED21_OS

          Comment

          • greenegt
            G-Men
            • Feb 2003
            • 4494

            #1730
            Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

            Originally posted by Skyboxer
            Played more yesterday morning and hope to play a couple more games this morning after I get off work. Haven't been this excited for Madden in a long time. For the first time ever I always get that "Anything can happen" feeling when playing. Seen some great things and some weird things but overall it's a step in the right direction.
            It delivers fun and that's why I game.
            Going to mess more with the speed threshhold and just basically practice while waiting for release and the start of the 3SD league.
            I came in here to post pretty much the same thing. This game is really fun. The more I play it, the more I appreciate the improvements. I know it will get even better when we get the retail version and settle in on a good set of sliders.
            XBL: Mean Greene

            PSN: OGMeanGreene

            Twitter: @greenegt

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            • tanner75
              Rookie
              • May 2011
              • 221

              #1731
              Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

              After having played the demo some more, i'm really liking it. The things that annoyed me in 12 are gone, no more super linebackers, no loud audio popping noise, no more shockingly poor commentary, much better looking turf. Also playing on slow or very slow, think i prefer slow, with slider adjustments makes it a whole new game. I have seen penalties that i haven't been seeing before pass interference being the main one. Loving all the stadium sounds - zombie nation , we will rock you, song 2 etc. My only gripes are the sound effect of some of the hits sound awful, like a bang on a giant drum or something, also the colours in the redskin game, though this could be due to those ugly throwback unis. Overall i am looking forward to release and some impressio

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              • La Verite
                Rookie
                • Nov 2011
                • 160

                #1732
                Originally posted by rbowers7
                Now how in the heck does the camera become arcady?

                Some of these complaints are just whine about the game because they want to find things wrong with it.
                There is also ober the top praises as well. Anyways the demo is all I need for my Madden fix, well when I rent it actually. Game Breaker here I come.

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                • Gerg04
                  MVP
                  • Mar 2012
                  • 2647

                  #1733
                  Why is starting the kick meter so delayed? It's very frustrating.

                  Sent from my Galaxy Nexus using Tapatalk 2

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                  • stiffarmleft
                    MVP
                    • Jul 2002
                    • 1986

                    #1734
                    Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                    I have not enjoyed a football game this much since 2k8, it's not perfect but at least the play outcomes are not as scripted or predictable. I've managed to get the computer to run the ball effectively with some slider tweaks. It seems that the computer runs the ball better on normal speed, on slow speed my DE/OLB was making too many tackles on runs up the middle.

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                    • feeq14
                      MVP
                      • Jun 2004
                      • 3526

                      #1735
                      Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                      very excited after the demo. I dont know what a lot of you guys are talking about, the game seems to be greatly improved on all fronts i have only played 4 games but each of them has shown a lot of bright spots and few issues. I am on bated breath

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                      • chris luva luva
                        Rookie
                        • May 2008
                        • 93

                        #1736
                        Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                        I came to mention one thing. If you're expecting this game to "wow" you without adjusting the sliders, you will be disappointed. As someone who NEVER adjusted sliders and played Madden out the box, I too would be disappointed. However, I took the time to grab a set from the Slider Forum and instantly loved the game.

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                        • CrimsontideuA
                          Rookie
                          • Jul 2010
                          • 181

                          #1737
                          Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                          I have not purchased a madden game since I started purchasing NCAA series and NCAA gamebreaker series back in the day but I may be purchase on release this year. I really like the game. The commentary and Infinitety engine make the feel fluid but I noticed clown like actions of the players bumping into each other. I would say the defense needs attention because the corners and safties dont respond well to balls in the air in all madden mode but overall good game.
                          CBB:Alabama Crimson Tide
                          CFB:Alabama Crimson Tide
                          NBA:Detriot Pistons
                          MLB:New York Mets
                          NFL:San Francisco 49ers

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                          • CUSean
                            Rookie
                            • Dec 2005
                            • 2

                            #1738
                            Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                            After a few demo games I have to say I am impressed. There are clearly some odd animations post-play but during the game it feels like a more organic experience. Fumbles particularly felt like they would in a real game which is a nice touch. I have seen some great tackles and catches as well as actually having a screen pass work like it should (but by no means automatic).

                            I know not everyone will like it (and with the exclusive license issue that will probably never happen) but it feels like a strong step in the right direction.

                            Finally, kudos for releasing such a complete demo. With the longer quarters and full commentary it is a much better representation of what the game will be. Hopefully this trend continues for EA and others.

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                            • Yank11
                              Rookie
                              • Oct 2004
                              • 24

                              #1739
                              Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                              [didn't read thread so might be/probably is a repost]

                              I really enjoy the demo, will be buying the game for sure now. As I Giants fan, I'm really happy that they added the nascar package lol.

                              Tackling physics needs so work to be a bit more realistic. I don't like the kick meter either, but I figure thats just because its new and I'll get used to it with more play.

                              Also, I don't know if this was isolated or not, but when I'm at the playcall screen on offense I couldn't see the play clock or the down/distance. Kind of annoying but not a gamebreaker

                              Comment

                              • atc43
                                Rookie
                                • Apr 2009
                                • 232

                                #1740
                                Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                                I posted this in my own thread already guess i will here too. What do you guys think of this?

                                Okay Infinity Engine. Not bad i give it a B minus in implementation. Def room for improvement!

                                - More Wrap up tackles. Making defenders at least attempt to wrap up, lessens that effect of the over the top hits that sometime spawn in IE.

                                -Ball Carriers dont always have to roll over on their backs after each play haha. Allow for a ball carrier to get tackled face down and stay that way and then get up from that position, instead of the weird warping flip over on my back animation.

                                -Give player model's bone structures more resistance. This will lessen the amount of broken looking limbs on tackles. Another possibility could be setting limits on the degree to which certain parts of the body can contort. This could be used to determine when injuries occur say when a guy’s legs gets bent too far backwards could result in a broken leg.

                                -Alright the biggies. On top of tuning and tweaking IE, is the implementation of momentum. For one i believe that all jukes and stutter steps should be on the left stick. Actual foot-planting would greatly increase the fluidity of gameplay and make it feel much more authentic! If momentum were implemented that big side juke should no longer exist. Look at a real NFL football game. Scenario: Receiver catches ball and heads up the sideline, a defender is coming straight at him the big juke isn’t an option because of how fast the receiver is moving! Instead a stutter juke where he stops/slows down and chops his feet making the defender second guess his movement is more plausible. Or even the quick juke from last gen maddens (05/06). Speed momentum and weight should begin to matter now more than ever!

                                -Open field tackling: This stems off of the previous point. That defender coming down for the hit on the receiver has to slow down to determine the Receiver's actions. When a ball carrier's hips drop so should a defender's. 1. To be able to react to the ball carrier's movements. 2. For leverage for the tackle. This is where player momentum, weight & not necessarily the speed rating but speed at which the player is moving, comes in. Also a way to improve the realistic qualities of open field tackling would be to add another control. Say holding down the left trigger to make a defender break down and attempt a wrap up, text book tackle which would ultimately improve his chances of making the tackle. When holding left trigger the defender wouldn’t have the option of a big hit because he’d be coming in with control.

                                -Oline Interaction: We all know what needs to be done here and I’m sure it’ll be addressed! One thing I’d like to touch on is defenders actually trying to keep inside or outside leverage on outside/off-tackle run plays. The biggest problem is with OLBs in the 3-4 schemes. On outside plays the OLB should try to keep outside leverage(their outside arm free) of the ball carrier to force the play back into the ILBs and dlinemen. Whether they succeed or not should be based on ratings of the defender vs. the blocker(AND PROBABILITY BECAUSE WE WOULDN’T WANT THE BETTER RATED PLAYER WINNING EVERY TIME). Or if being controlled by a human, the skills of the human playing. However if the ball is say on the hash the, the OLB may want to stay inside and string the play outside to the sideline. It is all based on scenario/probability something that isn’t very difficult to program assuming you are familiar with the game of football and its intricacies.

                                -Streamlined Ratings. These are all the ones I believe Madden really needs. Speed obviously, Acceleration for momentum/physics purposes, Agility-How fast a player is capable of coming in and out of cuts (Defensively how fast a player can react to an offensive players cut) Jump. Catching, Spectacular, in traffic, Release & Route Running - for how well a player runs them and if they’re at the right depths. Pursuit, Tackle, and Hit Power-solely for big hit opportunities. Press, Man should be somewhat affected by agility and momentum scenarios/Zone Coverage - should be more like an awareness rating that helps defenders move into better spots to cover receivers. Obviously the QB ratings. Run/Pass Blocking. Pass Rush & a new one, Gap Filling, For defenders to be able to clog running lanes a few players good at this are Wilfork, Ray Lewis, & PWillis. Block Shedding could still be used or just integrated into Gap Filling. RB ratings - NO JUKE RATING juking is completely determined by momentum and player's agility rating. Stiff Arm. Spin rating - same as juke. Ball Security, Ball Carrier Vision - can act as counter for Gap Filling Rating, determines how effective a ball carrier is at shifting his momentum towards the open hole & and how often they trip over other players. POWER NOT STRENTGH for ball carriers. For those Marshawn Lynch vs. Saints type of plays. Balance - ability to take a hit and keep on trucking QBs like Big Ben would have a higher rating than other QBs. But remember Tiburon, when in a game, CPU VS. CPU SITUATIONS RATINGS MATTER MOST, AND PROBABILITY TO KEEP FROM THE SAME OUTCOME EVERY TIME! PLAYER VS. CPU SITUATIONS THE RATINGS SHOULD MATTER SLIGHTLY LESS ON THE SIDE OF THE PLAYER BUT EVERY BIT AS MUCH ON THE A.I. SIDE. PLAYER VS. PLAYER SHOULD BE A PERFECT BLEND OF HUMAN ABILITY, RATINGS, AND PROBABILITY. It’s a lot to ask for I know, but I believe it can be done!

                                -The Biggest Change: Removal of Awareness! Play Recognition is the way to go. Players with the highest recognition will put themselves in better position to make plays on offense and Defense. Picture this: Its 3&2 you’re playing the Steelers and your running off tackle to the left. Pre-snap you see the safety to the right, Troy Polamalu a player with high Recognition creeping up closer to the line as if he’s anticipating a run whereas the safety over the top on the left to your run side stays at his regular depth of 10 yards because of his lower Play Recognition. You gain 4 and pick up the first down. Same for the Offense: You’re the Jets and you’re playing Tom Brady, he sees you back your secondary up so he checks to all hitches pre play, something a lower rated QB wouldn’t do, possibly even picking a play that wouldn’t succeed at all. Recognition could even feature a hot/cold streak mechanic. Recognition would be a better way to differentiate between the great and good players without having such disparity in ratings. Having certain players put themselves in better positions to succeed instead of the game itself would greatly improve the authenticity of the game.

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