Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
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Did we play the same game? Last year's franchise took huge leaps into being a superior product. They made a point of changing it to meet the overwhelming response from the fans. Online franchise was not touched, and I get that for those who play that mode, but there is simply no way a rational person would decry the progress they made with 12's franchise... only to erase portions of it with CCM.The Last of Us is the Citizen Kane of video-games. It is better than every game that has ever come before it, and is the new benchmark for all games to follow. It is nothing short of a work of art.Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
The most brutal disappointment of all to me is that they have finally included some legendary players in this game only to find out that we can just use one at a time. It already sucks massively that they don't have historic teams in general like NBA 2k12, but I was willing to settle and get pumped for at least some legends. I want control of all the teams. I want to immerse all of the legends back into the league on the teams they originally played for where applicable. And then I'd like the ability to play with any of these teams whenever I wanted and just enjoy the experience and thrill of getting to use these legends once again. The addition of legendary players in M13 just seems like a major tease more than anything else. Give us our freaking options and customization back!Originally posted by Da_CzarDon't play video games, play basketball.Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
Yeah, it's just like that Heisman Challenge on NCAA. I don't know where EA got the idea that people would want to play with just one legend in a present day time period. Just another example of EA being out of touch. Do it right, like NBA 2K did with full teams, or like how they used to do in Madden a decade ago.After more than eight years on here, I finally figured out how to edit my time zone!Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
Presentation: Even the menus/options Madden 07 were superiorDid we play the same game? Last year's franchise took huge leaps into being a superior product. They made a point of changing it to meet the overwhelming response from the fans. Online franchise was not touched, and I get that for those who play that mode, but there is simply no way a rational person would decry the progress they made with 12's franchise... only to erase portions of it with CCM.
Scouting: Terrible and made no sense
NFL Draft: Bad and lifeless presentation and awful logic for CPU teams
Free Agency: No RFA and the bidding process was silly
Trade Logic: Current draft picks overvalued and future draft picks undervalued. Example: Teams would not trade a 1st round pick for an MVP candidate
UDFA: Long overdue but executed terribly.
Progression: Terrible
Player Morale: Non-existentComment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
Preseason Cut DaysPresentation: Even the menus/options Madden 07 were superior
Scouting: Terrible and made no sense
NFL Draft: Bad and lifeless presentation and awful logic for CPU teams
Free Agency: No RFA and the bidding process was silly
Trade Logic: Current draft picks overvalued and future draft picks undervalued. Example: Teams would not trade a 1st round pick for an MVP candidate
UDFA: Long overdue but executed terribly.
Progression: Terrible
Player Morale: Non-existent
Draft itself wasn't bad at all.
Yeah that's where the good parts end. But to be honest, I don't see playing against the CPU in CC having all that much replay-ability in my eyes - well, it depends about the CPU A.I in game and in terms of trades, roster, etc. and how many glitches occur later on in future years.Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
My two cents on this years CCM.
Keep in mind I haven't played it yet so this is pure speculation based on everything I've read/seen. Also keep in mind this is purely about using the Head Coach (just like the franchise modes from the past).
I love the in depth draft classes and the new interface for the draft. I think this will really help me forget the terrible experiences I had with importing draft classes from NCAA.
I love how much control we have as far as dictating where the XP goes for the coach and the players. Although, this could get annoying the longer I play it...I'll probably end up just spending the XP for the big time players and young players and let the cpu delegate the rest.
Not a fantastic review but I like what I've seen so far.Gamertag: IEatWolverinesComment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
And I hate the XP system. That's not the control that I want. For me it's too gamey, arcadey. With the XP system, you're coach/player is guaranteed to improve in those areas. After reading the CCM manual, I have a strong dislike for Buying Packages for my coach.
The control I want is to set up practice schedules for my players, both team and individual drills. Give the team and players an area of emphasis and see whether they improve or not.
Same with the coaching staff. I want to say what areas I want them to concentrate improving in and see if they improve or not. I don't want the improvement to be a sure thing by gaining XP points.
I want the progression of players and coaches to be more realistic. That's just me. I can see why others like the new XP progression. It's just not for me.Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
Another area I dislike is the goals. I've asked this and got no reply but here's pretty much why I don't like it:And I hate the XP system. That's not the control that I want. For me it's too gamey, arcadey. With the XP system, you're coach/player is guaranteed to improve in those areas. After reading the CCM manual, I have a strong dislike for Buying Packages for my coach.
The control I want is to set up practice schedules for my players, both team and individual drills. Give the team and players an area of emphasis and see whether they improve or not.
Same with the coaching staff. I want to say what areas I want them to concentrate improving in and see if they improve or not. I don't want the improvement to be a sure thing by gaining XP points.
I want the progression of players and coaches to be more realistic. That's just me. I can see why others like the new XP progression. It's just not for me.
SpoilerIf I'm a coach who has won a SB or at least had a great season before, will I get fired if I have a hangover type season (like 6-10 or 7-9, like because of injuries for example), which means I didn't meet some of the important goals?
Also, if I'm a QB like Joe Flacco who was drafted pretty high, and I don't meet a goal of say, 4000 passing yards, or I don't always meet weekly goals such as over 250 yards passing, will I get released or traded the year after because I didn't meet those goals, even though Joe Flacco isn't asked to do that much at all in real life?
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
I don't like the goals either. They are part of the XP progression system. Like I said, it's too gamey/arcadey for me. But I really do see why others like it.Another area I dislike is the goals. I've asked this and got no reply but here's pretty much why I don't like it:
SpoilerIf I'm a coach who has won a SB or at least had a great season before, will I get fired if I have a hangover type season (like 6-10 or 7-9, like because of injuries for example), which means I didn't meet some of the important goals?
Also, if I'm a QB like Joe Flacco who was drafted pretty high, and I don't meet a goal of say, 4000 passing yards, or I don't always meet weekly goals such as over 250 yards passing, will I get released or traded the year after because I didn't meet those goals, even though Joe Flacco isn't asked to do that much at all in real life?
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
And I hate the XP system. That's not the control that I want. For me it's too gamey, arcadey. With the XP system, you're coach/player is guaranteed to improve in those areas. After reading the CCM manual, I have a strong dislike for Buying Packages for my coach.
The control I want is to set up practice schedules for my players, both team and individual drills. Give the team and players an area of emphasis and see whether they improve or not.
Same with the coaching staff. I want to say what areas I want them to concentrate improving in and see if they improve or not. I don't want the improvement to be a sure thing by gaining XP points.
I want the progression of players and coaches to be more realistic. That's just me. I can see why others like the new XP progression. It's just not for me.
Yeah, the manual's description of this "points system" makes it seem like something other than a sports title...
I'm not sure what they call that genre of games, but I personally only play sports titles...
That system is about as "NOT SIM" as you can get...Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
But what did they really add?I am even more interested in seeing how this mode works. Yes, they took away a lot of features, but the franchise mode has gotten stale, and they re-worked it to make it fresh. I think it has plenty of very cool potential and is a good starting point. I won' lie, I do not like the import draft class option removed, but that is what it is. I feel like they are going to add some sort of outside of CC editing though.
Outside of making online and offline the same features now, there are no major changes to franchise mode other than what was removed.Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
They did make some big changes to franchise. Unfortunately, some of those changes are what I really don't like.Comment

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