Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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  • splff3000
    MVP
    • Jun 2003
    • 2867

    #151
    Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

    Originally posted by DookieMowf
    That jumped out at me yesterday so I did some digging and got some answers from EA guys on Twitter. It was a typo and the correct draft picks are in retail, they even sent me the Niners picks for 2013 that are in the game.

    2013
    1st
    2nd
    3rd
    3rd
    4th
    5th
    5th
    6th
    6th
    7th
    7th

    Now while I got the 49ers picks verified, I can't confirm on other teams. But if there was a typo for the Niners, I'm sure the other teams that have their draft picks wrong in the guide are correct on retail as well.
    I'm pretty sure the Bengals are supposed to have the Raiders 2nd round pick this year because of the Carson Palmer trade.
    PSN - Splff3000
    Twitch

    Comment

    • slingblade73
      Rookie
      • Jun 2003
      • 381

      #152
      Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

      Anyone know if 3-4 Tackler for ILB is supposed to be 3-4 Run Stopper. 3-4 Tackler has no definition in the manual.

      Comment

      • cuttingteeth
        Pro
        • Feb 2010
        • 627

        #153
        Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

        Originally posted by CRMosier_LM
        They dont have a clue because they only people that know anything about the game until its released are employees, specific media, and CE attendees. They aren't going to reveal inside info to some guy working a hotline in Pensacola anything.

        Sent from my ADR6400L using Tapatalk 2
        Yeah, haha...and I wasn't even thinking they were in this country by later in the conversation. Anyway, it was just per the confusion of what we've been told, and now, how it's written in the manual. As soon as the game comes out, I'm likely going to write another blog on how hardcore, beloved feature loving mofo's can enjoy the game, should CCM not appeal to them. I'm seeing the light.
        I'm still playing NCAA 14 and Madden 25...and you know, it's alright.

        Comment

        • bucky60
          Banned
          • Jan 2008
          • 3288

          #154
          Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

          Originally posted by CRMosier_LM
          The user interface has to be added on to, limitations have to be written, and then it has to pass QA... You are talking about a couple months of work to ensure it is done correctly and plays well with the rest of the additions.
          From what I understand, the UI is already their. It's exists for Play Now, unless what I heard is incorrect. The limitations would have to already be their, and it would already have had to pass QA. I think you are greatly overstating the effort involved.

          And exactly what features would editing rosters break? XP? Goals? If you are editing a player, you can make adjustments for this, by editing the player/coach.

          Comment

          • cuttingteeth
            Pro
            • Feb 2010
            • 627

            #155
            Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

            Originally posted by bucky60
            From what I understand, the UI is already their. It's exists for Play Now, unless what I heard is incorrect. The limitations would have to already be their, and it would already have had to pass QA. I think you are greatly overstating the effort involved.

            And exactly what features would editing rosters break? XP? Goals? If you are editing a player, you can make adjustments for this, by editing the player/coach.
            In speaking with my best computer savvy friend, it basically equates to this: If XP wasn't coded as optional (meaning we could turn it off) and/or if storylines wasn't coded as optional (meaning we could also turn them off), then editing (most likely editing ratings) would cause a freeze in the program/game because it could not recognize "not having to" trigger the code for XP and/or storylines. Essentially, with coding and computers all just being numbers, said numbers have to all line up or coding must be specifically done so that there's bypass algorithms. I hope that's not too technical. That's seriously the most general way he could explain it to me, too...haha.
            I'm still playing NCAA 14 and Madden 25...and you know, it's alright.

            Comment

            • bucky60
              Banned
              • Jan 2008
              • 3288

              #156
              Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

              Originally posted by cuttingteeth
              If XP wasn't coded as optional (meaning we could turn it off) and/or if storylines wasn't coded as optional (meaning we could also turn them off), then editing (most likely editing ratings) would cause a freeze in the program/game because it could not recognize "not having to" trigger the code for XP and/or storylines.
              But editing a player would have nothing to do with triggering XP since XP is tied to previously setup goals. It should not have anything to do with triggering XP code. As far as story lines go, the story lines should be parametrized and dynamic and should not be static. The changed position or abilities should just trigger a different story line reflecting the changes to the player. Goals should be just as dynamic.

              Comment

              • cuttingteeth
                Pro
                • Feb 2010
                • 627

                #157
                Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

                Originally posted by bucky60
                But editing a player would have nothing to do with triggering XP since XP is tied to previously setup goals. It should not have anything to do with triggering XP code. As far as story lines go, the story lines should be parametrized and dynamic and should not be static. The changed position or abilities should just trigger a different story line reflecting the changes to the player. Goals should be just as dynamic.
                I hear you. Something else I thought about, though, and I didn't get to ask him about...but let's say there's only one "open" algorithm in the game for CCM careers because honestly there's only one player or coach you can play as per career. That means only one open/customizable (by name - meaning, you can have any name) slot for XP and storylines to be triggered for...and then all the other players are set in stone algorithms - one same algorithm...it can't be changed at all. In that case, yes, fully editing just names alone of other players for your custom roster to use in CCM would likely freeze up the whole game, I think. When I can ask, I will...but this would be a solid inquiry to pose to a GC or EA dev, too. I bet this is the issue.
                I'm still playing NCAA 14 and Madden 25...and you know, it's alright.

                Comment

                • bucky60
                  Banned
                  • Jan 2008
                  • 3288

                  #158
                  Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

                  Originally posted by cuttingteeth
                  I hear you. Something else I thought about, though, and I didn't get to ask him about...but let's say there's only one "open" algorithm in the game for CCM careers because honestly there's only one player or coach you can play as per career. That means only one open/customizable (by name - meaning, you can have any name) slot for XP and storylines to be triggered for...and then all the others are set in stone algorithms...can't be changed at all.
                  This could very well be true, but then I would question the design. Their really should not be SLOTS for editing. Everything, story lines, goals, should have been parametrized to reflect the player/coach and no SLOTS should be needed, just rosters with ratings on abilities. The key to the goals and story line database should not be by name, but should be by the players/coaches abilities. It should not be so static. It should be designed to be dynamic. So I would then question the design of the feature.

                  Comment

                  • cuttingteeth
                    Pro
                    • Feb 2010
                    • 627

                    #159
                    Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

                    Originally posted by bucky60
                    This could very well be true, but then I would question the design. Their really should not be SLOTS for editing. Everything, story lines, goals, should have been parametrized to reflect the player/coach and no SLOTS should be needed, just rosters with ratings on abilities. The key to the goals and story line database should not be by name, but should be by the players/coaches abilities. It should not be so static. It should be designed to be dynamic. So I would then question the design of the feature.
                    I'm thinking either they did it purposely because they knew they didn't have time (after trying already) to make it wide open for us to edit...or they seriously didn't figure it out until near last minute, and therefore still really did run out of time. Then again, the manuals do read vaguely that we "can" edit, supersim and use custom playbooks. Maybe they pulled it off...or they intend to..? We shall soon see.
                    I'm still playing NCAA 14 and Madden 25...and you know, it's alright.

                    Comment

                    • PPerfect_CJ
                      MVP
                      • Oct 2011
                      • 3693

                      #160
                      Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

                      Originally posted by CRMosier_LM
                      I understand your frustration but really you couldn't be more wrong. It's not just "flipping a switch". There are dozens of protocolss to follow that were not able to be done for this year. The user interface has to be added on to, limitations have to be written, and then it has to pass QA.... You are talking about a couple months of work to ensure it is done correctly and plays well with the rest of the additions.

                      Sent from my ADR6400L using Tapatalk 2
                      They've already HAD a couple of months since they broke the news and we flipped out on them. Should be fixed by now.
                      #LFC
                      #ChiefsKingdom
                      #STLCards
                      #WeAreND

                      Comment

                      • bucky60
                        Banned
                        • Jan 2008
                        • 3288

                        #161
                        Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

                        Originally posted by cuttingteeth
                        I'm thinking either they did it purposely because they knew they didn't have time (after trying already) to make it wide open for us to edit...or they seriously didn't figure it out until near last minute, and therefore still really did run out of time. Then again, the manuals do read vaguely that we "can" edit, supersim and use custom playbooks. Maybe they pulled it off...or they intend to..? We shall soon see.
                        I honestly don't think it has anything to do with time. I think EA/Tib want to control the "funability/fun factor" of the game. That the game will be most enjoyable for us if they control what we can and can not control. That's just a design decision and nothing wrong with that. It's just not what I'm looking for. But that's just my personal opinion and I'm not stating this as fact.

                        Comment

                        • cuttingteeth
                          Pro
                          • Feb 2010
                          • 627

                          #162
                          Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

                          Originally posted by bucky60
                          I honestly don't think it has anything to do with time. I think EA/Tib want to control the "funability/fun factor" of the game. That the game will be most enjoyable for us if they control what we can and can not control. That's just a design decision and nothing wrong with that. It's just not what I'm looking for. But that's just my personal opinion and I'm not stating this as fact.
                          If that is the case, though, we'll most definitely see no change from them this year via patch or next year via M14, and it will certainly take folks not buying the game and further outcry to get it through their heads. I'm sure enough of us will be able to oblige if that's the case. :wink:
                          I'm still playing NCAA 14 and Madden 25...and you know, it's alright.

                          Comment

                          • slick589
                            Banned
                            • Nov 2009
                            • 1285

                            #163
                            Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

                            Originally posted by cuttingteeth
                            If that is the case, though, we'll most definitely see no change from them this year via patch or next year via M14, and it will certainly take folks not buying the game and further outcry to get it through their heads. I'm sure enough of us will be able to oblige if that's the case. :wink:
                            But the thing is they already knew we wanted player editing, thats why thry made is such a big deal LAST YEAR. They then comr out and say its a little thing this year and take a jab at people who use the editing feature. This is what i cant understand last year it was a big deal getting it in and this year it doesnt matter.

                            Also how hard would it be to let us use custom rosters for ccm? Is ccm predetermined before the mode even starts? It should be able to take what ever roster we want to start with and produce storylines. There is no way i can see where using a custom roster in ccm should mess up their xp system.

                            Comment

                            • Dfost35
                              Rookie
                              • Nov 2010
                              • 40

                              #164
                              Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

                              Quick question, say you're playing as a player in CC, say Miles Austin. Can you demand a trade to another team like you could in my player mode?
                              NFL: Dallas Cowboys
                              NBA: Memphis Grizzlies
                              MLB: St.Louis Cardinals

                              Comment

                              • balcobomber25
                                Banned
                                • Aug 2011
                                • 259

                                #165
                                Originally posted by cuttingteeth
                                If that is the case, though, we'll most definitely see no change from them this year via patch or next year via M14, and it will certainly take folks not buying the game and further outcry to get it through their heads. I'm sure enough of us will be able to oblige if that's the case. :wink:
                                They will include it in M14 so they can market it as a brand new game changing feature. By leaving out things like custom draft classes, roster editing, fantasy drafts etc they can offer them up in future games as "new" features. It is the classic EA model of operation. I find it next to impossible to believe that changing the name of a player would effect the game in a major way, especially since it already allows the player to have a custom name.

                                Comment

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