Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

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  • StrawHat Patriot
    Banned
    • Apr 2012
    • 876

    #871
    Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

    Originally posted by Franchise408
    But what did they really add?

    Outside of making online and offline the same features now, there are no major changes to franchise mode other than what was removed.
    Well they added storylines, twitter, draft presentation, player comebacks, real udfa that are not randomly forced on you to cut, and maybe one or two other things. It's the type of thing that when you hear it it sounds cool but when play it might become forgettable later on IMO.

    They are still good additions; don't get me wrong, but they should have really re-worked the off-season IMO.

    Comment

    • bucky60
      Banned
      • Jan 2008
      • 3288

      #872
      Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

      Originally posted by StrawHat Patriot
      Well they added storylines,
      From what I'm hearing, this would be a good addition if it the design were more dynamic.

      Originally posted by StrawHat Patriot
      twitter, draft presentation, player comebacks, real udfa that are not randomly forced on you to cut,
      Nothing against any of these, but I would add a practice squad to go along with the UDFA's.

      Originally posted by StrawHat Patriot
      They are still good additions; don't get me wrong, but they should have really re-worked the off-season IMO.
      Totally agree. I would also like to see a different progression system.

      Comment

      • edjames01
        Rookie
        • Jun 2012
        • 235

        #873
        Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

        Originally posted by StrawHat Patriot
        Preseason Cut Days
        Draft itself wasn't bad at all.

        Yeah that's where the good parts end. But to be honest, I don't see playing against the CPU in CC having all that much replay-ability in my eyes - well, it depends about the CPU A.I in game and in terms of trades, roster, etc. and how many glitches occur later on in future years.
        The draft was a joke. It was IMPOSSIBLE to trade up. You could offer Aaron Rodgers and two #1 picks and the CPU would NEVER accept. And you could continuously trade down and collect eight first round draft picks in the next year.

        Why can't there be playability? If it doesn't suck, there should be plenty.

        In Madden 08, Ive played many THIRTY season franchises and have played TEN season franchises in Head Coach 09. Same thing with NBA2k...

        Comment

        • StrawHat Patriot
          Banned
          • Apr 2012
          • 876

          #874
          Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

          Originally posted by edjames01
          The draft was a joke. It was IMPOSSIBLE to trade up. You could offer Aaron Rodgers and two #1 picks and the CPU would NEVER accept. And you could continuously trade down and collect eight first round draft picks in the next year.

          Why can't there be playability? If it doesn't suck, there should be plenty.

          In Madden 08, Ive played many THIRTY season franchises and have played TEN season franchises in Head Coach 09. Same thing with NBA2k...
          Yeah the draft was pretty bad lol.

          Comment

          • moneal2001
            Pro
            • Jul 2003
            • 835

            #875
            Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

            Originally posted by edjames01
            The draft was a joke. It was IMPOSSIBLE to trade up. You could offer Aaron Rodgers and two #1 picks and the CPU would NEVER accept. And you could continuously trade down and collect eight first round draft picks in the next year.

            Why can't there be playability? If it doesn't suck, there should be plenty.

            In Madden 08, Ive played many THIRTY season franchises and have played TEN season franchises in Head Coach 09. Same thing with NBA2k...
            one really good thing about head coach 09, relating to draft picks, was that each GM had their own value for picks and how they wanted to build their team. Some overvalued draft picks and try to trade up often, while others undervalued them and would try to and trade down often.

            Comment

            • edjames01
              Rookie
              • Jun 2012
              • 235

              #876
              Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

              Originally posted by bucky60
              And I hate the XP system. That's not the control that I want. For me it's too gamey, arcadey. With the XP system, you're coach/player is guaranteed to improve in those areas. After reading the CCM manual, I have a strong dislike for Buying Packages for my coach.

              The control I want is to set up practice schedules for my players, both team and individual drills. Give the team and players an area of emphasis and see whether they improve or not.

              Same with the coaching staff. I want to say what areas I want them to concentrate improving in and see if they improve or not. I don't want the improvement to be a sure thing by gaining XP points.

              I want the progression of players and coaches to be more realistic. That's just me. I can see why others like the new XP progression. It's just not for me.
              In order to do that, the game would probably have to advance by the day (like Head Coach). That might be a little too much for the Madden crowd though.

              Basically, what you want (myself included) is a true football simulation. There is no way that we are going to get that!!!!

              Comment

              • bucky60
                Banned
                • Jan 2008
                • 3288

                #877
                Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

                Originally posted by edjames01
                In order to do that, the game would probably have to advance by the day (like Head Coach). That might be a little too much for the Madden crowd though.

                Basically, what you want (myself included) is a true football simulation. There is no way that we are going to get that!!!!

                Why would you have to advance by the day? Even in head coach you could simulate months at a time. Why would setting up practice schedules require being a day to day thing? Sierra Front Page Sports wasn't.

                Comment

                • edjames01
                  Rookie
                  • Jun 2012
                  • 235

                  #878
                  Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

                  Originally posted by bucky60
                  Why would you have to advance by the day? Even in head coach you could simulate months at a time. Why would setting up practice schedules require being a day to day thing? Sierra Front Page Sports wasn't.
                  Of course you could sim thru it as far as you wanted, but to be realistic the player should be able to schedule activities on any day that they are available.

                  Comment

                  • KingV2k3
                    Senior Circuit
                    • May 2003
                    • 5881

                    #879
                    Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

                    Originally posted by bucky60
                    I would also like to see a different progression system.
                    Y'know, after the release of the CC handbook / manual, I'm kind of surprised there hasn't been more skepticism re: the "point system" for progression...

                    The more I think about it, the more I think that it's crazy to have the "coach" decide who progresses and how much...

                    Players progress (or should) based on their production, experience and playing time...

                    If the AI progressed the players "tangibles" and the "coach" had the ability to reward some AWR points to guys who "worked hard / played hard" regardless of stats, that MIGHT make more sense...

                    I see that we have the option to let the AI do all or part of it for the USER, so I guess with some testing a "balance" like the one I alluding to might be possible...

                    Comment

                    • bucky60
                      Banned
                      • Jan 2008
                      • 3288

                      #880
                      Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

                      Originally posted by edjames01
                      Of course you could sim thru it as far as you wanted, but to be realistic the player should be able to schedule activities on any day that they are available.
                      I guess i would create a schedule for drills during the week and just sim that through training camp, give you a chance to change the training schedule for each preseason week. But really, how much would these schedules change? Once you set up a week of drills, that's probably what you want your team and individuals to work on the next week as well.

                      I just don't see this as a difficult or overly intrusive thing to do.

                      I could see daily that doesn't end up reoccurring for OTA's. But training camp and preseason, those schedules could be reoccurring throughout training camp and preseason.

                      I would also have team and individual drills throughout the regular season.

                      And then base progression off of this, players potential in each ability, coaches ability to teach in each ability, and so on.

                      I would also like to see minor injuries effect performance where a player can still play.

                      So I agree with your statement about scheduling daily, but this weeks schedule should carry over to next week unless you do change it.

                      To make it even simpler, I would have a button that has the CPU create a practice schedule for you if you don't want to do it yourself.

                      Comment

                      • Big FN Deal
                        Banned
                        • Aug 2011
                        • 5993

                        #881
                        Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

                        Even though I agree with Bucky60 and would prefer a progression system based on coach/coordinator training players, I think I have a solid compromise, using the current XP format.

                        If player goals and XP could at least be hidden for Users/Leagues that decide to use auto progression/XP allocation, that would be better, imo. I was just sitting here thinking that knowing each players goals and XP is cool if you want to manually handle their progression or if you are only playing as that ONE player/Superstar Mode but if I am the Coach, I should have the option to only see those things for that Coach.

                        I most likely will not be looking at any of that stuff for players because I don't want to know or get caught up in trying to get a certain player or players their quota but knowing that those things effect progression will realistically motivate me to get project players playing time, when able, even if hidden. I just wish I had an option to completely hide those things from everyone in my league because that would result in a more realistic experience, in the sense that no User would know the exact programmed requirements for maxing out each players XP potential. What they have essentially done is replaced Potential with a XP system but still have neglected to offer a "hide" option fo those that don't want to know, lol.

                        Comment

                        • StrawHat Patriot
                          Banned
                          • Apr 2012
                          • 876

                          #882
                          Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

                          Originally posted by Big FN Deal
                          Even though I agree with Bucky60 and would prefer a progression system based on coach/coordinator training players, I think I have a solid compromise, using the current XP format.

                          If player goals and XP could at least be hidden for Users/Leagues that decide to use auto progression/XP allocation, that would be better, imo. I was just sitting here thinking that knowing each players goals and XP is cool if you want to manually handle their progression or if you are only playing as that ONE player/Superstar Mode but if I am the Coach, I should have the option to only see those things for that Coach.

                          I most likely will not be looking at any of that stuff for players because I don't want to know or get caught up in trying to get a certain player or players their quota but knowing that those things effect progression will realistically motivate me to get project players playing time, when able, even if hidden. I just wish I had an option to completely hide those things from everyone in my league because that would result in a more realistic experience, in the sense that no User would know the exact programmed requirements for maxing out each players XP potential. What they have essentially done is replaced Potential with a XP system but still have neglected to offer a "hide" option fo those that don't want to know, lol.
                          For me my problem is the goals. They can lead to some unrealistic results (for example, joe flacco doesn't meet a first round goal of throwing 4000 passing yards, CPU releases him WTF?)IMO if I'm correct about how it works.

                          ALSO it's seems hard to draft a bust since you or the CPU determines who gets progression.

                          For progression, and overall more immersion, like I said along time ago, I wish they incorporated special traits/player personality/emotions/feelings, etc. For example, this player has a lot of talent but VERY LOW worth ethic, very high confidence, and overall low determination, etc which will result in him being a bust.

                          Comment

                          • mestevo
                            Gooney Goo Goo
                            • Apr 2010
                            • 19556

                            #883
                            Originally posted by StrawHat Patriot
                            For me my problem is the goals. They can lead to some unrealistic results (for example, joe flacco doesn't meet a first round goal of throwing 4000 passing yards, CPU releases him WTF?)IMO if I'm correct about how it works.

                            ALSO it's seems hard to draft a bust since you or the CPU determines who gets progression.

                            For progression, and overall more immersion, like I said along time ago, I wish they incorporated special traits/player personality/emotions/feelings, etc. For example, this player has a lot of talent but VERY LOW worth ethic, very high confidence, and overall low determination, etc which will result in him being a bust.
                            Doubt the goals will be as bad as the hypotheticals you insist on bringing up in every thread.


                            Sent from my iPad using Tapatalk HD

                            Comment

                            • TeamBuilder
                              MVP
                              • Jun 2009
                              • 2214

                              #884
                              Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

                              Originally posted by StrawHat Patriot
                              ALSO it's seems hard to draft a bust since you or the CPU determines who gets progression.

                              Good point. I've been wondering about this. To me it seems the only way to draft a bust would be for him to have absolutely terrible ratings that would take forever to progress. Like a QB with a 42 deep ball accuracy.

                              Comment

                              • moneal2001
                                Pro
                                • Jul 2003
                                • 835

                                #885
                                Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?

                                Originally posted by TeamBuilder
                                Good point. I've been wondering about this. To me it seems the only way to draft a bust would be for him to have absolutely terrible ratings that would take forever to progress. Like a QB with a 42 deep ball accuracy.
                                a bust would be a guy that didn't fit you system at all, strong arm qb where you run a west coast offense. players gain more xp the better they fit your system allowing them to progress faster than those that dont fit. also some players have a higher developmental trait(gaining more xp from goals). has anyone posted a scouting video yet? how hard or easy it is could be a huge factor in busts and gems.

                                Comment

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