NBA 2K13's Keys to Victory - Operation Sports Forums

NBA 2K13's Keys to Victory

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  • Slava Medvadenko
    Rookie
    • Dec 2010
    • 409

    #16
    Great article. I agree with pretty much everything, especially bringing back combines and training camp in MP and your points about player movement.

    Comment

    • mylifeishid
      Rookie
      • Sep 2011
      • 160

      #17
      So true about offensive rebounding. Just for fun, I put in a lineup of two Centers, and a PF and the computer still got 13 off. rebounds to my 1. Now that's crazy.

      Comment

      • Vni
        Hall Of Fame
        • Sep 2011
        • 14869

        #18
        Re: NBA 2K13's Keys to Victory

        Originally posted by mylifeishid
        So true about offensive rebounding. Just for fun, I put in a lineup of two Centers, and a PF and the computer still got 13 off. rebounds to my 1. Now that's crazy.
        There are rosters/sliders that really help on that department. Try Tomba roster/sliders set and the Sim World's project's ones.

        Comment

        • mylifeishid
          Rookie
          • Sep 2011
          • 160

          #19
          Re: NBA 2K13's Keys to Victory

          Originally posted by Vni
          There are rosters/sliders that really help on that department. Try Tomba roster/sliders set and the Sim World's project's ones.
          I would but I'm in too deep with my association, going into year 6. But, I'll be downloading rosters in 2k13.

          Comment

          • TeamBuilder
            MVP
            • Jun 2009
            • 2219

            #20
            Re: NBA 2K13's Keys to Victory

            Originally posted by MMChrisS

            So what am I looking for exactly? Here's my list of things that NBA 2K13 will have to do in order to 'win' this season for me...

            Read More - NBA 2K13's Keys to Victory
            "Win" what? In the competition vs. an EA Sports NBA release? If so, it won't even be close.

            Comment

            • nova91
              MVP
              • Oct 2009
              • 2079

              #21
              I agree with almost everything except, I hated the "live ball" concept at times the ball was knocked loose too easily and you still had to screw around with the settings and things too much.
              Say "No" to railroaded MC modes.

              Comment

              • Joobieo
                Madden & NBA 2K fanatic
                • Jul 2012
                • 796

                #22
                All very good ideas, I hope they actually follow through in the game with these changes.
                Currently playing FIFA 2013 & DOTA 2 ( PC )
                Marine by day, gamer by night.

                Comment

                • thevaliantx
                  Banned
                  • Jul 2011
                  • 369

                  #23
                  Originally posted by Vni
                  There are rosters/sliders that really help on that department. Try Tomba roster/sliders set and the Sim World's project's ones.
                  Again, sliders has nothing to do with the AI's ability to rebound. It's an AI issue. If the AI is programmed to go after the boards, it will.

                  Comment

                  • THE YAMA
                    Rookie
                    • Jul 2012
                    • 274

                    #24
                    Nice write up here.
                    NBA: Orlando Magic
                    MLB: Tampa Bay Rays
                    NFL: Jacksonville Jaguars
                    NHL: Tampa Bay Lightning
                    NCAA: UCF Knights
                    FIFA: Real Madrid CF

                    XBL Gamertag: THE YAMA

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                    • Vni
                      Hall Of Fame
                      • Sep 2011
                      • 14869

                      #25
                      Re: NBA 2K13's Keys to Victory

                      Originally posted by thevaliantx
                      Again, sliders has nothing to do with the AI's ability to rebound. It's an AI issue. If the AI is programmed to go after the boards, it will.
                      Rosters & sliders combo do help a lot in the rebound department. I'am not making stuff up, I just talk by experience.

                      Comment

                      • TheLetterZ
                        All Star
                        • Jul 2002
                        • 6753

                        #26
                        It's a good list of suggestions, but does NBA 2K13 REALLY have to do those things to "win?"

                        Come on. They'd win without doing any of those things.

                        Comment

                        • thetalkofanation
                          Banned
                          • Oct 2004
                          • 80

                          #27
                          Can not wait to get this game and straight own people. Be on virgingaming gettin that money baby.

                          Comment

                          • raiderphantom
                            MVP
                            • Jul 2012
                            • 1550

                            #28
                            Re: NBA 2K13's Keys to Victory

                            Originally posted by kevmasood
                            VERY GOOD post i must say the gameplay, new controls, online from the gate no lagging glaring issues from online.Online has to be on point. We need the online leagues,tournaments,and i hate to say this but for the ppl who likes crew mode besides me to work properly for online, the CLASSIC MODE most definitely they givin us the USA teams this game will put LIVE 13 or watever EA is duin concerning BASKETBALL in the GRAVE
                            2k12 needs to be put in the grave. I'm thinking 2k13 will bury every other basketball game for good.

                            Originally posted by gabri3l3
                            I can't lie I don't agree with the issues reported in the article:

                            SPACING (The court is too jammed)
                            PASSING (Floaty passes + exagerrated momentum)

                            these are most glaring weaknesses for me
                            Spacing was bad but if you told your team to spread the floor they did a reasonable job. As far as passing goes I don't remember a game in the last 5 years where it was worse so they can only go up from here.
                            Student of the game. #Fundamentals

                            XBLGT: tjor24

                            Comment

                            • jreezy18
                              Rookie
                              • Sep 2011
                              • 340

                              #29
                              Originally posted by Profit89
                              I think EA is going to get slaughtered this year.
                              I'm kind of doubting whether there will even be a "this year" for NBA Live.

                              Comment

                              • JerzeyReign
                                MVP
                                • Jul 2009
                                • 4864

                                #30
                                Re: NBA 2K13's Keys to Victory

                                With 2k, you know we'll get an improvement to gameplay somehow, someway -- they've never let us down there for the most part. But online... not the game... but online.... online needs to be fixed. Strengthen up the servers like every other game out there and give commish controls in OA and they'd be set. Online leagues is the future (which is pretty much NOW) and in order to grasp the large numbers of gamers who love leagues, those two things need to be fixed.

                                Other than that, I agree with everything else. NIce article.
                                #WashedGamer

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