NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

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  • Flyermania
    MVP
    • Jun 2004
    • 2182

    #46
    Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

    Originally posted by RealmK
    Yeah I admit, with a Flyer being the cover guy this year, alot of Philly's cyber faces are just off, I mean the face looks like Hartnell, but the attention to detail with the scraggly gruff look obviously being absent is disappointing. Giroux being the cover player doesn't look all that accurate either at least based on screenshots.

    While I know its near impossible to have accurate looks for the what, 700 players in the NHLPA, I kinda expect a bit better attention to detail when it comes to star players. As a Bruins fan I've been spoiled since they seem to have most of the Bruins pretty spot on with the exception of Marchand and Rask. Heck even Darth Quader looked pretty close in 12.
    I am really surprised they didn't at least go all out and get Giroux perfect...after all, he is the cover athlete.
    "And by the way, you know, when you're telling these little stories? Here's a good idea - have a POINT. It makes it SO much more interesting for the listener!"

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    • Segagendude
      Banned
      • Aug 2008
      • 7940

      #47
      Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

      Originally posted by mkharsh33
      Looks much like NHL 12 with another added patch - not a bad thing, but not the great leap in presentation I was hoping to see... The puck looks even more magnetized in 13 than in previous year's. Again, hopefully this can be address via sliders, but if not it's somewhat of a downer. Game just seems to lack that "sloppiness" that I LOVE about NHL hockey, but I have to caution myself here or I'll get labeled (yet again).
      As was stated earlier though, if it's too sloppy, it'll turn off casual gamers. Also I personally don't want a ton of 1-0, 2-0 scores simply because I can't pass, lol

      Comment

      • RealmK
        Banned
        • Sep 2003
        • 4198

        #48
        Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

        Originally posted by mkharsh33
        Looks much like NHL 12 with another added patch - not a bad thing, but not the great leap in presentation I was hoping to see... The puck looks even more magnetized in 13 than in previous year's. Again, hopefully this can be address via sliders, but if not it's somewhat of a downer. Game just seems to lack that "sloppiness" that I LOVE about NHL hockey, but I have to caution myself here or I'll get labeled (yet again).
        Yep you're totally right, it's just a patch, the skating revamp is just a minor tweak, the ai's terrible! lol you wonder why you get labeled.

        They've shown in video how much easier it is to knock the puck away even on default sliders, if nothing else the poke check being that more effective should make the game sloppier.

        Just because players aren't losing the puck left and right while skating untouched doesn't make the game just a patch. That's a fairly ridiculous thing to say imo.

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        • Vikes1
          Proctor, MN. Go Rails!
          • May 2008
          • 4102

          #49
          Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

          The more I watch the video, the more things I see that I like.

          When Andy mentioned about them turning up the sticks not morphing through things as much as before...wouldn't it be great if that could be controlled by a slider. [wishful thinking]

          I remember someone from EAC not long ago had said that apparently they experimented with cranking this up quite a ways. And they believed that it affected the flow of the game simply too much. Sounds like it would be awesome if the User could control this.
          1969 NFL Champions

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          • RealmK
            Banned
            • Sep 2003
            • 4198

            #50
            Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

            Originally posted by Vikes1
            The more I watch the video, the more things I see that I like.

            When Andy mentioned about them turning up the sticks not morphing through things as much as before...wouldn't it be great if that could be controlled by a slider. [wishful thinking]

            I remember someone from EAC not long ago had said that apparently they experimented with cranking this up quite a ways. And they believed that it affected the flow of the game simply too much. Sounds like it would be awesome if the User could control this.
            That's just the thing, at the end of the day the game still needs to be playable and not turn into some crazy back and forth turnover fest. As much as I want a slopier game over all, I wouldn't want the puck just sliding off untouched players sticks left and right just for the sake of "authenticity". It's a shame some people can't understand they have to strike a middle ground or at least try to between hardcore and casual and instead have to toss out thinly veiled barbs then complain when called on it.

            While I do in a way wish the sliders had a greater range on affecting the game to tailor it to individual wants, they still need to strike a form of balance. 2k's sliders had a huge range and honestly alot of the time it didn't seem to make any difference in that game either just as an example.

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            • Gagnon39
              Windy City Sports Fan
              • Mar 2003
              • 8544

              #51
              Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

              Originally posted by RealmK
              If the pass reception ease slider is indeed fixed, we should be alright there. Here's to hoping it actually is.
              No question. Not to mention the CPU's pass accuracy still needs to be lower.
              All the Way, Again: A Chicago Cubs Franchise

              Streaming on Twitch
              https://www.twitch.tv/gagnon39

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              • RealmK
                Banned
                • Sep 2003
                • 4198

                #52
                Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

                Originally posted by Gagnon39
                No question. Not to mention the CPU's pass accuracy still needs to be lower.
                Yep don't at all disagree there.

                Comment

                • Lightbringer719
                  Rookie
                  • Aug 2009
                  • 218

                  #53
                  Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

                  Originally posted by Rostee F
                  Game looks good, but the presentation still suck! Goalies are almost the same as last year imo. Overall i look forward to play the demo next week but i will skip this again i guess!
                  Really, I think the only think that sucks about presentation is the fact that intermissions appear to be the same thing, yet again. Other than that, I like everything else.
                  Never Give Up: Leafs 11/12

                  Comment

                  • mkharsh33
                    Hall Of Fame
                    • Nov 2006
                    • 12786

                    #54
                    Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

                    Shocking that RealmK would respond to my comments... I'm at a loss for words...

                    Just playing... I knew you'd be "that guy" which is why I know you probably hate me privately.

                    It has the potential to be a decent game, but that magnetized puck and tape-to-tape passing I witnessed looks like more of the same. I might be a troll in your eyes, but I'm no fanboy either...

                    I guess we'll see what comes of this after a month or 10 of slider tweaking. But we're good...all in fun!
                    STEELERS INDIANS CELTICS

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                    • letsgopens66
                      Pro
                      • Aug 2010
                      • 847

                      #55
                      Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

                      Originally posted by mkharsh33
                      Shocking that RealmK would respond to my comments... I'm at a loss for words...

                      Just playing... I knew you'd be "that guy" which is why I know you probably hate me privately.

                      It has the potential to be a decent game, but that magnetized puck and tape-to-tape passing I witnessed looks like more of the same. I might be a troll in your eyes, but I'm no fanboy either...

                      I guess we'll see what comes of this after a month or 10 of slider tweaking. But we're good...all in fun!
                      Still, it's a little harsh to ignore the improvements. A new skating engine and vastly improved AI isn't another "patch." I agree, the magnetized puck kind of sucks but I highly doubt it will be in any shape or form a game killer.
                      Pittsburgh Penguins
                      Penn State Nittany Lions
                      Pittsburgh Pirates
                      Denver Broncos

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                      • RealmK
                        Banned
                        • Sep 2003
                        • 4198

                        #56
                        Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

                        Originally posted by mkharsh33
                        Shocking that RealmK would respond to my comments... I'm at a loss for words...

                        Just playing... I knew you'd be "that guy" which is why I know you probably hate me privately.

                        It has the potential to be a decent game, but that magnetized puck and tape-to-tape passing I witnessed looks like more of the same. I might be a troll in your eyes, but I'm no fanboy either...

                        I guess we'll see what comes of this after a month or 10 of slider tweaking. But we're good...all in fun!
                        I too share in things I'd like to see better, but calling the game a patch just for the sake of trying to generate a response out of it is uncalled for. If the pass reception slider like I mentioned is indeed fixed it'll also help matters. That's the difference though between you and I, I'm willing to play it first and trash it later if it deserves it.

                        Comment

                        • mkharsh33
                          Hall Of Fame
                          • Nov 2006
                          • 12786

                          #57
                          Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

                          "trash it later" - LOL!!!! I've hardly seen a peep out of you regarding a very key element of hockey: loose puck play.

                          Let's pretend for a second that the WR in Madden caught EVERY pass like the ball was stuck to his hands. Or, in NBA 2K the dribbler NEVER lost control of his dribbling. Or in Fifa the ball stuck like a magnet to the foot of the player... What would the response be in those forums?

                          I don't know what slider sets the video is using, but the tape-to-tape passing, along with the VERY magnetized puck was obvious. No doubt there will be some other improvements in the game, but outside of some lighting improvements, even the presentation looks like a patched NHL 12.

                          We'll see what it looks like in hand, but I'm not being overly harsh or cruel when my own eyes tell me that puck is STUCK to the stick, even more so than in NHL 12.

                          But sorry it appears that my comments offend you. It's like our current administration getting upset that one news network doesn't sing their praises, when all the other ones do, and then harping on that single entity for doing so...
                          STEELERS INDIANS CELTICS

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                          • RealmK
                            Banned
                            • Sep 2003
                            • 4198

                            #58
                            Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

                            Originally posted by mkharsh33
                            "trash it later" - LOL!!!! I've hardly seen a peep out of you regarding a very key element of hockey: loose puck play.

                            Let's pretend for a second that the WR in Madden caught EVERY pass like the ball was stuck to his hands. Or, in NBA 2K the dribbler NEVER lost control of his dribbling. Or in Fifa the ball stuck like a magnet to the foot of the player... What would the response be in those forums?

                            I don't know what slider sets the video is using, but the tape-to-tape passing, along with the VERY magnetized puck was obvious. No doubt there will be some other improvements in the game, but outside of some lighting improvements, even the presentation looks like a patched NHL 12.

                            We'll see what it looks like in hand, but I'm not being overly harsh or cruel when my own eyes tell me that puck is STUCK to the stick, even more so than in NHL 12.

                            But sorry it appears that my comments offend you. It's like our current administration getting upset that one news network doesn't sing their praises, when all the other ones do, and then harping on that single entity for doing so...
                            I've mentioned it a few times Harshy. What do you want them to do? Tune it so an untouched forward is turning the puck over every 5 seconds? You have to make compromises and find a middle ground between playability and game flow and authenticity. Are you watching the same footage I am? It's far easier to knock the puck loose on default sliders, that alone is a huge improvement over 12 imo. They mentioned it was on default sliders.

                            If the poke check is more effective, the ease of pass reception slider works, and the AI is intelligent enough to help the player out and cut off passing lanes and play better positionally, it should make for a sloppier game.

                            I'm sorry if I don't have a problem with an NHL caliber player retaining the puck while skating untouched in a video game. It's just not something that I'm going to damn the entire game over. I'm also not going to complain about the passing until we're able to adjust the pass ease slider and turn down passing accuracy. If those tweaks fail to remedy it, sure I'll complain right along with you that it needs to be addressed.

                            As for the politics thing, I'm as far from an Obama fan as you can get, to be honest, I believe he and Jimmy Carter could have a close competition for worst US President in this era.

                            Comment

                            • Gagnon39
                              Windy City Sports Fan
                              • Mar 2003
                              • 8544

                              #59
                              Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

                              Originally posted by mkharsh33
                              Shocking that RealmK would respond to my comments... I'm at a loss for words...

                              Just playing... I knew you'd be "that guy" which is why I know you probably hate me privately.

                              It has the potential to be a decent game, but that magnetized puck and tape-to-tape passing I witnessed looks like more of the same. I might be a troll in your eyes, but I'm no fanboy either...

                              I guess we'll see what comes of this after a month or 10 of slider tweaking. But we're good...all in fun!
                              It definitely bothers me too. But I look at it this way, since NHL 08, I've been hard pressed to find a better sports game than what EA puts out for hockey. This year will be no different. The game, from everything I've seen so far is not going to be worse than previous versions. I know on NHL 12 you could not make tape-to-tape passes every time if you lowered human pass accuracy to 0. In fact, I had to bump it up to 2 if I remember correctly. It was to the point where I could not make a pass from defenseman to defenseman while I was on the power play. I say all of that to simply illustrated that the passing accuracy isn't really a problem for the user-controlled team. I just hope that when we have the CPU's lower, they are in fact less accurate.
                              All the Way, Again: A Chicago Cubs Franchise

                              Streaming on Twitch
                              https://www.twitch.tv/gagnon39

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                              • Vikes1
                                Proctor, MN. Go Rails!
                                • May 2008
                                • 4102

                                #60
                                Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

                                Originally posted by Gagnon39
                                I say all of that to simply illustrated that the passing accuracy isn't really a problem for the user-controlled team. I just hope that when we have the CPU's lower, they are in fact less accurate.
                                I sure hope so too, Gagnon.

                                Like you mentioned, when set to 0 for the User...yep, my pass attempts from one defenseman to another on the PP would end up out of the zone nearly every time. Ie...very effective pass slider for the Human. But ya, no where near as effective for the AI. It'd be great if the pass accuracy sliders are equally effective for Human/cpu with '13'. It'll be disappointing if not.
                                1969 NFL Champions

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