EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

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  • LBzrule
    Hall Of Fame
    • Jul 2002
    • 13085

    #106
    Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

    Originally posted by bxgoods
    The pass rush is fine, how can you say it's lacking. I get like 5 sacks a game, and always get sacked on third and long in the demo.
    You are getting sacked and I bet the rusher that is sacking you is from the right side. The RT does not block the DE on the right side. I've had several games where this BS has happened. Justin Tuck had 5 sacks and I kept saying what's going on. I even would stay in Pro sets and put the FB over there to help block. Tuck just runs around the RT and the FB who sniff his a$$. Just had another game against Seattle where Red Bryant also had 4 sacks due to the same thing. The game isn't doing anything realistic or special with the pass rush. Luckily I have HD PVR so I can see this BS as I watch the game. Without it the game makes you THINK the pass rush is legit because you are getting sacked. But what you can't see due to no replay is the guy is not getting blocked.

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    • LBzrule
      Hall Of Fame
      • Jul 2002
      • 13085

      #107
      Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

      Originally posted by Big FN Deal
      I am bumping this old thread because recently a patch for NCAA 13 was released that had a particular addition that caught my eye.

      First off, some time ago Gotmad posted this in the NCAA forum;

      http://www.operationsports.com/forum...rolled-de.html

      Now the video is no loner available but what he is talking about is the AI having CPU defenders, even the other 10 CPU defenders on a User controlled team, to use pass rush moves. OK, so back to the NCAA 13 tittle update/patch and here is what caught my attention;

      So if these can be done for ball carriers, why can't it be done for DEs, allowing them to use pass rush moves and combinations of those moves to get to the QB, more effectively, according to their ratings?
      I agree with you Big. My assumption though is that patching in moves for DE's who have to engage with OT's are a lot more difficult to do then simply patching in moves for ball carriers. One reason for sure is the OT's have to have counter moves. I'm not sure the complete logistics but it's rather upsetting that the contains and spy's still work at getting pressure with 3 to 4 players rushing and a basic four man rush is pretty much nullified for the most part unless your guy runs free and you can still get the same BS with a DE running free.

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      • KingV2k3
        Senior Circuit
        • May 2003
        • 5881

        #108
        Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

        Part of the reason you always see the LE get the sacks is because of Madden's legendary depth cart issue...

        The CPU's top DE gets the LE spot over the O's second highest rated (Right) tackle...

        In addition to everything else, it's a mismatch...

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        • TeamBuilder
          MVP
          • Jun 2009
          • 2214

          #109
          Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

          Something else I have yet to see someone mention is that in a base 4-3 in Madden, the LT, LG, and the C almost always triple team the RE and RDT.

          Even if the RE does get past the left tackle, he usually gets blocked by the LG while the C takes on the RDT.

          On the left side of the defensive line, the LE and the LDT are almost always matched 1v1 against the RG and RT.
          Last edited by TeamBuilder; 08-18-2012, 09:34 PM.

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          • btemp
            Rookie
            • Mar 2010
            • 160

            #110
            Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

            Just adding my voice to a lot of what's been said here.

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