NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

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  • Gagnon39
    Windy City Sports Fan
    • Mar 2003
    • 8544

    #61
    Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

    On of the things we don't really see is passes that are behind skaters, or at their feet. At least not enough of it.
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    • Reiny09
      Rookie
      • Aug 2012
      • 144

      #62
      Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

      Originally posted by Gagnon39
      On of the things we don't really see is passes that are behind skaters, or at their feet. At least not enough of it.
      It depends on if you're talking about user or AI. The AI always seems to make tape-to-tape passes no matter what the situation is but when I play, it seems every pass is either in the guys skates or nearly out of reach causing him to lunge for it, which in turn causes him to lose all momentum and kill a rush or break out

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      • Vikes1
        Proctor, MN. Go Rails!
        • May 2008
        • 4102

        #63
        Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

        Off topic but...

        I'm hoping that we get more post sale support for '13' than we got for '12'.

        With NHL '11', the latest tuner set was V 1.06. Whereas with '12', it was V 1.02. Clearly a sizable drop off in tuner sets. And '12' imo, could sure have done with a few more. Cpu pass accuracy, reception ease, etc...
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        • RealmK
          Banned
          • Sep 2003
          • 4198

          #64
          Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

          Originally posted by Vikes1
          Off topic but...

          I'm hoping that we get more post sale support for '13' than we got for '12'.

          With NHL '11', the latest tuner set was V 1.06. Whereas with '12', it was V 1.02. Clearly a sizable drop off in tuner sets. And '12' imo, could sure have done with a few more. Cpu pass accuracy, reception ease, etc...
          Agreed, though I think the reason for that is they wanted to get all the announced improvements working for 13, Rather than coast for another year.

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          • ComaFaction
            Rookie
            • Feb 2007
            • 496

            #65
            Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

            It seems likely (to me at least) that at least some of these features were supposed to be in '12, and at the 11th hour were pulled due to being incomplete. Everything about '12 feels slightly incomplete (broken sliders, a less-effective physics engine from '11, etc.) and I feel like the team may have resigned themselves to that fact and moving on to '13 early.

            Pure speculation on my part, of course

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            • Big Jim
              Banned
              • Jan 2012
              • 130

              #66
              Re: NHL 13 Video - 8 Minutes of Gameplay with Associate Producer, Andy Agostini

              Looks like they still have not fixed the home ice advantage that should show the home tam what line the visting team is putting out before the home team has to commit to their line before a face-off.

              The new cutscenes dorked this last year, and it still seems like it is not fixed.

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