Respect My Ratings Sliders (Post-Update)

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  • ceejay314
    Rookie
    • Nov 2009
    • 86

    #1

    Respect My Ratings Sliders (Post-Update)

    ***UPDATED 9/10/12***


    Hey guy's an old slider maker here... thanks to guys like SECElit3 i could afford to take a break for awhile but with NCAA 13 and the troubles i was having with "Realism" i decided to give it another go.

    The concept behind these sliders was to truly reveal the essence of fundamental football and to release the power of the individual player ratings. I wanted a player to play according to his numbers. If his awareness was a 30, he should be very slow to react during a play as well as you should see a noticeable difference between him and a player with say a 75 awareness reacting to the play.

    What this does during dynasties truly makes you have to recruit your players and make you examine who you have on the field. D-Linemen will now have true match ups whereas as if your offensive tackles suck blitzing linebackers will have a field day.

    Also the way the ratings are setup allows for all 3 phases of the game to matter... offense, defense, and SPECIAL TEAMS! You will see blocked punts and FGs as well as returns if you are not careful. The computer wont play dumb so if you are not careful you will get juked by that IMPACT running back. Kickers... kickers, if you dont have a good one he will miss kicks... PERIOD!!! Want to make kicks, get a better kicker.

    So with no further ado here is the break down, PLEASE POST STATS AND OPINIONS!!!

    ***THESE SLIDERS WORK FOR USER VS. USER / CPU VS. CPU / & USER VS. CPU... USER AND CPU ARE THE SAME***

    Rules: Don't use cheeser plays ie: 4 Verts, extensive draw plays, ect.

    SKILL LEVEL: Freshman(But use the difficulty you would normally use if you feel you need a better challenge)
    RECRUITING LEVEL: All-American
    GAME TIME: 8 Mins (Allows for the correct number of offensive plays, a balanced offense will have 25 carries and around 35 passes, so roughly 60 plays per team)
    THRESHOLD: 0 (I know people have their own theories as to what this does and where it should be... buuuuuuut with THESE sliders it helps authenticate the realism and differentiate the individual numbers.)
    GAME SPEED: Very Slow (This is solely for the animations, people like juice so they tend to play on faster modes but they miss out on animations they would occur on VERY SLOW, which in turn adds to the realism-you will see linebackers take read steps!!!)
    HOME FIELD ADVANTAGE: On (It happens in real life so it should happen in the game)

    Penalties: (Simple, the more underclassmen the more penalties)

    Offsides: 56
    False Start: 56
    Holding: 52
    Facemask: 54
    OPI: 100
    DPI: 100
    KR/PRI: 100
    Clipping: 56
    IG: 100
    Roughing Pass: 50
    Roughing Kick: 56

    SLIDERS:

    QB ACC:100 - (Allows QB to make the throws he a can make as well as he will go through his progressions based off of HIS ratings... you can now tell the difference between and all-american and a walk on)
    PASS BLK:50 - (Allows linemen to get to their spots PERIOD... this slider does nothing more but help with positioning, leave as is)
    WR CTH:50 - (Allows receiver to be him, going up or down will start to make CPU decide what should happen vs. whats capable of happening. You still will see drops and great catches)
    RB ABILITY:50 - (Allows game to play correctly this slider effects a lot so changing it changes the game it self, running backs will do what their best at... watch BCV & AWR)
    RUN BLK:50 - (Allows linemen to play to their abilities passing and running, you will see great impact blocks and pancakes)

    PASS COV:100 - (Allows secondary to play CORRECTLY, you have all seen this at 100 before and it works the same no jumped routes, no mirroring, you will now see shuffling and foot planting in order to make up ground)
    PASS RUSH:100 - (Allows defense to have acceleration... it help pass rush but ultimately gives that player HIS very own acceleration... you will now see blocked kicks and true speed rushers)
    INTS:25 - (Allows picks to come based off of the player not the situation... YES the ball can be in his hands BUT if HE cant CATCH he WONT catch it)
    RUN DEFENSE:100 - (Allows d-linemen to disengage blocks and linebackers will be true to themselves, safeties wont know the play before it happens but react accordingly)
    TACKLE:25- (Allows for proper pursuit angles and makes hit power relevant... players with 95 TAK will make the tackle 95% of the time a player with a 60 TAK will probably miss the tackle)

    FG POWER: 45 - (Allows kicker to kick to his power rating)
    FG ACC: 35 - (Allows accuracy to mean something, if he sucks it wont be a sure thing anymore)
    PUNT POWER: 45 - (Good distance based off of stats)
    PUNT ACC: 35 - (Allows for shanks and harder coffin corners and effects some distance)
    KICKOFF: 45 - (Allows for blocker to set up for return as well as correct distance per ratings)

    Auto Subs - (Players will sub and get fatigued which makes the 4th qtr that more interesting, you can now WEAR down a defense)

    Offense

    QB Sub Out/In:60/65
    RB Sub Out/In: 80/85
    WR Sub Out/In: 80/85
    FB/TE Sub Out/In: 80/85
    OL Sub Out/In: 65/70

    Defense

    DT Sub Out/In: 80/85
    DE Sub Out/In: 80/85
    LB Sub Out/In: 80/85
    CB Sub Out/In: 80/85
    S Sub Out/In: 80/85

    Volume Control- (I took this idea from another slider maker, he wanted full immersion into the game to give a true stadium feel... will give credit later)

    Master: 100
    Commentators: 75
    Stadium PA: 95
    Crowd: 100
    On the Field: 75
    Menu Music: 25
    Menu Sound FX: 0

    Custom Stadium Sounds: 25
    Play 3 games and let me know your results again post stats so people can see your findings. With these sliders you should be able to know who the good players are and who you need to replace. Stats will be true to life as well, QB pct, RB avr, WR catches, tackles, picks, and sacks.

    P.S. Dont rely on OVERALL rating... there WILL be times where the lower guy out performs the higher one... these sliders will leave you with decisions to make on a promising freshman or very battle tested senior.

    Good LUCK!!!

    Game Play Footage --- Click Below


    <iframe height="360" src="http://www.youtube.com/embed/f63nu82XPI4?feature=player_detailpage" width="640" p="" <=""><p>frameborder="0" allowfullscreen></iframe>
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    9
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    The poll is expired.

    Always comes down to 2 choices
  • burritos13
    Rookie
    • Jul 2010
    • 68

    #2
    Re: Respect My Ratings Sliders (Post-Update)

    hey i wanna try these but what special teams do u use? should i just leave em at default?

    Comment

    • ceejay314
      Rookie
      • Nov 2009
      • 86

      #3
      Re: Respect My Ratings Sliders (Post-Update)

      Originally posted by burritos13
      hey i wanna try these but what special teams do u use? should i just leave em at default?
      Yeah your right im sorry... they have been updated now... i thought i was missing something lol... please give a fair assessment and let me know what you think.
      Always comes down to 2 choices

      Comment

      • Chedapalooza
        MVP
        • Jul 2011
        • 2467

        #4
        Re: Respect My Ratings Sliders (Post-Update)

        Your ideas and reasoning is IDENTICAL to mine! So happy to have someone feel the way I do.. Will plug these in a little later after MNF! I have Necer used very slow but will do so.. Love zero thresh and the specials and well everything about the look of these .. I'm assuming u are using all patchs and and tuners? Any particular roster/coach sliders?
        J-E-T-S
        WCSU Football '10-'11 WR#87
        UCONN HUSKIES Football
        D2 Football Coach (receivers) in the PSAC

        Comment

        • ceejay314
          Rookie
          • Nov 2009
          • 86

          #5
          Re: Respect My Ratings Sliders (Post-Update)

          Originally posted by Chedapalooza
          Your ideas and reasoning is IDENTICAL to mine! So happy to have someone feel the way I do.. Will plug these in a little later after MNF! I have Necer used very slow but will do so.. Love zero thresh and the specials and well everything about the look of these .. I'm assuming u are using all patchs and and tuners? Any particular roster/coach sliders?
          Im currently at school will be home around 9:30 cst at which point i will let you know about the rosters (cant remember the download off hand) but any roster SHOULD work as long as ratings have not been manipulated only name adds and uniform corrections. As far as patches & tuners i have the last patch, prior the the patch i deleted the tuner... so i didnt have a tuner at the time of the download. NCAA does not prompt me at the start screen so when i went to check if there was a tuner there is still nothing there. Im assuming the latest patch has an internal tuner for online play. But to answer your question NO tuner but latest PATCH. As far as game speed it will be a major adjustment for you, things will happen slower for you a lot slower but it will also add to the immersion. You will have to read and see holes while running and go through your progressions as the QB. Also you will be able to tell the difference in speed with certain players. I have yet to take the time to adjust the coaches just yet but from what i have seen it would be a step in the right direction if you can take the time to do so. I appreciate your kind words and hope you find these sliders enjoyable and simulation like!!!
          Always comes down to 2 choices

          Comment

          • Chedapalooza
            MVP
            • Jul 2011
            • 2467

            #6
            Re: Respect My Ratings Sliders (Post-Update)

            Originally posted by ceejay314
            Im currently at school will be home around 9:30 cst at which point i will let you know about the rosters (cant remember the download off hand) but any roster SHOULD work as long as ratings have not been manipulated only name adds and uniform corrections. As far as patches & tuners i have the last patch, prior the the patch i deleted the tuner... so i didnt have a tuner at the time of the download. NCAA does not prompt me at the start screen so when i went to check if there was a tuner there is still nothing there. Im assuming the latest patch has an internal tuner for online play. But to answer your question NO tuner but latest PATCH. As far as game speed it will be a major adjustment for you, things will happen slower for you a lot slower but it will also add to the immersion. You will have to read and see holes while running and go through your progressions as the QB. Also you will be able to tell the difference in speed with certain players. I have yet to take the time to adjust the coaches just yet but from what i have seen it would be a step in the right direction if you can take the time to do so. I appreciate your kind words and hope you find these sliders enjoyable and simulation like!!!
            Gotcha. Well I use on the field coach mode with auto pass.. I don't control any players at all.. Just call plays and do pre snap adjustments.. I sim watch all specials

            Do u know if these will work with a different game speed? I will still try them As listed
            J-E-T-S
            WCSU Football '10-'11 WR#87
            UCONN HUSKIES Football
            D2 Football Coach (receivers) in the PSAC

            Comment

            • ceejay314
              Rookie
              • Nov 2009
              • 86

              #7
              Re: Respect My Ratings Sliders (Post-Update)

              Originally posted by Chedapalooza
              Gotcha. Well I use on the field coach mode with auto pass.. I don't control any players at all.. Just call plays and do pre snap adjustments.. I sim watch all specials

              Do u know if these will work with a different game speed? I will still try them As listed
              Oh ok yes you will love these... i mostly do CPU vs. CPU and there great in my opinion so coaching will be the same... i challenge you to try varsity and any other level to see what suits your liking but i warn you WILL lose a degree of said REALISM if you change that setting. But by all means try it and tell us all your findings if you see any.
              Always comes down to 2 choices

              Comment

              • Chedapalooza
                MVP
                • Jul 2011
                • 2467

                #8
                Re: Respect My Ratings Sliders (Post-Update)

                Just finished one game in my Minnesota dynasty.. Beat army 20 to nothing. They only earned 99 yards on 37 carries..

                I had 167 yards on 39 carries and passed for 83% for 202 yards and a TD

                Sack numbers were fine 4 for me and 1 for army (they would hVe had more but my qb is a solid guy and shook off 2 sacks.

                My starting rb at 77 ovr had NINE brokern tackles which worries me, will play more games and hopefully it was just bc I played against army...

                Their panckae numbers were good but mine were very low (two total for the team) .. Passing % was high As mentioned..

                I know army isn't the best barometer but I wanted to see what they could do on the ground.. Not sure it was realistic enough IMO..

                Edit: penalties too low.. 3 total.. I have a set thatproduces 5-11 per team per game which translates into accurate season numbers at the end of a season for user teams.. U won't have 30 penalties all year while the rest of the NCAA has over 100..
                Last edited by Chedapalooza; 08-20-2012, 10:10 PM.
                J-E-T-S
                WCSU Football '10-'11 WR#87
                UCONN HUSKIES Football
                D2 Football Coach (receivers) in the PSAC

                Comment

                • burritos13
                  Rookie
                  • Jul 2010
                  • 68

                  #9
                  Re: Respect My Ratings Sliders (Post-Update)

                  just finished playing my first game with these sliders and it felt good. i was skeptical at first when i saw it was varsity but it wasnt as easy as it thought it would be. i was unlv going up against utah state. i won 20-3. i had to work hard for those 20 points tho! unlv's defense is horrible so i figured id run out the clock on em.

                  as far as gameplay goes, i had fun. one of the better games ive played on ncaa 13. running game could be a bit harder but at the same time i dont thing utah states defense is that good.
                  passing felt right on both sides.

                  bout to start game 2 against a better louisiana tech.

                  Comment

                  • Burke
                    Rookie
                    • Jul 2012
                    • 79

                    #10
                    Re: Respect My Ratings Sliders (Post-Update)

                    Playing my first game now, also skeptical about Varisty, but will give it a go and give honest feedback! here we go!
                    War Eagle!

                    Fifa 15

                    Comment

                    • ceejay314
                      Rookie
                      • Nov 2009
                      • 86

                      #11
                      Re: Respect My Ratings Sliders (Post-Update)

                      Originally posted by Chedapalooza
                      Just finished one game in my Minnesota dynasty.. Beat army 20 to nothing. They only earned 99 yards on 37 carries..

                      I had 167 yards on 39 carries and passed for 83% for 202 yards and a TD

                      Sack numbers were fine 4 for me and 1 for army (they would hVe had more but my qb is a solid guy and shook off 2 sacks.

                      My starting rb at 77 ovr had NINE brokern tackles which worries me, will play more games and hopefully it was just bc I played against army...

                      Their panckae numbers were good but mine were very low (two total for the team) .. Passing % was high As mentioned..

                      I know army isn't the best barometer but I wanted to see what they could do on the ground.. Not sure it was realistic enough IMO..

                      Edit: penalties too low.. 3 total.. I have a set thatproduces 5-11 per team per game which translates into accurate season numbers at the end of a season for user teams.. U won't have 30 penalties all year while the rest of the NCAA has over 100..
                      Yes I would challenge to say that the army game was a start... but a team you should have thoroughly beaten. Also take into consideration MOMENTUM when your doing really good they will be doing really badly, if they never swing momentum it will be like that. Think of NFL games you may have watched where the score didn't reflect the actual game. I'm a Rams fan and there were plenty of lop sided statistical games in the 4th qtr alone... but well noted. Do you have those penalties for us to try out? But give it a few more games with feedback and as always thanks for trying.
                      Always comes down to 2 choices

                      Comment

                      • ceejay314
                        Rookie
                        • Nov 2009
                        • 86

                        #12
                        Re: Respect My Ratings Sliders (Post-Update)

                        Originally posted by burritos13
                        just finished playing my first game with these sliders and it felt good. i was skeptical at first when i saw it was varsity but it wasnt as easy as it thought it would be. i was unlv going up against utah state. i won 20-3. i had to work hard for those 20 points tho! unlv's defense is horrible so i figured id run out the clock on em.

                        as far as gameplay goes, i had fun. one of the better games ive played on ncaa 13. running game could be a bit harder but at the same time i dont thing utah states defense is that good.
                        passing felt right on both sides.

                        bout to start game 2 against a better louisiana tech.
                        OK great... the game is more based off the players now. Being on varsity eliminates the CPU from cheating. The harder the competition the harder the challenge as it should be. I'm glad you had an enjoyable game and can't wait to see the results of your next game.
                        Always comes down to 2 choices

                        Comment

                        • ceejay314
                          Rookie
                          • Nov 2009
                          • 86

                          #13
                          Re: Respect My Ratings Sliders (Post-Update)

                          Originally posted by Burke
                          Playing my first game now, also skeptical about Varisty, but will give it a go and give honest feedback! here we go!
                          You will love these if you looking for realism!!! Can't wait to hear you results.
                          Always comes down to 2 choices

                          Comment

                          • Burke
                            Rookie
                            • Jul 2012
                            • 79

                            #14
                            Re: Respect My Ratings Sliders (Post-Update)

                            Game speed was way to slow for me, I cant take it man. I`m sorry couldn't finish. No rates.
                            War Eagle!

                            Fifa 15

                            Comment

                            • pdiehm
                              MVP
                              • Aug 2008
                              • 1402

                              #15
                              Re: Respect My Ratings Sliders (Post-Update)

                              Hawai'i (CPU) at USC (HUM)

                              Score: 7 - 63
                              1st Downs: 7 - 28
                              Offense: 223 - 614
                              Rushing: 9/84/1 - 42/315/7
                              Passing: 12/26 139 0-0 ; 19/21 299 2-0
                              3rd Down: 3/10 ; 5/6
                              4th Down: 0/0 ; 1/1
                              RZ/TD/FG: 2/0/0 ; 7/7/0
                              Turnovers: 0 ; 0
                              PR: 0 - 43
                              KR: 57 - 25
                              Total: 280 ; 682
                              Punts: 7/42.4 ; 0/0.0
                              Penalties: 2/20 ; 6/48
                              TOP: 8:06 ; 23:54

                              Thoughts: Overall, felt easy, but USC has an advantage at almost every position on the field, both in size and speed. I did see a noticeable difference between the starters and backups when they were in the game. The backups made some horrible plays, missed assignments, penalties, etc.

                              Will play 2 more games tomorrow at some point, an underdog vs a favorite, and an even-steven game.

                              It should be noted that I was up 42-0 at halftime, and whenever I was on defense, I supersimmed, which is how hawai'i got their points. a 2 play 97 yard drive, capped off by 76 yard td run...not realistic, but hey it's supersim.

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