After some tinkering within the demo sliders I've come to believe that we can control the Infinity Physic engine. The physics engine is VERY similar to how the collision system worked in Fifa 11. Wonky at first....
Fifa 12 did an awesome job correcting the mistakes that happened in Fifa 11 into Fifa 12 making it look much more realistic and partly the problem with Madden 13's real time physics engine is just that...collision OR the detection of it correctly...
Coming to the conclusion here that madden 14 will be VERY well defined while Madden 13 WILL see errors within the current engine UNLESS a patch is released where they fix the issue(here's hoping). Either way i feel Ive been able to get marginal collision detection errors within a certain set of slider settings. that said here's the set.
Although I urge every one to remind themselves this is to promote better animations as always NOT accurate quarterly stats etc that why with my sliders I usually encourage every one playing a non competition style of play and play for a fun authentic realistic experience through their use...
Player Min Speed Threshold: 15
Difficulty: All-Pro
Player Skill
Passing:
QB Accuracy: 100
Pass blocking: 100
WR Catching: 70
Rushing:
Broken Tackles: 70
Run Blocking: 100
Fumbles: 15
Pass Defense:
Reaction Time: 0
Interceptions: 50
Pass Rushing: 0
Rush Defense:
Reaction Time: 0
Block Shedding: 0
Tackling: 15
CPU SKILL
Passing:
QB Accuracy: 100
Pass blocking: 100
WR Catching: 75
Rushing:
Broken Tackles: 0
Run Blocking: 50
Fumbles: 50
Pass Defense:
Reaction Time: 0
Interceptions: 0
Pass Rushing: 0
Rush Defense:
Reaction Time: 0
Block Shedding: 0
Tackling: 15
...as always we REAL -LIFE it
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