08-23-2012, 01:06 AM
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#36
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MVP
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Re: Breaking Down Madden: The Run Game
The run game and the return game are now the only two areas that do not play to a level I expect them to play at at this stage of the console cycle. Passing game this year is pretty solid, but the running game is very vanilla. I agree with the OP that lateral blocks need to be implimented in the game as I stated in another thread. It is the reason that there are so many runs that can be easily broken to the outside, because the line blocks straight forward and coupled with the EXTREMELY unrealistic player movement you can just take 2 steps to the outside and be running full speed down the sideline.
SPEAKING OF player movement whos bright idea was it to have the ball carrier keep their "shoulders square to the line of scrimmage" in the first place? I could forgive some of the player movements but this part of it is just laughable. I kno everyone knows what I am talking about when you are running with the stick up and to the right and then you move it up and to the left and your player literally takes 0-1.5 steps with their off arm in the air like they are gonna shed an incoming tackler. I swear to god I could live with some ice skating if only the movement LOOKED like I was actually running, like say instead of the terrible square your body to the line of scrimmage all the time b.s we have they would just have it so if we moved the stick too far away from where we were holding it the runner would just make a cut animation...Swing and a miss on that one EA.
It is just frustrating because the tools are definitely there to make a great running game but it is neglected.
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