I think the A.I is a product of the mode it self. After the combine of 2k10, there was a noticeable drop off in the a.i in my opinion because in all honesty most people care. The average gamer only cares that the a.i is able to pass them the ball, play defense and score when the opportunity for an assist presents it self. That said, there are a vast number of us who actually want the a.i to be competent and want a full experience; I think there is room for the both of us. I have a few suggestions that i think would resolve this issue, and the aforementioned as well. For all i know the great developers at 2k have implemented these or something better into 2k13, but hey, I'll bounce the ideas around any way.
What I would suggest is that upon entering the mode there is an option to choose whether the mode is online (Crew or any similar extension) or offline. If the mode is online, then the files are saved on the server to prevent tampering and exploits. If offline the user is free to customize everything from sliders and tendencies to the inclusion of the Draft Combine and/or Summer League and the length of each.
When a player chooses online he can still customize his experience by choosing the difficulty. If he chooses Pro for example, then he skips past the draft combine and the such and gets to the NBA with minimal delay. He also has CPU teammates that are focused on giving him the ball, a team that quickly makes him the priority, and is free to stat-pad to his hearts content. The trade off however is because of this fast track, he will receive less skill points for his actions.
Hall of Fame however would include a completely realistic experience that would emulate the grind and steps of making it to the NBA and the work required. The pay off would be bigger skill point bonuses for smaller feats since they would be much harder to accomplish compared to lower difficulties.
The levels between would obviously have an climbing number of pre-NBA games to keep the mode flexible.
This differentiation allows the developers to maximize A.I and keep from alienating the crowd who could care less about running plays or working their way to the top.
The escalating scale of points keeps thing balanced so no matter what path you choose you are afforded a level playing field.
Your thoughts?

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