Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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  • The 24th Letter
    ERA
    • Oct 2007
    • 39373

    #1996
    Wow manual coverage is BACK! I'm going to have a ball this year

    Comment

    • goh
      Banned
      • Aug 2003
      • 20755

      #1997
      Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

      I thought the returns only improved a bit but after further play it seems they're actually a substantial improvement. I got 2 punt return TDs in the same quater with LaMichael James. For some reason they kept kicking to him. It's also quite easy to insert personel from the classic playbook. It's just gameplan that doesn't do it.

      Comment

      • payton425
        Banned
        • May 2012
        • 198

        #1998
        Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

        279 yards rushing...all madden...no slider adjustments...90% off tackle plays...gameflow...disappointed! Pro..coach pick...no audibles, hot routes, line adjustments plays a tougher game.

        Comment

        • SECElit3
          Banned
          • Jul 2009
          • 5553

          #1999
          Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

          I really would like some honest opinions on the IE. I've watched many of the retail version videos and to be honest, it does look pretty toned down from the demo. In some cases, I don't even see it.

          Are you seeing those same physics in the retail versus the demo?

          Honest opinion please.

          I hate to side with the nay sayers, but the IE may be overtuned a bit from my observation.
          Last edited by SECElit3; 08-22-2012, 10:59 PM.

          Comment

          • MissionMaximus
            Banned
            • Oct 2007
            • 551

            #2000
            Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

            Originally posted by SECElit3
            I really would like some honest opinions on the IE. I've watched many of the retail version videos and to be honest, it does look pretty toned down from the demo. In some cases, I don't even see it.

            Are you seeing those same physics in the retail versus the demo. Honest opinion please.

            I hate to side with the nay sayers, but the IE may be overtuned a bit from my observation.
            I plan on checking this out this weekend with the SeasonPass. The Physics & Passing got me excited. It will make or break the game for me.

            Comment

            • Vic1
              Rookie
              • Apr 2004
              • 156

              #2001
              Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

              Just downloaded this and the NHL demo. I'll save my NHL comments for the other board obviously, so here we go with random thoughts after one game of Niners-Giants:

              -Tackling seems weird. It's just not... right. The engine seems like a great idea and a step forward, but it's not perfected, and really doesn't seem close to being perfected for at least two more years.
              -David Akers warming up right-footed... uh... okay.
              -Dropped balls a tad of an issue, but didn't see a ton of problems.
              -Passing is a little more fluid, after all, this is a passing league now, so glad to see that.
              -HATED some of the logic I saw. Flat out hated. Under two minutes left, I think about 1:50 actually, I'm up 7-6 on the Giants, we have all our timeouts I believe, and the Giants are rushing to the line to try and score with the ball on the SF 8 yard line. IDK, just seemed like something where a team with the ball in that situation is holding and holding it. Saw it again later with 38 seconds left in the game (obviously play clock turned off) and I have no timeouts, and they RAN THE BALL. Come on. Seriously. This is Madden 13, how does this continue to be a problem? Pitch out left actually, with a spin move included by Bradshaw. Why on god's green earth would they even CONSIDER running?
              -Seems to be a bit more emotion in the game, which I liked.
              -Nantz and Simms are a step forward, but man, Simms said some stupid stuff (yes, I know this happens in real life too haha) but some stuff was just out there. I think I would fully hate the commentary after about 10-15 games of Madden. Some of the lines made no sense in the context of the game. To be expected, I suppose.

              Anyway, game seems to be taking a step forward, but I'm definitely skipping Madden this year. I'd give the demo about a 7.2/10. Decent gameplay, would like to see some of the GM stuff, but I haven't paid much attention and the things I've heard don't excite me. I'll have fun with 2K12 and NHL though.

              Comment

              • daniel77733
                Banned
                • Nov 2011
                • 3544

                #2002
                Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                Are player position requirements still in the game? Without any editing of positions, you would think that unrealistic crap would be gone. And I really wish EA would eliminate the way the depth chart is setup. First, they need to add LWR/RWR, LDT/RDT, LILB/RILB and LCB/RCB. Its weird that they have that for OG, OT, DE and OLB but yet, are missing it for those four positions. Second, they need to eliminate all the extra slots on the depth chart. For example, the 49ers have four QB's. There should be only four slots on the depth chart for QB's. For FB, Bruce Miller and Rock Cartwright are the two FB's. There should be only two slots for that. Sadly, as much as the gameplay frustrates me sometimes, the non-gameplay stuff frustrates me a lot more.

                Comment

                • Sef0r
                  Rookie
                  • May 2004
                  • 258

                  #2003
                  Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                  As a former NFL2K supporter I've not been a fan of Madden for a long time (since 06).

                  I've played a couple of games and while there are still some issues (what game is perfect?) I really liked what I played. The fact that the RB will not get cheap yards (because of the broken collision and canned animations systems from years past) has made this feel like I have had some control over this customer.

                  Heading in the right direction...

                  Comment

                  • Bob Sacamano
                    Rookie
                    • Mar 2012
                    • 21

                    #2004
                    Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                    Timeout. This is insane. The Madden Franchise has used a monopoly to slow-play innovation for years. I've never seen a company leverage monopoly-power so ruthlessly (and I'm an antitrust lawyer). Madden removes features, dresses them up differently, reintroduces them a couple years later, and relies on marketing, an absolute lack of alternatives, and our sheer love of football to reel us in.

                    Correct me if I'm wrong, but CCM is nothing more than a shameless, feature-stripping cash cow. We used to be able to build up draft classes in NCAA and have at least four years of realism in our franchises. After those four years we could at least draft fictional players we recruited and developed in college. In CCM our franchises are instantly flooded with imaginary Madden-generated draftees. Perhaps by removing the bridge between the games EA will see less NCAA/Madden trade-ins, and sacrifice consumer welfare to take another jab at the aftermarket and GameStop (as they've already done with "EA accounts").

                    Madden does not care about consumers. They could market obligatory waterboarding and most of you would call it a "step in the right direction." We just love football, and EA knows it.

                    In the past a single disc provided coop franchises at no extra cost. CCM and EA accounts are designed to strip features consumers already enjoyed, to force more individual purchases and usher users to their lousy servers and glitch-exploiting online game play.

                    EA exhausts so many resources into marketing and developing ways to fatten its own wallet at the expense of consumers and existing features, that it doesn't even have time to implement simple mainstays like player editing.

                    CCM is not remotely revolutionary. It is an abuse of power, plain and simple. Superstar mode is a lousy, easily-implementable feature (just an extra camera angle) and blending that with their shoddy online offering and a diluted franchise mode should not be applauded.

                    Save the applause for titles like NBA2K and MLB The Show. Products derived by companies that haven't spent the past decade simply loading its game with gimmicks and relying on our love of the sport, outrageous marketing and exclusive licensing to abuse us.

                    Comment

                    • SECElit3
                      Banned
                      • Jul 2009
                      • 5553

                      #2005
                      Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                      Originally posted by Bob Sacamano
                      Timeout. This is insane. The Madden Franchise has used a monopoly to slow-play innovation for years. I've never seen a company leverage monopoly-power so ruthlessly (and I'm an antitrust lawyer). Madden removes features, dresses them up differently, reintroduces them a couple years later, and relies on marketing, an absolute lack of alternatives, and our sheer love of football to reel us in.

                      Correct me if I'm wrong, but CCM is nothing more than a shameless, feature-stripping cash cow. We used to be able to build up draft classes in NCAA and have at least four years of realism in our franchises. After those four years we could at least draft fictional players we recruited and developed in college. In CCM our franchises are instantly flooded with imaginary Madden-generated draftees. Perhaps by removing the bridge between the games EA will see less NCAA/Madden trade-ins, and sacrifice consumer welfare to take another jab at the aftermarket and GameStop (as they've already done with "EA accounts").

                      Madden does not care about consumers. They could market obligatory waterboarding and most of you would call it a "step in the right direction." We just love football, and EA knows it.

                      In the past a single disc provided coop franchises at no extra cost. CCM and EA accounts are designed to strip features consumers already enjoyed, to force more individual purchases and usher users to their lousy servers and glitch-exploiting online game play.

                      EA exhausts so many resources into marketing and developing ways to fatten its own wallet at the expense of consumers and existing features, that it doesn't even have time to implement simple mainstays like player editing.

                      CCM is not remotely revolutionary. It is an abuse of power, plain and simple. Superstar mode is a lousy, easily-implementable feature (just an extra camera angle) and blending that with their shoddy online offering and a diluted franchise mode should not be applauded.

                      Save the applause for titles like NBA2K and MLB The Show. Products derived by companies that haven't spent the past decade simply loading its game with gimmicks and relying on our love of the sport, outrageous marketing and exclusive licensing to abuse us.
                      Bob,

                      This is my exact thinking... well said sir... well said!

                      Very well written post.

                      Comment

                      • krispykeith
                        Rookie
                        • Jul 2002
                        • 169

                        #2006
                        Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                        Bob I do not disagree with anything you wrote. Having said that, I just really enjoy the way the game plays this year and I know I will get 60 dollars of value out of it so I am not really caught up in what it could or should be.

                        Keep in mind I have not purchased Madden in the last three years so I am probably more immune to the removal and addition of features. I am just finding it really fun.
                        gt: casey yellowstone PS5

                        Comment

                        • StrawHat Patriot
                          Banned
                          • Apr 2012
                          • 876

                          #2007
                          Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                          Bob, when you put it like that, it makes me think the series has no hope even more.

                          Comment

                          • ajk49er
                            Pro
                            • Sep 2011
                            • 715

                            #2008
                            Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                            bob, you are right about the waterboarding. I would turn that into a positive and the right direction talk. funny.

                            that said.

                            ccm is going in the right direction. its not like we came from an awesome franchise mode. as you said we have 1 option. I like that for once the records and hall of fame work and dont get wiped, among the other 200 things ccm brings to the table that franchise didnt have or didnt get right.

                            I can understand looking at last year's scouting upgrades as minor, but CCM? sure its franchise and superstar in a pretty package, but there is nothing wrong with that
                            360-Chiefs-)

                            Comment

                            • CMH
                              Making you famous
                              • Oct 2002
                              • 26203

                              #2009
                              Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                              Originally posted by Bob Sacamano
                              Timeout. This is insane. The Madden Franchise has used a monopoly to slow-play innovation for years. I've never seen a company leverage monopoly-power so ruthlessly (and I'm an antitrust lawyer). Madden removes features, dresses them up differently, reintroduces them a couple years later, and relies on marketing, an absolute lack of alternatives, and our sheer love of football to reel us in.

                              Correct me if I'm wrong, but CCM is nothing more than a shameless, feature-stripping cash cow. We used to be able to build up draft classes in NCAA and have at least four years of realism in our franchises. After those four years we could at least draft fictional players we recruited and developed in college. In CCM our franchises are instantly flooded with imaginary Madden-generated draftees. Perhaps by removing the bridge between the games EA will see less NCAA/Madden trade-ins, and sacrifice consumer welfare to take another jab at the aftermarket and GameStop (as they've already done with "EA accounts").

                              Madden does not care about consumers. They could market obligatory waterboarding and most of you would call it a "step in the right direction." We just love football, and EA knows it.

                              In the past a single disc provided coop franchises at no extra cost. CCM and EA accounts are designed to strip features consumers already enjoyed, to force more individual purchases and usher users to their lousy servers and glitch-exploiting online game play.

                              EA exhausts so many resources into marketing and developing ways to fatten its own wallet at the expense of consumers and existing features, that it doesn't even have time to implement simple mainstays like player editing.

                              CCM is not remotely revolutionary. It is an abuse of power, plain and simple. Superstar mode is a lousy, easily-implementable feature (just an extra camera angle) and blending that with their shoddy online offering and a diluted franchise mode should not be applauded.

                              Save the applause for titles like NBA2K and MLB The Show. Products derived by companies that haven't spent the past decade simply loading its game with gimmicks and relying on our love of the sport, outrageous marketing and exclusive licensing to abuse us.
                              That's nice, but do you have impressions on the demo?

                              No?

                              Then don't post this nonsense in here. We have enough of this here already.

                              Impressions on the demo (or game if you have the retail), otherwise, keep the thoughts to yourselves, guys.
                              "It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace

                              "You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer

                              Comment

                              • goh
                                Banned
                                • Aug 2003
                                • 20755

                                #2010
                                Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

                                Originally posted by Vic1
                                -HATED some of the logic I saw. Flat out hated. Under two minutes left, I think about 1:50 actually, I'm up 7-6 on the Giants, we have all our timeouts I believe, and the Giants are rushing to the line to try and score with the ball on the SF 8 yard line. IDK, just seemed like something where a team with the ball in that situation is holding and holding it. Saw it again later with 38 seconds left in the game (obviously play clock turned off) and I have no timeouts, and they RAN THE BALL. Come on. Seriously. This is Madden 13, how does this continue to be a problem? Pitch out left actually, with a spin move included by Bradshaw. Why on god's green earth would they even CONSIDER running?
                                That reminds me. I was up 21-0 with 1:30ish left in the 4th,they ran and for some reason,with no injury involved a time out was automatically called on my side.

                                Originally posted by CMH
                                Impressions on the demo (or game if you have the retail), otherwise, keep the thoughts to yourselves, guys.
                                Making a new topic for season ticket or just using this one?

                                Comment

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