Signature skills are still a Con to me. There's no upside to binary skills when they replace more comprehensive tendencies or ratings. A handful of the skills are indeed Pros, but that doesn't outweigh the negative impact of the other 15-20 skills. The real impact will be felt using default rosters, which I'm assuming will be the standard for Online play.
NBA 2K13: Pros and Cons Thus Far
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Re: NBA 2K13: Pros and Cons Thus Far
Signature skills are still a Con to me. There's no upside to binary skills when they replace more comprehensive tendencies or ratings. A handful of the skills are indeed Pros, but that doesn't outweigh the negative impact of the other 15-20 skills. The real impact will be felt using default rosters, which I'm assuming will be the standard for Online play. -
Re: NBA 2K13: Pros and Cons Thus Far
I never saw that tweet or post, I apologize to Da_Czar didn't mean to put that misleading information out there.ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
https://www.youtube.com/user/UnitedSimGaming
https://youtube.com/c/Jerseymad93Comment
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Re: NBA 2K13: Pros and Cons Thus Far
All-Star Weekend dunk contest controls – The Guitar-Hero-esque control scheme of the dunk contest confused me a bit when it was first revealed. If that is the only control option, I’m not sure I see myself playing that mode much.
But the dunk contest controls? WTF? How does that fit along side such a simulated gameplay experience? Or is that their way of satisfying the casual fan? Or am I just getting old?Shout out to The Watcher! Where you at bruh?Comment
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Re: NBA 2K13: Pros and Cons Thus Far
I agree . I would love to have this , I know us the sim players would love it back , but it's the casual players who generally skip over it .Currently playing FIFA 2013 & DOTA 2 ( PC )
Marine by day, gamer by night.Comment
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Re: NBA 2K13: Pros and Cons Thus Far
This is the most confusing. 2K clearly aims to improve gameplay. They address way more gameplay issues then not. When something is not addressed, I lean towards everything couldn't make the cut.
But the dunk contest controls? WTF? How does that fit along side such a simulated gameplay experience? Or is that their way of satisfying the casual fan? Or am I just getting old?Comment
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Re: NBA 2K13: Pros and Cons Thus Far
I think this article should be titled pros and cons I found in a old build on NBA 2k13 and have no idea if they have been fixed, as for the dunk contest they said they were still working out how it would work the guitar hero type control was one they were experimenting with, and they claim that it is a lot of fun so I guess this con should be in titled we should wait and see. As for cross overs I believe you can control the speed, in the video they showed Beasley coming down with a down cross in order to sike the defensive player.Last edited by coolcras7; 08-23-2012, 04:28 PM.PSN=Coolcas7Comment
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I really hope they fix rebounding because that has driven me crazy more than anything. Also, I hope they add certain features they removed last year such as editing ages and allowing legends (or whatever they're using) in franchise mode like 2011. Last year lots of legends yet you couldn't use them like 2K11, also drove me insane.Comment
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Another con is some of the aesthetics, art doesn't look like it was much of a focus. Which is okay I guess, just wish some things would have been tweaked/fixed.NBA
Charlotte HORNETS
NFL
Carolina Panthers
College
Carolina Tar Heels
Won't change until:
1) Hornets win a playoff game
2) Panthers win a Super Bowl
3) Tar Heels win another championship (Completed: 4/3/2017)
PSN:BetterHigh1990
Starting 1/10/12Comment
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Pros? Cons? Really, we all know that 2K will be amazing in its own part... The most important thing is fixing the online issues. That would make 2K complete... That's my opinion.Comment
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Re: NBA 2K13: Pros and Cons Thus Far
oh ok...thanks for clearing that up...i must have misunderstood what that dev diary was saying b/c i thought they said that its still AI dependent but it was tweaked to allow for more types of passes in certain situations e.g. passing to the post or on the fast break...
i still dont like that "loft" pass that the players make around the perimeter with one arm...its all in the demoComment
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Re: NBA 2K13: Pros and Cons Thus Far
oh ok...thanks for clearing that up...i must have misunderstood what that dev diary was saying b/c i thought they said that its still AI dependent but it was tweaked to allow for more types of passes in certain situations e.g. passing to the post or on the fast break...
i still dont like that "loft" pass that the players make around the perimeter with one arm...its all in the demoPSN=Coolcas7Comment
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