Blue Ninja's M13 Sim Style Sliders

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  • Blue Ninja
    Pro
    • Aug 2011
    • 802

    #1

    Blue Ninja's M13 Sim Style Sliders

    These are played ONline CCM
    *5/2, Updated
    Also come check out this thread
    http://www.operationsports.com/forum...-interest.html


    Raw vid of my game against my buddy with the latest sliders set(half a game, Im the Boys).

    http://www.youtube.com/watch?feature...&v=jAacaonx4ZQ
    Hello everyone,[/SIZE]

    This is Blue, I am starting this thread a bit early because I wanted to discuss and inform you all sliders lovers my plan for creating a enjoyable, challenging and realistic sliders set for Madden 13 so bare it with me.

    First, I'm going to have certain house rules which I didn't have. I believe rules that are posted below(along with reasoning behind) would be major factors in order to have realistic gameplay experience, stats and letting player's ratings matter.

    *House rules*(Optional but highly recommended in order to achieve more realistic gameplay and stats.)
    >No exploits of the game and its A.I.
    This one is obvious but some people might wonder what they are, I have listed them below.
    -Play sim and fair against CPU.
    Everyone knows that playing sim/realistic is a must in order to have realistic games and stats but many people do not realize that they don't play fair against CPU. Playing fair against CPU means, not making any moves CPU will not or can not do. such as...
    -Keep moving players around repeatedly till player gets a favorable match up on pass or run play.

    It probably won't be as big of a problem in M13 as M12 because defensive players line up right and do what they are supposed to do to disguise the coverage. What I'm referring to here is intentionally forcing defense's LBs or Safeties to match up against Offense's Slot WR while the opposing Nickle back is on RBs. This does not happen in NFL unless defense comes out in base D against 3 wide set and such. If there is an equal or greater number of CBs than WRs(TEs spread out wide isn't included, in real life you wouldn't where they will line up till offense breaks the huddle, defensive personnel is sent out to the field depending on offensive personnel taking the field).

    On run plays it is about taking advantage of CPU's defenses to recognize strong side and weak side pre-snap. You can take advantage of this by simply flipping plays back and forth till you get it set up to where there are more blockers than defenders on strong side. For example, offense comes out in Isolated formation, LBs shift towards the strong side lining up Sam right outside shoulder of TE. Offense flips play, LBs stay where they are instead of adjusting. Now on the strong side original Will stays lined up across from the G and DE likely between TE and T. Offense snaps the ball TE and T seal LBs inside and FB(and opposite G pulling if the play calls for it) have a clean shot at Safeties, and that's a easy TD or big gain at least. This will not happen in NFL not intentionally. This should not happen on most obvious passing downs either, NFL coaches will not let defenders have a clear path to hit the QB, protecting the QB will always be at the top of priorities in NFL.

    >No switching players post-snap.
    This is mostly to let the ratings of each player matter which should lead to more realistic stats. Defensively there shouldn't be a problem following this rule but offensively it could be tricky. My suggestion however is to "lock" a player, meaning pick a player you're going to be(if possible like it was in M10,11 I believe) and stay with him for the duration of the play, Just like the old superstar mode. Not sure of what the restrictions are in M13 regarding this matter yet so I will update this later on.

    >If there is a play that is unrealistically effective and has no reasonable counter for it, it should not be used or should be restricted(but again if CPU calls it then why wouldn't you? Although I haven't had much if any at all with CPU abusing these kind of plays previously). What I mean by restriction is for example, in M12, QB sneak was a guaranteed 1yd or more gain 99% of the time. So you could restrict this play by not calling it on 1yd or less situation on any downs. So it shouldn't be called ond 3rd/4th and 1 but offense may call is on 3rd/4th and 2 or more and such...

    *Do not use run commit feature if you want the game against CPU to be realistic ans sim(pass commit is fine, IMO CPU seems to use them depending on situations.

    **Questions, suggestions and opinions are more than welcome!! I'm looking forward to M13, hope to see you all around on OS!!

    Thanks,

    Blue Ninja

    P.S. If you like what you see here, then you and I probably think alike when it comes to football. Then I strongly recommend you to come check out the OS online madden league that I host along with other well-respected OS members, 4th and 1. Because an online league full of players like you and me do exist! I was not a big fan of online games myself because of play style and such of most lobby players. Then I joined OS online leagues like OS Vets and now I'm hooked and I even decided to host a league of my own lol I was strictly a offline franchise player but not anymore, believe me just give it a shot and you would not regret it. It's like playing offline franchise but with 31 other live people who will be competing against you during the game, FA, draft, trades and etc...It doesn't get better than that!!

    League Setting

    Game Speed-Slow
    Skill Level-All-Madden/All-Pro
    Quarter Length-15minutes
    Accelerated Clock-ON
    Minimum Play Clock Time-14
    >It doesn't get any more realistic than this. NFL teams rarely snap the ball with so much time left on the play clock(3,4 sec left for the most part I believe) and this setting will help the play calling sim by...
    -not allowing to hot route, audible, motion etc... repeatedly. Offence may have just enough time to hot route twice, motion/audible once each plays(if the clock is running, when the ball is dead accelrated clock/minimum play clock won't run so you'll have plenty of time in that case). This will force users to think and game plan more and better before calling the play, and call more various plays each game because of little time they will have pre-snap(which of course is a very good thing IMO).

    And stats wise it just won't get any better than this. At least in regard of total number of plays each game.

    League Sliders
    *All sliders are equal between HUM/CPU [B]
    Passing
    • QB Accuracy-11
    • Pass Blocking-5
    • WR Catching-55(updated 5/2)
    • Pass Defense Reaction Time-12
    • Interception-32
    • Pass Rushing-32


    Rushing
    • Broken Tackles-10
    • Run Blocking-58
    • Fumbles-24
    • Rushing Defense Reaction Time-56
    • Block Shedding-11
    • Tackling-32


    Fatigue- 60
    Injuries-40

    Min Player Speed Threshold-35


    Auto-sub
    HB Sub In-94
    HB Sub Out-90

    the rest-TBD

    Penalties
    Offside-99
    False start-53
    Holding-53
    Facemask-55
    Defensive Passing Interference-99
    Offensive Passing interference-99
    Punt catch Interference-99
    Clipping-54
    Intentional Grounding-54
    Roughing Passer-54
    Roughing Kicker-54


    the rest-TBD
    Last edited by Blue Ninja; 05-02-2013, 08:25 PM.
    PSN Blue_Ninja1944
    OS Madden CCM League 4th and 1
    Consultant / Founder
    M16 Sim Style Sliders by Blue Ninja
    My Twitch Stream
  • PMO
    Banned
    • Aug 2010
    • 625

    #2
    Re: Blue Ninja's M13 Sim Style Sliders

    Love those house rules man...... I follow them every year, cant wait for ur sliders, are you messing around with them on the demo now?

    Comment

    • Blue Ninja
      Pro
      • Aug 2011
      • 802

      #3
      Re: Blue Ninja's M13 Sim Style Sliders

      Originally posted by PMO
      Love those house rules man...... I follow them every year, cant wait for ur sliders, are you messing around with them on the demo now?
      Good, I know many people do not like house rules but to get realistic and challenging games, not taking advantage of poor A.I is important..and yes I have played some demo games but not really counting on demo to be helpful making sliders. Retail version seems to be quite different from demo every year lol
      PSN Blue_Ninja1944
      OS Madden CCM League 4th and 1
      Consultant / Founder
      M16 Sim Style Sliders by Blue Ninja
      My Twitch Stream

      Comment

      • PMO
        Banned
        • Aug 2010
        • 625

        #4
        Re: Blue Ninja's M13 Sim Style Sliders

        Originally posted by Blue Ninja
        Good, I know many people do not like house rules but to get realistic and challenging games, not taking advantage of poor A.I is important..and yes I have played some demo games but not really counting on demo to be helpful making sliders. Retail version seems to be quite different from demo every year lol
        Very good point

        Comment

        • Blue Ninja
          Pro
          • Aug 2011
          • 802

          #5
          Re: Blue Ninja's M13 Sim Style Sliders

          Questions, suggestions anybody?? also I added my short input on online leagues at the bottom of my original post so check it out!
          PSN Blue_Ninja1944
          OS Madden CCM League 4th and 1
          Consultant / Founder
          M16 Sim Style Sliders by Blue Ninja
          My Twitch Stream

          Comment

          • HC0023
            MVP
            • Mar 2009
            • 1368

            #6
            Re: Blue Ninja's M13 Sim Style Sliders

            Hey Blue i know your getting ready for MADDEN 13

            Comment

            • Blue Ninja
              Pro
              • Aug 2011
              • 802

              #7
              Re: Blue Ninja's M13 Sim Style Sliders

              Originally posted by HC0023
              Hey Blue i know your getting ready for MADDEN 13
              You know it!!!!!
              PSN Blue_Ninja1944
              OS Madden CCM League 4th and 1
              Consultant / Founder
              M16 Sim Style Sliders by Blue Ninja
              My Twitch Stream

              Comment

              • Skyboxer
                Donny Baseball!
                • Jul 2002
                • 20302

                #8
                Re: Blue Ninja's M13 Sim Style Sliders

                100% Love the rules because that's how I play.
                In the league I'm in we are allowed to switch so I'll probably struggle a bit getting back to user stick stuff lol


                I always focus on a second set to use when in SS or this years player mode. Has anyone ever stated what sliders you QB uses when you are a D player only in SS type modes? Or vice versa..what sliders do your D players use if you are an O player in SS modes?
                Joshua:
                "D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
                a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"


                Skyboxer OS TWITCH
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                Comment

                • EvolutionSn1per
                  Rookie
                  • Feb 2011
                  • 49

                  #9
                  Re: Blue Ninja's M13 Sim Style Sliders

                  I used your sliders throughout Madden 12, and they were perfect. When I played as bad teams, I usually lost, whereas when I played with good teams, I usually won. With most sliders, there is usually a score range you see when you play games with them, but with yours, I have had everything from 6-0 to 55-19. Anything can happen with your sliders, just like in the actual NFL. I am looking forward to using your sliders and house rules in Madden 13.
                  Football - Chelsea Football Club
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                  Comment

                  • SickDL
                    Pro
                    • Aug 2012
                    • 970

                    #10
                    Re: Blue Ninja's M13 Sim Style Sliders

                    Looking forward to youre slider set. youre slider set made my franshice so much more fun. made it challenging and realistic and made it really rewarding making it to the play offs. havent even made it to the sb yet. im quite new to maddden. 13 is my second. but before using youre slider set the franshice would be done after winning the SB and now it feels like a reall challange to see is you can do it again(first must win one though)

                    But long story short. really like youre slider set.

                    Do you have a season ticket?

                    Comment

                    • hlhbk
                      Rookie
                      • Jul 2006
                      • 304

                      #11
                      Re: Blue Ninja's M13 Sim Style Sliders

                      I do have a question. So if you are on offense for instance and call a pass play. You of course are the QB and throw the ball. Are you saing not to control the receiver (like madden automatically does) after the ball has been caught?

                      Comment

                      • Blue Ninja
                        Pro
                        • Aug 2011
                        • 802

                        #12
                        Re: Blue Ninja's M13 Sim Style Sliders

                        Originally posted by Skyboxer
                        100% Love the rules because that's how I play.
                        In the league I'm in we are allowed to switch so I'll probably struggle a bit getting back to user stick stuff lol


                        I always focus on a second set to use when in SS or this years player mode. Has anyone ever stated what sliders you QB uses when you are a D player only in SS type modes? Or vice versa..what sliders do your D players use if you are an O player in SS modes?
                        I'm all about even sliders set(matter fact I'm pretty sure I was the first one to introduce even sliders set here for M12 last year), so to answer your question whatever the sliders set I come up is what I'd use for all game modes.
                        PSN Blue_Ninja1944
                        OS Madden CCM League 4th and 1
                        Consultant / Founder
                        M16 Sim Style Sliders by Blue Ninja
                        My Twitch Stream

                        Comment

                        • Blue Ninja
                          Pro
                          • Aug 2011
                          • 802

                          #13
                          Re: Blue Ninja's M13 Sim Style Sliders

                          Originally posted by EvolutionSn1per
                          I used your sliders throughout Madden 12, and they were perfect. When I played as bad teams, I usually lost, whereas when I played with good teams, I usually won. With most sliders, there is usually a score range you see when you play games with them, but with yours, I have had everything from 6-0 to 55-19. Anything can happen with your sliders, just like in the actual NFL. I am looking forward to using your sliders and house rules in Madden 13.
                          Originally posted by SickDL
                          Looking forward to youre slider set. youre slider set made my franshice so much more fun. made it challenging and realistic and made it really rewarding making it to the play offs. havent even made it to the sb yet. im quite new to maddden. 13 is my second. but before using youre slider set the franshice would be done after winning the SB and now it feels like a reall challange to see is you can do it again(first must win one though)

                          But long story short. really like youre slider set.

                          Do you have a season ticket?
                          Thanks for the love guys, I see I have more than enough reasons to create a sliders set for M13. I won't let you all down!!

                          And no I don't have season ticket, it's because the release day update and patch is just 3 days away and when it launches the first update/patch usually have significant affect to the game play and I'll end up starting all over again anyway lol And Madden is the only EA game I play lol
                          PSN Blue_Ninja1944
                          OS Madden CCM League 4th and 1
                          Consultant / Founder
                          M16 Sim Style Sliders by Blue Ninja
                          My Twitch Stream

                          Comment

                          • Blue Ninja
                            Pro
                            • Aug 2011
                            • 802

                            #14
                            Re: Blue Ninja's M13 Sim Style Sliders

                            Originally posted by hlhbk
                            I do have a question. So if you are on offense for instance and call a pass play. You of course are the QB and throw the ball. Are you saing not to control the receiver (like madden automatically does) after the ball has been caught?
                            That is correct, you'll learn to appreciate receivers like Dez Bryant, Desean Jackson, T.O and such who are great at running after the catch. You could be a FB or an OL(if possible in M13) and pave the way for your RB and watch your elite RB make defenders miss and take it to the house. Hopefully these are possible in M13 like it used to be for M11 and 10..If not you could turn coach mode on and let CPU be the QB and take over the intended receiver once he let go of the ball(the problem with this last year was, coach mode controlled QBs never scrambled even with Mike Vick and such...Let's hope this issued has been fixed in M13).
                            PSN Blue_Ninja1944
                            OS Madden CCM League 4th and 1
                            Consultant / Founder
                            M16 Sim Style Sliders by Blue Ninja
                            My Twitch Stream

                            Comment

                            • buddy321813
                              Banned
                              • Oct 2007
                              • 670

                              #15
                              Re: Blue Ninja's M13 Sim Style Sliders

                              Decided to use your Madden 12 sliders for Madden 13. I thought maybe it might give you an idea of how it differs. Pretty solid sliders for it being a different game lol. I used gameflow since I am not good at play calling. A good amount of wildcat runs were called as you can tell.

                              Decided to use even teams so I picked the Rams 72 overall and the Vikings 72 overall also.

                              CPU (Rams) vs. Me (Vikings)

                              <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"><link href="http://dynasties.operationsports.com/css/osdyn.css" rel="stylesheet" type="text/css"><table class="osdyn" cellpadding="3" cellspacing="1" width="575"><tbody><tr class="masthead"><td colspan="6" align="center">St. Louis Rams at Minnesota Vikings</td></tr><tr class="stathead"><td width="48%">Aug 25, 2012</td><td width="10%" align="right">1ST</td><td width="10%" align="right">2ND</td><td width="10%" align="right">3RD</td><td width="10%" align="right">4TH</td><td width="12%" align="right">SCORE</td></tr><tr class="oddrow"><td>St. Louis Rams ()</td><td align="right">0</td><td align="right">0</td><td align="right">0</td><td align="right">3</td><td class="active" align="right">3</td></tr><tr class="oddrow"><td>Minnesota Vikings ()</td><td align="right">0</td><td align="right">10</td><td align="right">7</td><td align="right">3</td><td class="active" align="right">20</td></tr></tbody></table><table class="osdyn spacer" cellpadding="3" cellspacing="1" width="575"><tbody><tr class="masthead"><td colspan="3">Team Stats Comparison</td></tr><tr class="stathead"><td width="60%">
                              </td><td width="20%" align="center">STL</td><td width="20%" align="center">MIN</td></tr><tr class="oddrow"><td align="center">Total Offense</td><td align="center">238</td><td align="center">377</td></tr><tr class="evenrow"><td align="center">Rushing Yards</td><td align="center">43</td><td align="center">212</td></tr><tr class="oddrow"><td align="center">Passing Yards</td><td align="center">195</td><td align="center">165</td></tr><tr class="evenrow"><td align="center">First Downs</td><td align="center">14</td><td align="center">20</td></tr><tr class="oddrow"><td align="center">Punt Return Yards</td><td align="center">9</td><td align="center">20</td></tr><tr class="evenrow"><td align="center">Kick Return Yards</td><td align="center">22</td><td align="center">37</td></tr><tr class="oddrow"><td align="center">Total Yards</td><td align="center">269</td><td align="center">434</td></tr><tr class="evenrow"><td align="center">Turnovers</td><td align="center">1</td><td align="center">2</td></tr><tr class="oddrow"><td align="center">3rd Down Converstion</td><td align="center">6-16</td><td align="center">4-11</td></tr><tr class="evenrow"><td align="center">4th Down Conversion</td><td align="center">0-1</td><td align="center">0-0</td></tr><tr class="oddrow"><td align="center">2-Point Conversion</td><td align="center">0-0</td><td align="center">0-0</td></tr><tr class="evenrow"><td align="center">Red Zone Touchdowns/Field Goals</td><td align="center">0/1</td><td align="center">2/0</td></tr><tr class="oddrow"><td align="center">Penalties</td><td align="center">N/A</td><td align="center">N/A</td></tr><tr class="evenrow"><td align="center">Posession Time</td><td align="center">25:52</td><td align="center">26:08</td></tr></tbody></table><table class="spacer" style="margin:0 auto;" cellpadding="1" cellspacing="0" width="575"><tbody><tr><td valign="top" width="50%" align="center"><table class="osdyn spacer" cellpadding="3" cellspacing="1" width="100%"><tbody><tr class="masthead_alt"><td colspan="5" bgcolor="#0D254C">St. Louis Rams</td></tr><tr class="stathead"><td width="36%">PASSING</td><td width="16%" align="right">C/A</td><td width="16%" align="right">YDS</td><td width="16%" align="right">TD</td><td width="16%" align="right">INT</td></tr><tr class="oddrow"><td>Bradford</td><td align="right">20/34</td><td align="right">204</td><td align="right">0</td><td align="right">1</td></tr><tr class="stathead"><td width="36%">RUSHING</td><td width="16%" align="right">ATT</td><td width="16%" align="right">YDS</td><td width="16%" align="right">AVG</td><td width="16%" align="right">TD</td></tr><tr class="oddrow"><td>Jackson</td><td align="right">20</td><td align="right">32</td><td align="right">1.6</td><td align="right">0</td></tr><tr class="evenrow"><td>Pead</td><td align="right">5</td><td align="right">11</td><td align="right">2.2</td><td align="right">0</td></tr><tr class="stathead"><td width="36%">DEFENSE</td><td width="16%" align="right">TACK</td><td width="16%" align="right">SACK</td><td width="16%" align="right">INT</td><td width="16%" align="right">TD</td></tr><tr class="oddrow"><td>Team</td><td align="right">
                              </td><td align="right">1.0</td><td align="right">2</td><td align="right">
                              </td></tr></tbody></table></td><td valign="top" width="50%" align="center"><table class="osdyn spacer" cellpadding="3" cellspacing="1" width="100%"><tbody><tr class="masthead_alt"><td colspan="5" bgcolor="#3B0160">Minnesota Vikings</td></tr><tr class="stathead"><td width="36%">PASSING</td><td width="16%" align="right">C/A</td><td width="16%" align="right">YDS</td><td width="16%" align="right">TD</td><td width="16%" align="right">INT</td></tr><tr class="oddrow"><td>Ponder</td><td align="right">13/23</td><td align="right">165</td><td align="right">1</td><td align="right">2</td></tr><tr class="stathead"><td width="36%">RUSHING</td><td width="16%" align="right">ATT</td><td width="16%" align="right">YDS</td><td width="16%" align="right">AVG</td><td width="16%" align="right">TD</td></tr><tr class="oddrow"><td>Peterson</td><td align="right">33</td><td align="right">179</td><td align="right">5.4</td><td align="right">1</td></tr><tr class="evenrow"><td>Simpson</td><td align="right">3</td><td align="right">23</td><td align="right">7.6</td><td align="right">0</td></tr><tr class="oddrow"><td>Jenkins</td><td align="right">2</td><td align="right">13</td><td align="right">6.5</td><td align="right">0</td></tr><tr class="evenrow"><td>Gerhart</td><td align="right">1</td><td align="right">2</td><td align="right">2.0</td><td align="right">0</td></tr><tr class="stathead"><td width="36%">DEFENSE</td><td width="16%" align="right">TACK</td><td width="16%" align="right">SACK</td><td width="16%" align="right">INT</td><td width="16%" align="right">TD</td></tr><tr class="oddrow"><td>Team</td><td align="right">
                              </td><td align="right">1.0</td><td align="right">1</td><td align="right">
                              </td></tr></tbody></table></td></tr></tbody></table>
                              Last edited by buddy321813; 08-25-2012, 06:27 PM.

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