I think that sums it up. I think the complicated controls came with the desire of two things. One is what Lyte mentions in that players want to control what move is performed rather than hope for or anticipate a move that is mixed in a bag of randomness.
The other is this myth of simulating the experience of the sport by using a controller's buttons and especially sticks to give you the feeling that you are shooting the basketball, swinging that bat or throwing that punch. I understand it in concept but it doesn't quite translate and can often lead to frustration rather than enjoyment.