The more videos I watch, the less I seem to see the impact of the Infinity engine

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  • ozzy57
    Rookie
    • May 2009
    • 252

    #2626
    Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

    Originally posted by LBzrule
    Right. That's why when we had that discussion I said I'd rather they take the current show blitz mechanic away and limit it to 1) only the players who are blitzing or who are bluffing; and 2) You are only allowed to do it once unless you reset the entire play.

    The big issue though is the OL. You can try this shaking in 2k8 and it will get blocked. So that tells me the OL is the overall larger issue, but shape shifting defense like they used to have with formation shifts on offense is also just adding fuel to that fire.


    Also, going to Ozzy57 comment, it is 6 rushers vs 5 linemen. Someone should get to the QB unless this is a quick pass. I'm not saying that one guy should come screaming through the A gap every time, but someone should get in due to numbers. I will mitigate this claim in a sec.


    One final edit. I'm not and I know you are not interested in "certain ways" to stop it that some of those guys are talking about. They don't always use crazy stuff, but some of that stuff man I'm just like mehhh...

    I'm just saying that if you could trust slide protection you should be able to create roll out protection and roll away from that or if you slide right then the defender comes through the left side B gap maybe and you are able to roll away from it. So even with 6 vs 5 they should not be guaranteed a sack IF things were fleshed out in the game.
    I agree with you especially if you can create a roll out protection to intentionally slide away from the overloaded side. Would be nice to have a RB/FB to focus on the back side and slide the entire line protection to the opposite side to help prevent the back side free rush. I'm not saying that pass protection doesn't need to be addressed and every once in a while I expect to see someone come flying through free, not all the time, but every once in a while I expect to see a Ray Lewis or Polamalu diving over the line type of play. I was just pointing out that he had a man advantage. What I would like to see is if he did that and had a TE/RB stay in to block and if he got the free rush. I'm assuming that he might because of the known glitch but would be interesting to see.

    Comment

    • StrawHat Patriot
      Banned
      • Apr 2012
      • 876

      #2627
      Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

      SUPER QUESTION

      When a QB is scrambling out of the pocket and they try to slide right near the defender, will the QB have a shield that prevents them from being hit just because they attempted to slide? Like the defender is right there, but because the QB pressed Square/X, they just slide even though they were right there to be tackled.

      Will that be fixed?

      Comment

      • CRMosier_LM
        Banned
        • Jul 2009
        • 2061

        #2628
        Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

        Originally posted by StrawHat Patriot
        SUPER QUESTION

        When a QB is scrambling out of the pocket and they try to slide right near the defender, will the QB have a shield that prevents them from being hit just because they attempted to slide? Like the defender is right there, but because the QB pressed Square/X, they just slide even though they were right there to be tackled.

        Will that be fixed?
        I would say probably not. The NFL doesn't want cheap shots in the game as far as we have seen so already. Its their product, if they don't want it in... it won't be.

        Comment

        • CRMosier_LM
          Banned
          • Jul 2009
          • 2061

          #2629
          Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

          Originally posted by Big FN Deal
          Alright EAGCs WTF is up with this? lol

          <iframe src="http://www.youtube.com/embed/FdyUAr_2j3E" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>

          Now I realize this is NCAA 13 not M13 BUT they share the central game play team and I could have sworn Sgibs told me there was a rest period/mandatory pause after shifting before you could shift again. Mr. Mason I think you worked mainly with NCAA 13 so how is this still there?
          Those tactics are horrible but that is not a nano. That is 6-7 rushers vs 5 blockers... that is a realistic result. All 5 lineman block a man coming... one comes through the A gap clean due to no one else available to block.

          I would BEG someone to run that against me... they would quit doing it in a hurry or quit the game due to getting crushed everytime they tried it after the first time.

          Edit: at 2:22 is a nano but easily defensed. Those dudes should be smacked. Garbage ballers for real.
          Last edited by CRMosier_LM; 08-12-2012, 10:34 AM.

          Comment

          • StrawHat Patriot
            Banned
            • Apr 2012
            • 876

            #2630
            Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

            Originally posted by CRMosier_LM
            I would say probably not. The NFL doesn't want cheap shots in the game as far as we have seen so already. Its their product, if they don't want it in... it won't be.
            I don't mean cheap shots... I mean when you press square to slide and the defender just stops even though he's RIGHT IN FRONT of the QB to make a clean tackle, but the QB has a shield that allows him to almost slide in place.

            Just try to slide with your QB in a game, or play against Michael Vick or Josh Freeman in M12 to see what I mean.

            Will it be addressed?

            Comment

            • Big FN Deal
              Banned
              • Aug 2011
              • 5993

              #2631
              Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

              Originally posted by CRMosier_LM
              Those tactics are horrible but that is not a nano. That is 6-7 rushers vs 5 blockers... that is a realistic result. All 5 lineman block a man coming... one comes through the A gap clean due to no one else available to block.

              I would BEG someone to run that against me... they would quit doing it in a hurry or quit the game due to getting crushed everytime they tried it after the first time.

              Edit: at 2:22 is a nano but easily defensed. Those dudes should be smacked. Garbage ballers for real.
              I am going to presume that I somehow did a poor job of articulating the point and try again. I am asking if the "shake" part can still be done in M13, meaning the ridiculous way players can be repeatedly shifted back and forth creating that "Benny Hill" like scrum. I posted what Sgibs had posted in another thread, that in the E3 build he wasn't able to "shake" defenders and that there was now a pause/delay after shifting before the User could shift defenders again.

              In that video for NCAA 13 there is obviously no such delay and I don't understand why not. I honestly don't know how to make it any clearer than that and I am a bit surprised that anyone would look at that crap and think it's no big deal because they know how to stop it.

              Comment

              • jfsolo
                Live Action, please?
                • May 2003
                • 12965

                #2632
                Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                Originally posted by Big FN Deal
                I am going to presume that I somehow did a poor job of articulating the point and try again. I am asking if the "shake" part can still be done in M13, meaning the ridiculous way players can be repeatedly shifted back and forth creating that "Benny Hill" like scrum. I posted what Sgibs had posted in another thread, that in the E3 build he wasn't able to "shake" defenders and that there was now a pause/delay after shifting before the User could shift defenders again.

                In that video for NCAA 13 there is obviously no such delay and I don't understand why not. I honestly don't know how to make it any clearer than that and I am a bit surprised that anyone would look at that crap and think it's no big deal because they know how to stop it.
                Optimistically, it would seem as if the gameplay team fixed it for Madden and not for NCAA. Maybe during the implementation of the Infinity Engine some programming voodoo was done intentionally or was a natural byproduct of its inclusion, and shaking was 86'd for Madden. We'll see soon enough.
                Jordan Mychal Lemos
                @crypticjordan

                Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                Do the same thing tomorrow. And the next. Now do it forever.

                Comment

                • Big FN Deal
                  Banned
                  • Aug 2011
                  • 5993

                  #2633
                  Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                  Originally posted by jfsolo
                  Optimistically, it would seem as if the gameplay team fixed it for Madden and not for NCAA. Maybe during the implementation of the Infinity Engine some programming voodoo was done intentionally or was a natural byproduct of its inclusion, and shaking was 86'd for Madden. We'll see soon enough.
                  I hope that is the case because I didn't even buy NCAA this year but it just doesn't seem likely. As far as I know, both games share the same game play team but I will concede that Infinity made it into Madden without going into NCAA so it's possible the "shake" fix did too. I guess I am baffled at the prospect of, unlike with a complex new physics engine, a "fix" for this would be in one game but not the other.

                  Guess we will know Tuesday or at the latest August 24th-28th.

                  Comment

                  • bukktown
                    MVP
                    • Jan 2007
                    • 3257

                    #2634
                    Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                    Originally posted by StrawHat Patriot
                    SUPER QUESTION

                    When a QB is scrambling out of the pocket and they try to slide right near the defender, will the QB have a shield that prevents them from being hit just because they attempted to slide? Like the defender is right there, but because the QB pressed Square/X, they just slide even though they were right there to be tackled.

                    Will that be fixed?
                    The infinity engine would kick in before the slide animation right? And then it would warp to a QB slide and look ridiculous as all get out. That is what I'm expecting too see.

                    Comment

                    • bukktown
                      MVP
                      • Jan 2007
                      • 3257

                      #2635
                      Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                      Originally posted by Big FN Deal
                      I hope that is the case because I didn't even buy NCAA this year but it just doesn't seem likely. As far as I know, both games share the same game play team but I will concede that Infinity made it into Madden without going into NCAA so it's possible the "shake" fix did too. I guess I am baffled at the prospect of, unlike with a complex new physics engine, a "fix" for this would be in one game but not the other.

                      Guess we will know Tuesday or at the latest August 24th-28th.
                      It's got to survive the waves of patches too as people beg to have it back in the game. Assuming it was taken out to start with.

                      So we should know by late December!
                      Last edited by bukktown; 08-12-2012, 03:59 PM. Reason: Worlds worst IPhone typer

                      Comment

                      • jfsolo
                        Live Action, please?
                        • May 2003
                        • 12965

                        #2636
                        Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                        Originally posted by bukktown
                        It's got to survive the waves of patches too as people beg to have it back in the game. Assuming it was taken out to start with.

                        So we should know by late December!
                        If people beg for it to return, I'm going to go off. Not on OS, because I don't want to get run from here, but if I see it on other boards, I'm going to register and rip into people like I'm this guy


                        Jordan Mychal Lemos
                        @crypticjordan

                        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                        Do the same thing tomorrow. And the next. Now do it forever.

                        Comment

                        • TajDeni
                          Pro
                          • May 2010
                          • 906

                          #2637
                          Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                          been looking for this thread for how long now! i finally figured out how to search for threads so thats 1 positive that came out of this.

                          anyways this is what i really wanted to know and why i posted here.

                          how did a thread this great suddenly disappear for no apparent reason. and where are all the folks who were having discussions in this thread. seems like ever since the demo dropped alot of folks went M.I.A.

                          anyways i just find the derailment of this thread and the vanishing of all the folks that were participanting in it odd enough that i felt the need to ask about it.

                          im not tryna resurrect this thread, i could care less about the thread, as much as i just wanta know where did all the sim-commentators go on this site. i left the boards for about a wk and i come back and everyones vanished.

                          wassup??
                          Last edited by TajDeni; 08-25-2012, 11:08 AM.
                          Through Holy Union God Lives Inside For Everyone
                          ~~~~~~~~~~ The Book of Taj ~~~~~~~~~~

                          Hidden Within the Depths of Silence and Solitude, Awaits the Realest Dude...
                          -- TajDeni

                          Comment

                          • SA1NT401
                            Banned
                            • Sep 2007
                            • 3498

                            #2638
                            As of now in the early release.... Played a ton of games. Some good points most not do much.

                            The IE DOES NOT effect any aspect of gameplay aside from after a play. Sure arms and legs get caught up but it happens at a very unrealistic amount that it's just annoying.

                            After just a few games, all the same canned animations we have had for years are still there and still repeat ALOT.
                            all in all it was better in the demo believe it or not but IE cod have waited another year, it certainly needs the extra time.

                            Comment

                            • jmik58
                              Staff Writer
                              • Jan 2008
                              • 2401

                              #2639
                              Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                              Originally posted by TajDeni
                              been looking for this thread for how long now! i finally figured out how to search for threads so thats 1 positive that came out of this.

                              anyways this is what i really wanted to know and why i posted here.

                              how did a thread this great suddenly disappear for no apparent reason. and where are all the folks who were having discussions in this thread. seems like ever since the demo dropped alot of folks went M.I.A.

                              anyways i just find the derailment of this thread and the vanishing of all the folks that were participanting in it odd enough that i felt the need to ask about it.

                              im not tryna resurrect this thread, i could care less about the thread, as much as i just wanta know where did all the sim-commentators go on this site. i left the boards for about a wk and i come back and everyones vanished.

                              wassup??

                              Busy playing the game and discussing it in the impressions threads most likely.

                              Comment

                              • bukktown
                                MVP
                                • Jan 2007
                                • 3257

                                #2640
                                Re: The more videos I watch, the less I seem to see the impact of the Infinity engine

                                Just read the GameInformer review and found this...
                                If there’s one glaring mistake that brings Madden 13 down, it’s the new Infinity physics engine. It sometimes makes good on its intent to bring more realistic physics, varied hits, and multiple contact points on the body, but the effects of player collision are inconsistent. You never know if you’re going to unexpectedly trip during inside runs, and the new physics system can make players look sloppy, with arms flailing, legs buckling, and players flopping on the ground. The tackles sometimes feel pre-determined, and suction blocking and tackling still occurs.
                                I had to re-read the first sentence three times because I thought it was a typo at first.

                                Comment

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