Quater Length for realistic games

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  • stork516
    Rookie
    • Apr 2012
    • 17

    #1

    Quater Length for realistic games

    I was wondering what quarter length everyone was using? I would like to use 15 minutes quarters if possible but was sure what acc clock settings to use. I am looking to get realistic results as far as number of plays and stats.
  • dpmx21
    Rookie
    • Jul 2010
    • 479

    #2
    I am wondering the same thing. I have yet to finish a game. Seems like something always comes up and I have to leave.

    Comment

    • Jm0ney2001
      MVP
      • Nov 2003
      • 1352

      #3
      Re: Quater Length for realistic games

      15 mins run down to 12-10 sec play clock works great for me.

      Comment

      • stork516
        Rookie
        • Apr 2012
        • 17

        #4
        Re: Quater Length for realistic games

        Originally posted by Jm0ney2001
        15 mins run down to 12-10 sec play clock works great for me.
        What are you using for game speed and difficulty? Also does 10 sec play clock allow you enough time to make adjustments at the line or call audibles?

        Comment

        • Daywalker3
          Rookie
          • Nov 2010
          • 62

          #5
          Re: Quater Length for realistic games

          In my experience so far, 10-11 minute quarters with the accelerated play clock at 20 seconds gives the most realistic number of snaps per game.

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          • TexasFan2005
            ---
            • Aug 2010
            • 621

            #6
            Re: Quater Length for realistic games

            Yep, 15 minute quarters, 10 sec, slow speed is where it's at. Once you get the hang of the clock and replays, you can make the clock go fast.

            Another plus is you get to actually see the field degradation and day change/night change they were talking about. The field degradation is nice because it's actually a combination of all of the little pieces torn up by the actual players you're using. At first I thought they disappeared, but nope, they all stay and towards the 4th quarter it looks pretty sweet

            Comment

            • MaddenSaints
              Banned
              • Jul 2012
              • 779

              #7
              Re: Quater Length for realistic games

              Originally posted by TexasFan2005
              Yep, 15 minute quarters, 10 sec, slow speed is where it's at. Once you get the hang of the clock and replays, you can make the clock go fast.

              Another plus is you get to actually see the field degradation and day change/night change they were talking about. The field degradation is nice because it's actually a combination of all of the little pieces torn up by the actual players you're using. At first I thought they disappeared, but nope, they all stay and towards the 4th quarter it looks pretty sweet
              Doesn't just 1 game take like 1 hour then?

              Comment

              • Rules
                Go Irish
                • Jul 2002
                • 3813

                #8
                Re: Quater Length for realistic games

                15 minutes quarters
                Very slow
                12 seconds following playcalling


                Great results

                Comment

                • TexasFan2005
                  ---
                  • Aug 2010
                  • 621

                  #9
                  Re: Quater Length for realistic games

                  Originally posted by MaddenSaints
                  Doesn't just 1 game take like 1 hour then?
                  Yep, but to get anything close to real stats, u gotta work a bit. In game saves anyone?

                  Comment

                  • Rules
                    Go Irish
                    • Jul 2002
                    • 3813

                    #10
                    Re: Quater Length for realistic games

                    Originally posted by MaddenSaints
                    Doesn't just 1 game take like 1 hour then?

                    It does take some time but not that long. I will sitdown this evening and see how long it does take. Very realistic numbers including penalties once you up everything except face mask and clipping.

                    Comment

                    • stork516
                      Rookie
                      • Apr 2012
                      • 17

                      #11
                      Re: Quater Length for realistic games

                      Originally posted by Rules
                      It does take some time but not that long. I will sitdown this evening and see how long it does take. Very realistic numbers including penalties once you up everything except face mask and clipping.
                      Do you have all the penalties maxed out to 100 except the ones you said or what are your settings for penalties?

                      Comment

                      • Rules
                        Go Irish
                        • Jul 2002
                        • 3813

                        #12
                        Re: Quater Length for realistic games

                        Originally posted by stork516
                        Do you have all the penalties maxed out to 100 except the ones you said or what are your settings for penalties?
                        Yes

                        Whatever you do, don't bump face masking or clipping above 60-65 as you will see way too many of these calls. Everything else seems dead on at 100.

                        Comment

                        • Sausage
                          MVP
                          • Feb 2003
                          • 3905

                          #13
                          Re: Quater Length for realistic games

                          It's really hard for me to play above 7 minute quarters, simply because Madden is not a game of inches, but a game of Espn highlights. Very rarely can the CPU put a complete drive together except for the occasional 2 minute drill.

                          Even on the default 5 minute quarters the majority of the time, scores are usually to high. I'm not bashing, but many of us accept that Madden is meant to be more fun than realistic.

                          Comment

                          • js3512
                            Banned
                            • May 2012
                            • 437

                            #14
                            Re: Quater Length for realistic games

                            Originally posted by Sausage
                            It's really hard for me to play above 7 minute quarters, simply because Madden is not a game of inches, but a game of Espn highlights. Very rarely can the CPU put a complete drive together except for the occasional 2 minute drill.

                            Even on the default 5 minute quarters the majority of the time, scores are usually to high. I'm not bashing, but many of us accept that Madden is meant to be more fun than realistic.
                            Just curious but what speed threshold are u playing on? Ive found playing on 100 balances the big plays out alot.

                            For me its 15 min quarters, very slow, 12 sec acc clock, 100 thresh, 80 fatigue and still messing with penalties tho i may try the above suggestion, might turn holding down to around 80 tho.

                            Comment

                            • Jonsco28
                              Bob Loblaw
                              • Sep 2008
                              • 1057

                              #15
                              Re: Quater Length for realistic games

                              Are the simulated stat results affected by the length of the quarter?

                              Comment

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