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Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
In every single iteration of Madden that I have bought, which goes back a decade, until this one, I have created, not 1, but 30 teams. An entirely custom league. I realize that few people would or did go to such lengths, but I honestly had just as much fun playing with my home town South Dakota Sentinels, taking on the likes of the New York Knights and Indianapolis Executioners, then I did while playing with real teams in the real NFL (as much fun, mind you, not more.) More importantly, I liked having the ability to create a full 52 custom players, players that I have created and used in every Madden heretofore and feel a greater kinship towards, in some ways, than I do to real players (yes, I know that's sad.) And while I can understand why the create-a-team function was left out, I would have been satisfied being able to simply create my boys and put them on an existing team. Even that option is gone now, and it greatly saddens me. It really does. And it will lead to my passing on the game for the first time in 10 years.
And even if no one is interested in creating a full team of custom players like I do, surely some of you out there would have some fun with stacking a team entirely with Pro-Bowlers and dismantling the rest of the league for a season. (This was my MO every year as I waited for Week 1 rosters updates to come out.) But as with my more ambitious custom league, this is not an option, nor is it an option to institute a fantasy draft and give the league true parity and a unique feel. The game, as is, may be fun between the lines, but we are far too pigeonholed in how we are allowed to play. And that's NO fun.Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
I used to do what you did. I actually put my friends as team members. Friends I played with in high school and in college. But I can no longer do that in CCM mode. It's a very limited franchise mode now.In every single iteration of Madden that I have bought, which goes back a decade, until this one, I have created, not 1, but 30 teams. An entirely custom league. I realize that few people would or did go to such lengths, but I honestly had just as much fun playing with my home town South Dakota Sentinels, taking on the likes of the New York Knights and Indianapolis Executioners, then I did while playing with real teams in the real NFL (as much fun, mind you, not more.) More importantly, I liked having the ability to create a full 52 custom players, players that I have created and used in every Madden heretofore and feel a greater kinship towards, in some ways, than I do to real players (yes, I know that's sad.) And while I can understand why the create-a-team function was left out, I would have been satisfied being able to simply create my boys and put them on an existing team. Even that option is gone now, and it greatly saddens me. It really does. And it will lead to my passing on the game for the first time in 10 years.
And even if no one is interested in creating a full team of custom players like I do, surely some of you out there would have some fun with stacking a team entirely with Pro-Bowlers and dismantling the rest of the league for a season. (This was my MO every year as I waited for Week 1 rosters updates to come out.) But as with my more ambitious custom league, this is not an option, nor is it an option to institute a fantasy draft and give the league true parity and a unique feel. The game, as is, may be fun between the lines, but we are far too pigeonholed in how we are allowed to play. And that's NO fun.Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
Today is the first that I've read anything at all about Madden 13. I rarely buy sports games every year, although I did buy both Madden 11 and 12... Last year being an impulse buy... So I had decided that I was waiting for 14 no matter what. Then I caught an article about the new physics engine and got second thoughts.
I will say that I'm bummed about a couple of the things that will not be included. Over the years, a buddy of mine would occasionally join me in co-op during my offline franchise, but not a deal breaker... Also I will miss the player editor. Once every other draft class or so I would find a middling cornerback who made much more sense as a safety... or a tight end who worked better as a fullback. So I would miss that flexibility as well.
That said, I am very excited about what looks to be a pretty major revamp of the physics and on-field gameplay. Still on the fence about whether I will purchase, I have read about some of the bugs and such... so I will probably wait for the first patch.Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
I did that too! It was especially fun when you could import NCAA teams. I'd recruit myself and my friends out of high school, play in college, and then make it to the NFL.
Oh well, I guess having fun and making the game interesting for groups of people isn't what EA has in mind. They want to create the real NFL experience. There work to make thing like the salary cap work just like the NFL are truly amazing. And the practice squad feature? Awesome!Comment
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Re: Sound Off: Has the 'Closed' Nature of Connected Careers Turned You Away?
What I don't like is that some players are underated in the initial release, & when you download the online roster you see them rated much higher.
For instance Chiefs TE Steve Maneri in the original Connected Careers roster is rated 47, in the Connected Careers update, he is rated 53 & 5th on the depth chart.
However, in the online roster, he is rated at 66 & second on the depth chart.
A there is NO WAY to turn a 5th-string player rated at 53 into a 66-rated 2nd stringer, because you only get practice time to earn XP points, ZERO game time & attribute packs cost A LOT & only upgrade one point.
Although, I agree with making it difficult to level up a player, when a player was clearly underated by the EA developers & they realize their mistake & correct his attributes for online rosters, why woudln't they change his underated attrubutes to reflect his actual attributes?
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