I think you're right. I have played pairs of games (two games per each setting attempt) with one side at 100 and the other at 0, then flipped em, then tried bot hsides the same niumber, flipped em, etc. etc. I feel like I see something different each time that go either way. I have been really trying to see how the pass reaction slider and INT slider work together to determine how CPU Controlled players position themselves to defend a pass.
What would you suggest? Going back to user 30 cpu 100 for pass reaction and lowering USER INTs to 30?