Madden NFL 13 Review (PS3/360)
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Re: Madden NFL 13 Review (PS3/360)
No one is arguing with you that Madden 13 has flaws. I just keep hearing about the same flaws in every single thread. No editing, No fantasy draft, AI at the end of the game, they screwed offline guys over. I mean the game is not even out yet and its pretty obvious that the first patch is probaly going to fix the majority of these things.Comment
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Re: Madden NFL 13 Review (PS3/360)
I dont agree with his review because its more like a congratulations or praising instead fo an actual review. Reviews are meant to be just that. A review of the game from top to bottom. Positives to negatives. This review isnt that.
The reviewer doesnt mention any of the problems that others here have posted, detailed and even showed videos of. There's a huge difference between mentioning the negatives/problems and saying that while they exist, its not gamebreaking or anything major or at the very least, can be worked around and not mentioning them at all. To me, when reviewers dont explain the problems in the game (any game), that tells me that they're covering it up because they know if they explain all of it, it would lower the score so to avoid that, they act as if they dont exist.
And obviously, the problems have to exist because if they didnt, there wouldnt be pages and pages of people here detailing the problems.Comment
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Re: Madden NFL 13 Review (PS3/360)
The sad part with what you just posted is that you dont even realize what the biggest problem is. Its that the majority of the problems shouldnt even be problems to begin with and shouldnt require a patch. Its great to know that you can go out and spend $65 on a bug glitch filled game out of the box but on the bright side, dont worry, we'll patch it real soon for you as opposed to making sure that everything works correctly.No one is arguing with you that Madden 13 has flaws. I just keep hearing about the same flaws in every single thread. No editing, No fantasy draft, AI at the end of the game, they screwed offline guys over. I mean the game is not even out yet and its pretty obvious that the first patch is probaly going to fix the majority of these things.
Oh well, as the consumer who's spending $65 on the game, I guess its too much to ask for a game that can actually be played off-line out of the case without any major or gamebreaking problems.Comment
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Re: Madden NFL 13 Review (PS3/360)
Madden 13 is a mixed bag for me. On the surface, a 7.5-8 grade is about where the game would've fallen for me. They really put a lot into M13, and I still see the things that made me very high on the game a couple months back.
The problem is that I didn't anticipate so many steps back, and while I recognize those steps aren't a big deal for all, they cut right at the heart of my experience as an offline gamer:
AI play calling
Signature Animations (lack thereof)
Lack of Sim Injuries (CCM)
Injuries incurred in-game disappearing (CCM)
Auto Sub sliders not working
Camera work regressing to a degree
Those are relatively minor details on the surface, but they're the cornerstones of my immersion. If all of those were working as expected, I could jive with an 8.5 score. But as an offline gamer and understanding that a great number of OSers are also offliners, it's hard to go past a 7 (for me) until I know these things are addressed.Comment
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I can agree with the bottomline score and some of the aspects of the review. I'm not going to critique the review because it's HIS opinion and trying to breakdown a game thoroughly without going into every nook and cranny gotta be tough.
And I know ppl are crying bloody murder because of what's NOT in the game and the negative things that are in the game. For many of us, we're not out and out complaining about what's not there and the negatives because we are enjoying the positives far too much especially since many of us have been Madden heads at some point(s) of our lives and endured the journey to varying degrees. We're not overly focusing on negatives so those trying to pull us down to that level to join ur misery, ur welcome to keep trying but it's T-I-R-ED!!
Many of us have been there since day 1 (ME!) on the Genesis and have trudged through the ups and downs of the series but what exactly is wrong with someone actually praising the game for it's improvements and loving it for that instead of being some incessant children constantly whining about where the game has gone wrong and has not at least tried to improve. FACT is, whether u like it or not, Madden 13 IS an improved game and fun as hell for many of us. Just respect that. U don't like the game, oh well. Just don't try to tear down someone else's OPINION with your own OPINION as if it is law.
Oh, did I say I'm really lovin this game, again, FINALLY, after all these years?
Got my lil list of needs and wants for next year already cookin, too.
Just cuz you pour syrup on ish....Comment
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Re: Madden NFL 13 Review (PS3/360)
So this stuff was all working in the builds you played? If so, this stuff seems to happen every damn year.Madden 13 is a mixed bag for me. On the surface, a 7.5-8 grade is about where the game would've fallen for me. They really put a lot into M13, and I still see the things that made me very high on the game a couple months back.
The problem is that I didn't anticipate so many steps back, and while I recognize those steps aren't a big deal for all, they cut right at the heart of my experience as an offline gamer:
AI play calling
Signature Animations (lack thereof)
Lack of Sim Injuries (CCM)
Injuries incurred in-game disappearing (CCM)
Auto Sub sliders not working
Camera work regressing to a degree
Those are relatively minor details on the surface, but they're the cornerstones of my immersion. If all of those were working as expected, I could jive with an 8.5 score. But as an offline gamer and understanding that a great number of OSers are also offliners, it's hard to go past a 7 (for me) until I know these things are addressed.Comment
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You could very well say the same thing with other games out there. "Who needs online play that works"... "Who needs a career mode that isn't fundamentally unplayable"... Who needs player interaction, we have an impenetrable force field around our players while you get sucked into an animation, and the defender magically slides in front of you preventing you from moving". Those are all MAJOR issues from games some folks consider "Elite Sports Games".Ya who needs a properly working offensive and defensive line? Who needs running animations that don't ice skate around and float? Who needs NBA 2k like presentation when we can have no haltime or post game show(and nobody has a right to care how the game looks or sounds now, right?)?Who cares about the loss of generation old features(custom cam, custom stadium music, custom celebration, working penalties, custom player editing, and more)? Who cares about all the glitches popping up?
Really guys, I just don't see why you are nit picking this game. It's clear this game is superior to NBA 2k basketball who has killed the competition by being so great, and the show who has done the same on PS3.
BlackRome.....are you being real here man? Put aside love/hate feelings of EA. You really believe what you just said?
With Madden you can say... "No halftime show..." "Line play isn't correct"... "No chain gang"... "I can't edit my players"
Sent from my ADR6400L using Tapatalk 2Comment
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Please this game hasn't officially been released yet and we're bringing out the ole "three year vision" excuse. I can't agree with the difficulty of Madden as I found it much easier to pick up than previous Maddens. The ballhawks feature is cool, but could potentially end in to many CPU turnovers. CPU play calling needs to be tuned to be scheme specific and based on the situation. I agree this is a good foundation, but there is definettly issue's on CPU play calling logic and on the CCM side that need to be patched right out of the box. There are also a couple threads made regarding the lack of team specific chants and player celebrations, so I'm not sure which build of M13 the reviewer was playing.
I want to reserve judgement on M13 until after we see the support EA is willing to put behind this years installation.Comment
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Re: Madden NFL 13 Review (PS3/360)
Rgiles. Do you think EA is giving up or at least putting them on the back burner, the offline gamer and really focusing on 32 team online franchises. It seems most of the bugs are affecting the offline people this year.Madden 13 is a mixed bag for me. On the surface, a 7.5-8 grade is about where the game would've fallen for me. They really put a lot into M13, and I still see the things that made me very high on the game a couple months back.
The problem is that I didn't anticipate so many steps back, and while I recognize those steps aren't a big deal for all, they cut right at the heart of my experience as an offline gamer:
AI play calling
Signature Animations (lack thereof)
Lack of Sim Injuries (CCM)
Injuries incurred in-game disappearing (CCM)
Auto Sub sliders not working
Camera work regressing to a degree
Those are relatively minor details on the surface, but they're the cornerstones of my immersion. If all of those were working as expected, I could jive with an 8.5 score. But as an offline gamer and understanding that a great number of OSers are also offliners, it's hard to go past a 7 (for me) until I know these things are addressed.Comment
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Re: Madden NFL 13 Review (PS3/360)
Couldn't agree more. I've been playing M13 since Friday via early access , and I just can't see making a first day purchase. Madden 12 franchise mode was an un pleasing experience unless you edited the coaching schemes, as well as the UFA, striping us the option to customize ccm to our liking doesn't sit well with me. I may pick it up down the line when the price drops, but that's a big if, especially if 2K13 lives up to its hype.Madden 13 is a mixed bag for me. On the surface, a 7.5-8 grade is about where the game would've fallen for me. They really put a lot into M13, and I still see the things that made me very high on the game a couple months back.
The problem is that I didn't anticipate so many steps back, and while I recognize those steps aren't a big deal for all, they cut right at the heart of my experience as an offline gamer:
I
AI play calling
Signature Animations (lack thereof)
Lack of Sim Injuries (CCM)
Injuries incurred in-game disappearing (CCM)
Auto Sub sliders not working
Camera work regressing to a degree
Those are relatively minor details on the surface, but they're the cornerstones of my immersion. If all of those were working as expected, I could jive with an 8.5 score. But as an offline gamer and understanding that a great number of OSers are also offliners, it's hard to go past a 7 (for me) until I know these things are addressed.Comment
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Re: Madden NFL 13 Review (PS3/360)
I dont give a crap what the reviewer wrote....i like the game its fun.....you guys cry about some score ......you dont like the game dont play it...you like it enjoy it....I just cant understand why all these grown men are cry over a number...o well .....moving on....Comment
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This Madden is damn good..This is the 1st Madden im hype for in a longgggg *** time..I was having fun playing all weekend with the season pass..Comment
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Re: Madden NFL 13 Review (PS3/360)
I can't say that it all was b/c I didn't test nor notice all of it. But to a degree, all of it worked in M12, and that's where disappointment can creep in. Yes, CCM is brand spanking new but comparing apples to apples, injuries weren't a problem at all last year. Signature animations worked relatively well in M12. I had full control over auto subs so players were subbed as frequently or as infrequently as realism dictated.
So as I said on Twitter a few days ago, I'm not bashing M13. I've enjoyed it quite a bit in my short time with it. At the same time, I think it's reasonable to have expectations for things that worked a year ago to continue working or improve -- not regress.Comment

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