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Old 08-27-2012, 11:55 PM   #361
ggsimmonds
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Re: Jarodd21s Madden 13 All-Madden sliders

Quote:
Originally Posted by Dbrentonbuck
I understand that to be the issue which is why I said you cannot use the best test method, but the second best test method is playing the same game over and over until you think you have the best base set, then advance to the next week. If you keep advancing to a new game with a different team, you are introducing new variables that are out of your control. This is why a lot of you are getting "It seemed like this slider did this one game and the next game it doesn't". The goal in testing anything (and I give you this advice because I am a tester) is to keep as many variables as possible the same while testing before moving on to a different set of conditions to test your theory on. What I am saying is, if you are testing slider X against the Ravens and you get Y result, rather than moving on to the Redskins the next week, you need to quit the game with the Ravens and replay that game again and again and again. That way, you will know if moving X slider really is what is making changes and not because the Redskins have a better QB or the weather in the game is different or they have one of their starters injured etc. which would skew results. This is a more scientific method of testing. Just saying.
That may be better but not by much. With DPP and the unpredictable nature of games there would still be other variables to account for.

There are some things which can be attributed to small sample size (e.g. number of overthrows or drops) but some things are causes for concern even if it is one game. These things may be elite QBs with zero pocket awareness (by that I mean Rodgers literally running into a sack on multiple occasions, standing in the pocket for 5 seconds like he does not know what his job is, a RB running for 25+ times and getting 30 yards, CBs who play perfect man coverage the whole game, etc)

Something is amiss with sliders in CC.
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