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Old 08-28-2012, 08:15 AM   #1
mrprice33
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Madden Mythbusting/ FAQ (Please read before posting a question)

Okay, so I see a lot of the same questions popping up on the boards, so I decided to make a thread where you can get all the answers you need in one place. Feel free to add others.

1) YOU CANNOT EDIT ANYTHING IN CCM. This includes numbers, equipment, positions, and ratings. Nothing. Yes, duplicate numbers are an issue that they are looking into according to Josh Looman's twitter account. No, you cannot control all 32 teams, and there is no coach mode or spectator (cpu v cpu) in CCM. Not sure if this can be patched. *UPDATE* Duplicate Numbers are fixed in online CCMs. *Update 2* Team is "looking into" patching in player editing. Nothing confirmed yet.

2) SEASON TICKET AND RETAIL ARE THE SAME CODE. THEY ARE THE EXACT SAME GAME. ALWAYS. There is no difference between the season ticket version of Madden and the disc version. This goes for all EA releases.

3) The menus in CCM are confusing. If you are looking for depth charts, team salary info, etc, go to the "More" tab and start exploring.

4) There is a patch coming out soon, most likely in September. There's nothing confirmed, but the first release should include some gameplay tuning and some bugfixes, namely...

5) the weird issues with depth charts in preseason is a bug. The team knows about it and are working on it. *Update* fixed in online CCMs only. *Update 2* This has not been fixed yet.

6) Man coverage has a bug wherein defenders will approach the LOS before retreating into coverage. They are aware of this. Try to avoid hitting the right stick right after a play starts.

7) Assisted tackles and half sacks are in the game but not registering. They are aware of this, too.

8) Connected Career is not scripted. The things that play out in the first offseason are more or less consistent for people because everyone is starting from the same base, and the CPU is governed by specific AI logic. So it's not that TO getting cut is always going to happen, it's that he's not a good fit (and old), so more often than not the Seahawks will cut him.

9) Changing playcalling options in CCM is also bugged. It will revert back to game flow between weeks regardless of what you set it to.

10) "Coach Mode" and being a coach in CCM are 2 different things. Being a coach in CCM is just like traditional franchise, and "Coach Mode" is a gameplay style wherein the CPU executes the plays that you call. You cannot use "Coach Mode" in CCMs this year.

11) Just because your CCM is online does not mean it's open to online players. You can play a singleplayer online CC and have the benefits of tuning and using maddencareer.com without allowing people into your league. Just set the league settings to private, max users to 1, and use a password. Online CCM is exactly the same as offline CCM.

12) The inability to change schemes is a bug that the team is aware of. This was confirmed by Josh Looman on twitter about an hour ago. *Update* This is fixed in online CCM. Not sure about overall coaching schemes, though.

13) You can be in more than one CCM. I don't think it's unlimited for online (somebody said a max of 5), but offline is unlimited to the best of my knowledge.

14) Yes, backups in simmed preseason games get no plays in. I've reached out to my contacts to see if they're aware of this. Maybe using supersim will help with this issue.

15) There will be regular updates to the CCM roster. There was one that came out with the roster update on Friday. In order to use it with your CCM, you will need to start a new CCM after restarting your system. You will be prompted to download the new career rosters, which correspond only to CCM.

Here's a video showing it working...

http://www.youtube.com/watch?v=81zNn...e_gdata_player

16) Playing as a solo player in an online CCM will allow you to get some updates to CCM due to online tuning patches. These may be small hotfixes. Offline CCM's will have to wait until the official patches come out to get any updates. UPDATE: So it looks like this works by pushing out server side updates to the code present in online CCM. You won't notice when things are updated (there's no "downloading tuner") but some issues should be fixed and will continue to be.

17) Confirmed via Josh Looman's twitter that there will be no fantasy draft patched into CCM this year. He did say though that they are "looking into" allowing some editing of players.

18) If you click through an instant replay, the UI does not load completely, only the playcalling screen. This is why you don't see the down, distance, and score. Pause the game and unpause to fix.

19) Accelerated clock doesn't work in user vs user games in online CCM's. I've tested this with a half dozen people now in every configuration possible, it simply doesn't work. Your cpu games it will work fine but if you're in a league with a few other guys when you go to play a human vs human game no accelerated clock

20) There's a bug that prevents you from signing free agents in preseason week 1. This has been fixed for online CCMs but will need to be patched for offline ccm.

21) There is a bug in CCM where your auto subs will be set to 51-49 for every position. Not sure of the gameplay implications. Haven't heard anything about a fix yet.

22) Overalls are different in CCM than they are in Play Now due to schemes. The game takes into account the type of player on the roster and the type of player the coach wants in that spot, and rates them up or down accordingly.

If there are any others that you can think of, feel free. Maybe this will help keep the same threads from being made over and over.

Last edited by mrprice33; 09-03-2012 at 11:40 PM.
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