Is there CPU playcalling issue considered gamebreaking?

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  • extremeskins04
    That's top class!
    • Aug 2010
    • 3868

    #1

    Is there CPU playcalling issue considered gamebreaking?

    The CPU calls 80% run plays and 20% pass plays on average in CCM. This is causing a pretty significant issue as far as how the games play out as well as stats.

    And the problem is we can't edit the schemes in CCM for some reason. So is this considered gamebreaking at the moment?

    When can we expect a fix for this that shouldn't have gotten past QA before release?

    Thanks.

    Sent from my DROID2 GLOBAL using Tapatalk 2
  • jdefreitas
    Rookie
    • Jul 2010
    • 184

    #2
    Re: Is there CPU playcalling issue considered gamebreaking?

    No, sliders fix the play calling. I had a friend test today on the retail version since I have been at work, just picked up my copy at lunch and will also test tonight. But he has played multiple games in CCM with All Madden custom sliders (Jarrod21's green set) against New Orleans and the following weeks team (forget who) and said that NO's scheme changed instantly and Brees lit him up and was 9 - 11 for 100 + in the first quarter alone.

    Again, I will verify tonight, but others have said putting it on all-madden changes the CPU's play calling. If you dig around in other threads here you can see that others have said this is the case too.
    Jason and Cole's Madden 2013 Offline CCM All-Madden Sliders:

    http://www.operationsports.com/forum...n-sliders.html

    Comment

    • DarthRambo
      MVP
      • Mar 2008
      • 6630

      #3
      Re: Is there CPU playcalling issue considered gamebreaking?

      To answer your question, imo YES! And I a in doubt sliders change it, I've messed with them and get no difference. And putting it on all-madden? It changes to custom once u change a slider so I'm confused how that even matters? We should be able to pop the game in on any level and AT LEAST get realistic run to pass ratios for every team. This has never been an issue before. Game killer no doubt imo. Too unrealistic and makes it easy to beat the cpu.
      https://www.youtube.com/DarthRambo

      Comment

      • Altimate
        Rookie
        • Nov 2011
        • 125

        #4
        Re: Is there CPU playcalling issue considered gamebreaking?

        On All-Madden default sliders the game is pretty easy. You basically have to beat yourself and throw a bunch of INT's. I think I've given up more defensive TD's than offensive TD's so far.

        Comment

        • jasondubou
          Just started!
          • Sep 2012
          • 9

          #5
          Re: Is there CPU playcalling issue considered gamebreaking?

          I will verify tonight, but others have said putting it on all-madden changes the CPU's play calling

          Comment

          • frankstallone83
            Rookie
            • Jul 2008
            • 165

            #6
            Re: Is there CPU playcalling issue considered gamebreaking?

            it's just as bad on all-pro. I played over a season on all-pro, with all different types of sliders and couldn't change the terrible cpu ai.

            Comment

            • Nickda55
              Rookie
              • Jul 2012
              • 342

              #7
              Originally posted by frankstallone83
              it's just as bad on all-pro. I played over a season on all-pro, with all different types of sliders and couldn't change the terrible cpu ai.
              Yeah im playing my CCM on All pro and had buffalo run on me 30 times and throw for 15....numbers need to be reversed lol

              Comment

              • kzdwfy
                Pro
                • Jun 2003
                • 754

                #8
                Re: Is there CPU playcalling issue considered gamebreaking?

                Haven't seen any developers respond to this issues after threads have been created and tweets have been sent. I'm done with this game and moved on to ESPN 2K5 until further notice...

                Comment

                • BlastX21
                  MVP
                  • Jul 2010
                  • 2118

                  #9
                  Re: Is there CPU playcalling issue considered gamebreaking?

                  Originally posted by Altimate
                  On All-Madden default sliders the game is pretty easy. You basically have to beat yourself and throw a bunch of INT's. I think I've given up more defensive TD's than offensive TD's so far.
                  Lol, really? When I try All-Madden (6 minute quarters) I average 6 dropped passes a game, 3-4 missed wide-open passes, 2 fumbles, 2-3 dropped picks on defense, and the CPU frequently breaks 3+ tackles on run plays.
                  Originally posted by Kaiser Wilhelm
                  there should not be ties occurring in the NFL except when neither team wins the game.

                  Comment

                  • GHmanRON
                    Rookie
                    • Jul 2012
                    • 65

                    #10
                    I have a CCM all-madden with Blue Ninjas sliders and the play calling is very realistic. They may surprise you sometimes on 3rd down, but what team doesn't do that?


                    Sent from my iPhone using Tapatalk

                    Comment

                    • Altimate
                      Rookie
                      • Nov 2011
                      • 125

                      #11
                      Re: Is there CPU playcalling issue considered gamebreaking?

                      Originally posted by BlastX21
                      Lol, really? When I try All-Madden (6 minute quarters) I average 6 dropped passes a game, 3-4 missed wide-open passes, 2 fumbles, 2-3 dropped picks on defense, and the CPU frequently breaks 3+ tackles on run plays.
                      I drop a ton of picks on defense. That was HUGE problem in M12. I don't really have any of the other issues you are describing but then again I've built a very good team. On offense I run the ball as much as possible and throw short slants to my TE or inside WR if I need more than 5yrds. On defense I choose whatever the "aggressive" call is and then audible to man to man and rush the passer from a DE or OLB. I get a lot of hurries which leads to incompletions and picks. The issues you are having seem to be what I had with All-Madden on M12 but M13 seems to be a whole lot easier. I hold R1 with the ball carrier before every hit so I rarely fumble. Maybe once per 100 rushes. CPU doesn't break many tackles because I almost always have 2+ guys in on stops.

                      Comment

                      • Obnoxious
                        MVP
                        • Sep 2011
                        • 1134

                        #12
                        Re: Is there CPU playcalling issue considered gamebreaking?

                        Your statement is false. There is no exact percentage on how the CPU calls pass vs run.

                        It's based on momentum. If a team gets a big pass play, they'll continue to pass, same with run.

                        I couldnt stop the Cardinals at all with Fitzgerald and Byrd. Skelton threw 26 times in the first half.

                        Against the Raiders, McFadden got 2 20+ yard runs in the first drive thus ending up with him having 17 rushing attempts in the first half.


                        I like the idea, but it's overpowered. If they get a big run, they run until they score or 4th down, same with passing. It should be toned down a bit. If they get a big run, they should continue to run until they get stopped for a loss. They should continue to pass until an incompletion. Not until the end of the drive.

                        Comment

                        • treq21
                          Banned
                          • Mar 2005
                          • 419

                          #13
                          Re: Is there CPU playcalling issue considered gamebreaking?

                          Originally posted by extremeskins04
                          The CPU calls 80% run plays and 20% pass plays on average in CCM. This is causing a pretty significant issue as far as how the games play out as well as stats.

                          And the problem is we can't edit the schemes in CCM for some reason. So is this considered gamebreaking at the moment?

                          When can we expect a fix for this that shouldn't have gotten past QA before release?

                          Thanks.

                          Sent from my DROID2 GLOBAL using Tapatalk 2
                          I dont see this at all...80% run??? not in my CCM...I wonder what you are doing different..

                          Comment

                          • Zombie Fossy
                            Rookie
                            • Sep 2012
                            • 6

                            #14
                            Re: Is there CPU playcalling issue considered gamebreaking?

                            Honestly, I haven't experienced the 80% run and 20% pass that the CPU is supposedly calling for some people.. I'm on my 15th game in my Offline CCM, and both run and pass plays are called equally. I average around 30 carries a game and 25+ passes a game, sometimes 30 to 40 passes - all depending on the situation I'm in.

                            I wonder if those having trouble with the amount of run plays being called over pass plays are playing in shorter quarters? I play 15 minute quarters each with accelerated clock set to 12 seconds.

                            Comment

                            • butcher82man
                              Rookie
                              • Aug 2010
                              • 50

                              #15
                              Re: Is there CPU playcalling issue considered gamebreaking?

                              yes


                              there is a small fixs

                              at the start of the game pause it and change play caliing to conventional

                              obnoixsious will say it doesnt work but i and a few athers cna vouch for it.

                              pass teams pass more were as some teams will still run more times then not ....

                              but i tested with certain teams and conform teams will call a better game ... the one team i came across is the ravens which run alot ... i think its due to personnel and there scheme

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