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Old 08-29-2012, 02:41 PM   #18
crosstheriver
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Join Date: Aug 2012
Re: Fatigue and Auto Sub discussion

Quote:
Originally Posted by RGiles36
Your concern is realized as this is exactly what happens when you play against the Saints. Pieree Thomas gets 90% of the work.

Again, you can turn up fatigue, but good luck running the ball when your interior guards start getting subbed out.



Actually, there are some differences in online & offline CCMs. I haven't picked up on the all the differences, but things do seem to be tuned differently.

In my testing, I found that injuries are damn near broken in offline CCM. Sim injuries are rare, and players that are injured in-game and are scheduled to be out for weeks often don't hit the injury report. Thus they are miraculously healthy the following week. In my test online CCM, I've seen more sim injuries and my RB who was injured in-game did indeed remain injured after the game.

These are just some differences I've noticed in limited testing. They're supposed to be identical, but I think there are some tuning discrepancies.

I can actually answer the difference between the two, or lack thereof.

This game was coded in a modular fashion. Which means bits and pieces of the game are all interconnected and can be altered independently of each other. So at the fundamental level, offline and online are exactly the same. However, with the nature of how the game is coded and there being an option for it being online constantly, those modules can be altered and tuned to perform different outcomes than the offline model.

In short, online ccm is up-to-date and offline is not. Still the same game.
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