Super Sim & Accelerated Clock

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • amr35
    Rookie
    • Nov 2010
    • 6

    #1

    Super Sim & Accelerated Clock

    Does the super sim take into account the accelerated clock? I was trying some 15 minute quarter sliders with CCM and while I couldn't tell for sure, the super sim seemed to run plays rapid fire without simulating a play clock run off. Time of possession was very lopsided even tough plays run was even.

    Is there a way to turn off supersim in CCM player mode?
  • HadlerT
    Pro
    • Sep 2011
    • 664

    #2
    Re: Super Sim & Accelerated Clock

    Ya. Theres like one play every 10 seconds.
    Seattle Mariners|Seattle Seahawks

    Comment

    • ECPackers
      Rookie
      • Dec 2010
      • 73

      #3
      Re: Super Sim & Accelerated Clock

      no it doesn't...


      if you run 15M quarters, with accel clock on, down to the minimum 10 seconds, and sim the entire game, you'll have 70+ throwing attempts, and another 40+rushing attempts if you sim a game in CCM though, not in super-sim, its much more realistic.

      Comment

      • Rjrosco
        Rookie
        • Feb 2011
        • 177

        #4
        Re: Super Sim & Accelerated Clock

        Did this get fixed with the latest patch.

        Comment

        • vvpulsevv
          Rookie
          • Aug 2009
          • 22

          #5
          Re: Super Sim & Accelerated Clock

          Originally posted by Rjrosco
          Did this get fixed with the latest patch.
          Unfortunately, NO. That would have allowed for player and coach franchises to play together, but due to the ridiculous stats of super-sim...

          Comment

          Working...