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Old 08-31-2012, 06:43 PM   #150
charter04
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Re: Charter04's Madden 13 All-Pro Sim Sliders

Quote:
Originally Posted by DetroitStyle
Charter, your set is the first I've thoroughly tested so I will try and provide as much feedback as possible including box scores. Here's my most recent game: Bills (user) Patriots (cpu). This was done in Play Now with speed set to VERY SLOW.

Buffalo Bills at New England Patriots
Jan 1, 1ST2ND3RD4THSCORE
Buffalo Bills (USER)777728
New England Patriots (CPU)3143323
Team Stats Comparison

BUFNWE
Total Offense380411
Rushing Yards217118
Passing Yards163293
First Downs2220
Punt Return Yards240
Kick Return Yards1010
Total Yards505411
Turnovers00
3rd Down Converstion7-135-13
4th Down Conversion1-10-1
2-Point Conversion0-00-0
Red Zone Touchdowns/Field Goals3-32-2
Penalties6-4918-176
Posession Time26:0733:53
Scoring Summary
FIRST QUARTER SCORINGBUFNWE
8:33(BUF) C. Spiller, 33 Yd run70
3:04(NWE) S. Gostkowski, 48 Yd FG73
SECOND QUARTER SCORINGBUFNWE
7:53(NWE) W. Welker 59 Yd pass from T. Brady710
5:36(BUF) C. Spiller, 2 Yd run1410
0:04(NWE) B. Lloyd 7 Yd pass from T. Brady1417
THIRD QUARTER SCORINGBUFNWE
8:18(NWE) S. Gostkowski, 20 Yd FG1420
0:30(BUF) S. Chandler 4 Yd pass from R. Fitzpatrick2120
FOURTH QUARTER SCORINGBUFNWE
10:51(NWE) S. Gostkowski, 46 Yd FG2123
9:08(BUF) S. Chandler 15 Yd pass from R. Fitzpatrick2823
Buffalo Bills
PASSINGC/AYDSTDINT
R. Fitzpatrick18/3317620
RUSHINGATTYDSAVGTD
F. Jackson221476.60
C. Spiller 8799.82
R. Fitzpatrick2-4-2.00
S. Johnson1-5-5.00
RECEIVINGRECYDSAVGTD
D. Hagan45614.00
S. Johnson44210.50
S. Chandler3299.62
M. Easley3217.00
DEFENSETACKSACKINTTD
C. Kelsay1100
K. Williams1100
M. Williams4100
KICKINGFGXPPTSLONG
R. Lindell0/22/240
New England Patriots
PASSINGC/AYDSTDINT
T. Brady27/3331420
RUSHINGATTYDSAVGTD
S. Ridley25963.80
D. Woodhead2199.50
W. Welker133.00
RECEIVINGRECYDSAVGTD
W. Welker1319114.61
R. Gronkowski3113.60
A. Hernandez33612.00
D. Branch33712.30
S. Ridley3289.30
DEFENSETACKSACKINTTD
V. Wilfork2100
C. Jones4100
KICKINGFGXPPTSLONG
S. Gostkowski3/32/21149


Gameplay:
- Number of plays looks good. You want between 120-140 combined and this on 15 minute quarters works great.
- CPU Rushing attack and passing attack can be dangerous, especially against lesser defenses. Might even have to improve User rush defense and crank User pass defense to 100.
- User running game is no challenge at all. Everyone will have to tweak this to their liking but as you can see it was no issue at all for me.
- I like the amount of broken tackles. It seems perfect so the CPU can actually break a few big gains.
- I didn't see any turnovers so you might want to up fumbles back to 50 or 40. I'd be careful toying with the interception slider as it seems to be a pick fest this year. I tested this game with interceptions at 20 for both teams.

Special Teams:
- I like what others have said about punt accuracy. You might want it at 75-100 for both to keep games interesting. The CPU can't locate punts well at the current setting.
- Lindell missed two 50+ yard field goals. He came up a few yards short on both with max power. He has a 89 kick power rating. Gastkowski on the other hand had no problem with distance as he knocked two 40+ yarders with a 92 kick power rating. 45 may be perfect but also may need to be brought up to 50.
- I've test accuracy numerous times in practice and 30-35 seems to give the appropriate amount of misses

Penalties:
- I set all penalties to 100 to get the ball rolling on finding perfect settings. With all set to 100 there were 24 penalties total. Here's the breakdown: 10 Holding, 7 Face Masks, 1 Roughing the Passer, 5 False Start.
- Note that there were ZERO interference calls, as usual, and that there were no clipping calls, which is usually the #1 penalty called in EA football games. Not so at 100. Also there were no offsides even though the line did a jump-the-snap animation all the time. Kind of weird...
- What's also interesting is how skewed the penalties were to the CPU. Just bad luck? Possibly...
- You want to average between 4-10 penalties a game, with some games higher or lower. With False Start at 100 the penalties between offense and defense should balance out. Here's my reccommend settings for now:

Holding - 55
Facemask - 65
Everything else at 100

Intangibles:
- Stamina seems perfect for now at 60. It's hard to live with this setting since auto subs are broken but we'll deal with it.
- Injuries need to be set at 25. At 50 I would see between 5-7 injuries a game. At 25 you see between 1-3. This most recent game had 2. Still testing though.


PHEW! Sorry for the long winded post, but I hope the feedback helps!!!!
Awesome feedback! This is the type of detail I am wanting. I am glad someone tested the penalties because I didn't want to. LOL. Love the injury feedback as well. I will probably plug these in and go with them. Also the human run game seems to be the speed of game your playing. Very Slow makes it easier to run than normal in my experience because you have more time to react. You might just need to lower the run blocking. SECelite told me that he went as far as about 5 -10 on human run blocking and they were still pulling and overall blocking correctly. I wouldn't go that far but you could lower it some until it gives you the right challenge. Also the fumble sliders works were lower gives you more fumbles so you might want to lower the CPU and User fumble slider. Be careful lower the user one though. I guy a few posted up had 4 in a game. I don't think he was covering the ball though.

Overall your feed back it great. I am really glad these work with very slow. Keep the feedback coming it's very helpful.
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