OK then. No argument from me. Like I said - I agree that it COULD be done that way. I don't know if it would lead to enough on the overall impact and you'd still be without a counter to the floor general. When it's all said and done, it's a game mechanic for games sake and I'm cool with it being done the way it's implied. I think most people would agree with how it's done. Otherwise, it likely wouldn't have enough of an impact that it's intended to have. You want a guy like Chandler to be of value to the user. The way it's done makes guys like him more of a valuable commodity. Frankly, I could see BOTH ways being implemented. You'd just have to tune it right.
NBA 2K13 - All 31 Signature Skills Revealed
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Re: NBA 2K13 - All 31 Signature Skills Revealed
OK then. No argument from me. Like I said - I agree that it COULD be done that way. I don't know if it would lead to enough on the overall impact and you'd still be without a counter to the floor general. When it's all said and done, it's a game mechanic for games sake and I'm cool with it being done the way it's implied. I think most people would agree with how it's done. Otherwise, it likely wouldn't have enough of an impact that it's intended to have. You want a guy like Chandler to be of value to the user. The way it's done makes guys like him more of a valuable commodity. Frankly, I could see BOTH ways being implemented. You'd just have to tune it right. -
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Re: NBA 2K13 - All 31 Signature Skills Revealed
Wasn't going to go hyper-technical on this thread, but you kind of took it over so I guess I'll clarify something here.
Defensive pressure is NOT a tendency in 2K12 (can't speak for 2K13). It is a Defensive Setting which is determined by a combination of the Coach Profile setting for the team and the defender's On-Ball Defense and Quickness.
Having said that, a "Defensive Anchor" Skill as described doesn't bring us any closer to the realistic effect of having a Dwight/A.Davis/Chandler/Ibaka on the floor and I think that's your gripe based on your posts. The impact of these players is HOW a team can play defense with them on the court, not HOW GOOD other players play defense with them on the court. There is a difference but we're also better served with having some representation of their "presence" than having none.
NBA 2K would be better served in my opinion (and yes, we know what they say about opinions) if Signature Skills only impacted team strategy, situational tendencies, and situational awareness. The direct impact to Attributes is where I disagree with how this was done. Everyone is aware that there needed to be more coverage of basketball related abilities, but handling it in this manner leaves us with binary decisions (and therefore fewer options for differentiation) and also leaves us with a gap in performance between players in the sim engine and the gameplay engine (due to attribute related changes in the game engine).
It's not something that destroys the game by any means but a few of these skills just seem to be taking the easy way out instead of dedicating time to actual player and team configuration. Corner Specialist is one of the worst offenders. We can duplicate a Corner Specialist with real-world data and accurate Hot Spots, Hot Zones, and Attributes within 2-3 minutes RIGHT NOW in 2K12. The addition of attribute bonuses invalidates their entire Hot Zone model for those players and that's the part that I don't understand.
It's ultimately something we're going to have to learn, live with, and work around to the best of our abilities. No point crying over spoiled milk at this point and I'm thankful that they at least gave us the respect of publishing the actual details of the impact of each Skill.Comment
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Re: NBA 2K13 - All 31 Signature Skills Revealed
Not sure I'm buying that. Dwight Howard is a one-man paint stopper in 2K12 when the game is configured correctly. That one word is the difference between 2K12 for every gamer: configuration.This is also true.
There has to be a middle ground, but 2K doesn't yet have the technology to make a one man anchored defense in real life play the same way in the game, the AI is not smart enough yet. The effect they've given Chandler is closest were gonna get. Deal with it.
That's the #1 piece of news that we can receive for 2K13. We need a thoroughly configured product directly from 2K in order to get the experience we're all hoping for.
If they merely released 2K12 with the new animations and a truly excellent configuration, then that would probably blow the minds of most gamers who hated 2K12. All of these new features can mask some configuration problems but they don't remove them by any means. Rosters, settings, sliders, etc. are a neglected problem across practically the entire sports gaming sector and I'm not picking on NBA 2K here, but NBA 2K12 was one of the worst configured games that I've seen in recent memory.Comment
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Re: NBA 2K13 - All 31 Signature Skills Revealed
Correct me if im wrong but i thought tge abilities only effected the players set of animations. I didnt know it also effected the player ratings?
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Re: NBA 2K13 - All 31 Signature Skills Revealed
I agree to an extent but not all things can be configured. How can you configure the AI on defense to force players baseline or into the direction of a defensive anchor like say, Howard ? I don't think any of us here have been able to tweak sliders or attributes to get this animation to work , at least consistently.Not sure I'm buying that. Dwight Howard is a one-man paint stopper in 2K12 when the game is configured correctly. That one word is the difference between 2K12 for every gamer: configuration.
That's the #1 piece of news that we can receive for 2K13. We need a thoroughly configured product directly from 2K in order to get the experience we're all hoping for.
If they merely released 2K12 with the new animations and a truly excellent configuration, then that would probably blow the minds of most gamers who hated 2K12. All of these new features can mask some configuration problems but they don't remove them by any means. Rosters, settings, sliders, etc. are a neglected problem across practically the entire sports gaming sector and I'm not picking on NBA 2K here, but NBA 2K12 was one of the worst configured games that I've seen in recent memory.
It's not easy to make all this happen consistently. Which is why 2K is taking the instant gratification route and incorporating rating boosts to make sure defensive anchors are valued like they would be in real life, which is a constant effect on defense and not just sometimes.2K teams : Rockets,Thunder
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Re: NBA 2K13 - All 31 Signature Skills Revealed
Man with all these different signature skills, upgrading skill points & abilities, and the bonus attributes from shoes, this game is becoming more MMORPG-esque!!!
On a serious note though, I really hope the "Closer" signature skill along with the shot clock cheese/clutch factor, does not play a major factor to the point where the CPU is almost unstoppable unless you have a lock-down defender.
"A widened “Excellent Release” free throw release window, thus making it easier to knock down clutch free throws"- Not to be picky but D-Rose is a great clutch shot maker. His free throws on the other hand is questionable.Last edited by vtcha; 09-02-2012, 07:26 PM.Comment
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Re: NBA 2K13 - All 31 Signature Skills Revealed
A couple quick things that I've seen and my thoughts:
Ankle Breaker: the 30% chance increase doesn't mean people are going to be falling down 3/10 times being crossed. It just means that whatever chance you already had to break a guys ankles(which happened to me playing 2k12 about 3 times in a year now). Now this year it might happen 4 or 5 times.
I do like the fact that many of the signature skills have perquisites like shot creator or dead eye so they will only work when certain things happen. This gives us ways to counter them a bit if we don't have a lockdown defender. We will see soon how much impact this has on gameplay and strategies and if 2k will need to tune and balance in the future. So hypedLive, Love, Learn
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Re: NBA 2K13 - All 31 Signature Skills Revealed
Considering the game tries to strike a balance between millions of play styles, expecting that "perfect configuration" is futile. Everyone has a different opinion of what that would be.I agree to an extent but not all things can be configured. How can you configure the AI on defense to force players baseline or into the direction of a defensive anchor like say, Howard ? I don't think any of us here have been able to tweak sliders or attributes to get this animation to work , at least consistently.
It's not easy to make all this happen consistently. Which is why 2K is taking the instant gratification route and incorporating rating boosts to make sure defensive anchors are valued like they would be in real life, which is a constant effect on defense and not just sometimes.Comment
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Re: NBA 2K13 - All 31 Signature Skills Revealed
Seems like having "Lockdown Defender" is a must have SS.HATE LOSING MORE THAN I LOVE WINNING!
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Re: NBA 2K13 - All 31 Signature Skills Revealed
Wow, i didn't realise there was going to be 30 odd sig skills. That's a lot of variety. Awesome.
2k should raise the max limit of sig skills per player to be higher than 5. Players like LeBron, MJ, Kobe, Durant, CP3, etc, could easily have 10 of these skills and it would be realistic. 5 seems low.Comment
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Re: NBA 2K13 - All 31 Signature Skills Revealed
That's EXACTLY why Skills should focus on areas that are outside of the commonly used Attributes or Tendencies.I agree to an extent but not all things can be configured. How can you configure the AI on defense to force players baseline or into the direction of a defensive anchor like say, Howard ? I don't think any of us here have been able to tweak sliders or attributes to get this animation to work , at least consistently.
It's not easy to make all this happen consistently. Which is why 2K is taking the instant gratification route and incorporating rating boosts to make sure defensive anchors are valued like they would be in real life, which is a constant effect on defense and not just sometimes.
Basketball strategy is what I want to see more of in NBA 2K. We can choose 50 tendencies for how a player will dribble or shoot the ball, but have only a handful of options for how a team chooses to play defense or how a player prefers to defend on-ball or in the post. Coaching is practically non-existent in 2K12.
I'm hopeful that some of these areas will be improved in 2K13. Skills aren't one of the improvements to strategy or realism though based on the information we've received so far. They are a shortcut to differentiation.Comment
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Re: NBA 2K13 - All 31 Signature Skills Revealed
I agree, in the future they need to have more variety when it comes to unique player tendencies on defense and then team strategies.That's EXACTLY why Skills should focus on areas that are outside of the commonly used Attributes or Tendencies.
Basketball strategy is what I want to see more of in NBA 2K. We can choose 50 tendencies for how a player will dribble or shoot the ball, but have only a handful of options for how a team chooses to play defense or how a player prefers to defend on-ball or in the post. Coaching is practically non-existent in 2K12.
I'm hopeful that some of these areas will be improved in 2K13. Skills aren't one of the improvements to strategy or realism though based on the information we've received so far. They are a shortcut to differentiation.
SS is a good cover up for now though.2K teams : Rockets,Thunder
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Re: NBA 2K13 - All 31 Signature Skills Revealed
I'm still kind of skeptical on these sig skills, but October 2nd will tell it all though. Also online play will be very interesting this time around....I can see it now lol."The more you sweat in practice , the less you bleed in battle."
Originally posted by GOD OF LIFEidc what you think man, only god can jude me.Comment

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