NBA 2K13 - All 31 Signature Skills Revealed
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Re: NBA 2K13 - All 31 Signature Skills Revealed
here we go again . sterotyping already started. I must be part of taht 1 % because the CPU can choose to use any of these sig skills at will and with the way its been programed the last 2 years you should be worried to ! online = competitive players btw. offline association isnt the only mode in the gameI think LD and, or Beluba is going to need to come in here and talk some people off of the ledge about Sig. Skills. Folks are going to be so worried about getting done in by an SS that they will forget to have fun playing the game.
"Hey that was a nice 10 point win you had, you played well."
"Forget that, I got ankle broken and brickwalled to floor a total of 4 times in this game, that's BS, patch this now 2K!!!"
I'm guessing its 99% online players who are apprehensive.Last edited by chandlerbang; 09-02-2012, 09:36 PM.Comment
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Re: NBA 2K13 - All 31 Signature Skills Revealed
Well.. when it comes to packages, ratings, accessories, shot forms and now sig skills, it usually is the online crowd that complains the most about these things. I would know, I'm an online guy.2K teams : Rockets,Thunder
222-34 onlineComment
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Re: NBA 2K13 - All 31 Signature Skills Revealed
Just read about 5 or 6 pages reading in-depth exchanges concerning how much KG impacted Boston's defense vs Doc Rivers, and whether Chandler or Woodson were the reason New York turned it up defensively.
In other words, this is AWESOME. Like Czar said, the intangibles are being seriously pursued for the first time in a meaningful way. If nothing else, it's impressive progress. Their LeBron example is exactly what me and my brothers have been waiting for. Can't wait for Oct. 2.
We'd always say "Yes CP3/Rondo/Kidd is so crafty with how he gets those passes through or getting the ball to shooters right in time and right so he can just launch it, but in the game we can't punish the D like that, yeah he has 90+ passing but it doesn't matter in a lot of situations."
We'd complain about how a big charge player or scrappy player was pretty much useless in videogames. Not anymore. Really the only issue that jumps out at me is the limit. Someone on here said LeBron can't be as special as he truly is with a limit of 5. I'm with you on that, the limit should be removed. I mean, very few, maybe even just LBJ himself, would actually deserve more than 5 anyway. But giving someone like him all the appropriate Sig Skills would really help to convey the sense of overwhelming end-to-end impact he has on games. It really looks like a videogame (no pun intended) out there at times, watching him play, just being everywhere doing everything.
On another note, I think having played real ball at certain levels, most of this makes sense when you break it down, esp with the counters, and the requirements for them being triggered. If you've read that and seriously thought this could be abused with any real success, you're going to find yourself mistaken on Oct. 2.NOW PLAYING:
NBA 2K16, MGS5
WAITING FOR:
Fallout 4
Wife: "Of course he's going out to get his 2K game at 12am, like he can't wait til tomorrow."
Wife's mom: "Be grateful that's what he's running out at midnight for."Comment
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Re: NBA 2K13 - All 31 Signature Skills Revealed
Any word on how this is going to apply to the game-generated rookies in future years of Association?Originally posted by bradtxmaleI like 6 inches. Its not too thin and not too thick. You get the support your body needs.
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Re: NBA 2K13 - All Signature Skills Revealed
I must say I'm really excited about this. I'm always excited about a new 2K basketball game, but this time I think they did differentiate the new title from the previous one very well.
I hope it works as well as it sounds. They may have to fine-tune this in the future, but it sounds really good. I like it a lot.My Specs:
ZX Spectrum
CPU: Z80 @ 3.5 MHz
GPU: Monochrome display
RAM: 48 KB
OS: Sinclair BASICComment
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Re: NBA 2K13 - All Signature Skills Revealed
It also gona depends on how good the sliders that come with the game are. Imagine players getting attributes boost online in 2K12. It would be even worse than it already is. Fatigue will have to be a factor, and simulation sliders be relevant.I must say I'm really excited about this. I'm always excited about a new 2K basketball game, but this time I think they did differentiate the new title from the previous one very well.
I hope it works as well as it sounds. They may have to fine-tune this in the future, but it sounds really good. I like it a lot.Comment
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Re: NBA 2K13 - All 31 Signature Skills Revealed
@RyanFitzmagic DUDE!
My Favorite Sports Teams:
NBA: Los Angeles Lakers & Brooklyn Nets
MLB: New York Yankees
NFL: New England Patriots
NHL: Vancouver CanucksComment
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If there is a 50% chance you can break someones ankles and by having the anklebreaker skill increases it by 30%, then YES that is wayy too high. That's an 80% chance of doing it.No I am acting like it is 30%. 30% for what is happening is a very high figure. If it said something like 5-10%, I wouldn't be as upset, but a 30% higher probability to make someone fall off of a crossover? Something that probably happens less than 30 times in an entire NBA season now has the potential of happening at least once per NBA 2K game is cheesy and immature.
I don't think you understand how high of a number 30% is when it comes to THIS.
I don't know how it will work, I just hope it isn't going to be cheesy like the NBA Live 06 icons.Comment
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Re: NBA 2K13 - All Signature Skills Revealed
Im still in wait and see mode, having played madden 06 and Apf 2k8 i see how these could turn out great, but some of these skills seem to be a lil generous and 2k12 has me questioning the developers eye for balance.Comment





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