NBA 2K13 - All 31 Signature Skills Revealed

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  • Hyperballer21
    MVP
    • Feb 2003
    • 2040

    #466
    Re: NBA 2K13 - All 31 Signature Skills Revealed

    I have a slight concern with giving a player <b>floor general</b> and <b>dimer</b>:

    Lets say I'm using the '87 Lakers and I have Magic Johnson on the floor and Byron Scott. Byron has an 81 mid range shot. With Magic on the floor, that will go up to 86 mid range. If he receives a pass from Magic, that will go up to 91 Mid range if he shoots it immediately.

    Do I have that right?
    Last edited by Hyperballer21; 09-04-2012, 11:52 AM.

    Comment

    • DukeC
      Banned
      • Jul 2011
      • 5751

      #467
      Re: NBA 2K13 - All 31 Signature Skills Revealed

      Originally posted by Hyperballer21
      I have a slight concern with giving a player <floor general<="" b=""> and dimer:

      Lets say I'm using the '87 Lakers and I have Magic Johnson on the floor and Byron Scott. Byron has an 81 mid range shot. With Magic on the floor, that will go up to 86 mid range. If he receives a pass from Magic, that will go up to 91 Mid range if he shoots it immediately.

      Do I have that right?
      If the conditions are right. Byron has to be wide open, otherwise the contest from the defender would still affect him at a regular percentage.
      </floor>

      Comment

      • jreezy18
        Rookie
        • Sep 2011
        • 340

        #468
        Re: NBA 2K13 - All 31 Signature Skills Revealed

        Highlight Film
        Example Players: JaVale McGee, Gerald Green, Paul George
        When looking to dunk, a player with this skill will look to perform the most spectacular dunk available amongst the dunks in his repertoire.
        In order for this skill to fire off, however, he must have a stamina level of 80 or higher. Once the dunk completes, his teammates will be given a temporary energy boost.
        Originally posted by yungsta404
        when I saw this I immediately thought of this
        *snip Javale McGee free throw dunks
        I am now *dead*
        Last edited by jreezy18; 09-04-2012, 11:51 AM.

        Comment

        • grahf21
          Rookie
          • Oct 2010
          • 53

          #469
          Re: NBA 2K13 - All 31 Signature Skills Revealed

          I wish LD2k can answer this pressing question.

          Does 2k modify the inherent rating of players based on sig skills? For example, will you guys drop the steal rating or tendency of a player because he may have 2-3 steal sigs for balance purposes? I don't know the community is down with that... The sigs should focus on intangibles not represented by ratings.
          Last edited by grahf21; 09-04-2012, 04:07 PM.

          Comment

          • jreezy18
            Rookie
            • Sep 2011
            • 340

            #470
            Re: NBA 2K13 - All 31 Signature Skills Revealed

            Originally posted by djwax90
            2. My point was just that that SS might give too large of a buff to players. I'd say instead of automagically letting a player stay hot through timeouts and quarter breaks, the player should only have a certain percent chance (maybe 30%) that they retain their heat through being subbed out, timeouts, halftime, etc.
            If this isn't a great idea I don't know what is.

            Comment

            • Hassan Darkside
              We Here
              • Sep 2003
              • 7561

              #471
              Re: NBA 2K13 - All 31 Signature Skills Revealed

              Ronnie 2K 2K13 ‏@Ronnie2K
              Real quick tangent... #NBA2K13 Signature Skills can change over the course of a career. MJ's sig skills are different in 91 vs. 95
              Still curious about how they change though.
              [NYK|DAL|VT]
              A true MC, y'all doing them regular degular dance songs
              You losin' your teeth, moving like using Kevin Durant comb
              Royce da 5'9"


              Originally posted by DCAllAmerican
              How many brothers fell victim to the skeet.........

              Comment

              • RyanFitzmagic
                MVP
                • Oct 2011
                • 1959

                #472
                Re: NBA 2K13 - All 31 Signature Skills Revealed

                Originally posted by djwax90
                More or less.
                I love how you say that even though you weren't able to disprove anything I said.

                Comment

                • illwill10
                  Hall Of Fame
                  • Mar 2009
                  • 19829

                  #473
                  Re: NBA 2K13 - All 31 Signature Skills Revealed

                  Originally posted by Ruff Ryder
                  Still curious about how they change though.
                  Thats what I want to know.

                  We dont really know how players acquire Sig Skills. Do they come in with the Sig Skills? Do their ratings reflect their Sig Skills?

                  Comment

                  • RyanFitzmagic
                    MVP
                    • Oct 2011
                    • 1959

                    #474
                    Re: NBA 2K13 - All 31 Signature Skills Revealed

                    Originally posted by Mos1ted
                    Let's think about this more critically for a second. Who do we usually consider a cheeser and an exploiter? Someone who does the same thing over and over again because it's effective, right? And that action is usually something that can be duplicated over and over again, right?
                    No, a cheeser is someone who consistently does something that's broken and/or doesn't have a legitimate, fair counter to it. It doesn't have to be the same thing every time.

                    Comment

                    • Boilerbuzz
                      D* B**rs!
                      • Jul 2002
                      • 5154

                      #475
                      Originally posted by grahf21
                      I wish LD2k can answer this pressing question.

                      Does 2k modify the inherent rating of players based on sig skills? For example, will you guys drop the steal rating or tendency of a player because he may have 2-3 steal sigs for balance purposes? I don't know the community is down with that... The sigs should focus on intangibles not represented by ratings.
                      Like Labron and his base blocking? Sure as hell better. He's good on the chase down. Not as much otherwise although still good.

                      Comment

                      • Boilerbuzz
                        D* B**rs!
                        • Jul 2002
                        • 5154

                        #476
                        Originally posted by RyanFitzmagic
                        I love how you say that even though you weren't able to disprove anything I said.
                        Come in man, let it go. You were given your point and some people don't agree with it. Let's move on.

                        Comment

                        • 2k10Fonzarelli
                          Pro
                          • Sep 2009
                          • 621

                          #477
                          Re: NBA 2K13 - All 31 Signature Skills Revealed

                          Originally posted by Hyperballer21
                          I have a slight concern with giving a player <b>floor general</b> and <b>dimer</b>:

                          Lets say I'm using the '87 Lakers and I have Magic Johnson on the floor and Byron Scott. Byron has an 81 mid range shot. With Magic on the floor, that will go up to 86 mid range. If he receives a pass from Magic, that will go up to 91 Mid range if he shoots it immediately.

                          Do I have that right?
                          Im not sure, but its does seem a bit OP'd when viewed like that.

                          Floor gen adds upto 6 points to offensive attributes. there's no official word on what governs a 1 or a 6 point boost. Also, theres no official word that it affects all offensive attributes or just some. Or more complicated still, certain ratings for certain types of players.

                          So by being a floor general, Magic makes Scotts MR anywhere between 82-87. assuming it deos affect all skill like the wording suggests.

                          Dimer reads that : The pass will hit the receiver on point and will give him upto a 10% bonus on two-point shots. again, no official word on what governs a 1% or a 5% or a 10% boost.

                          So a 1% increase to even a fully boosted 87 MR is 88.
                          And a 10% increase means + 8 to midrange making it anywhere between 89 and 96 MR.

                          So for that breif %age of the game Byron Scott can have upto a 96 in MR jumpers.

                          Imagine a floor gen/dimer and someone like Jordan or Nowitski, allen or miller.

                          On paper, this seems a bit OP'd to me.

                          On paper....

                          We really need either more info, or at least a demo. I feel like this thread is getting a bit out of hand again.
                          Last edited by 2k10Fonzarelli; 09-04-2012, 11:08 PM.
                          Ignorance of evidence is evidence of ignorance...

                          Comment

                          • 2k10Fonzarelli
                            Pro
                            • Sep 2009
                            • 621

                            #478
                            Re: NBA 2K13 - All 31 Signature Skills Revealed

                            Originally posted by Hyperballer21
                            I have a slight concern with giving a player <b>floor general</b> and <b>dimer</b>:

                            Lets say I'm using the '87 Lakers and I have Magic Johnson on the floor and Byron Scott. Byron has an 81 mid range shot. With Magic on the floor, that will go up to 86 mid range. If he receives a pass from Magic, that will go up to 91 Mid range if he shoots it immediately.

                            Do I have that right?
                            Im not sure, but its does seem a bit OP'd when viewed like that.

                            Floor gen adds upto 6 points to offensive attributes. there's no official word on what governs a 1 or a 6 point boost.

                            So by being a floor general, Magic makes Scotts MR anywhere between 82-87.

                            Dimer reads that : The pass will hit the receiver on point and will give him upto a 10% bonus on two-point shots. again, no official word on what governs a 1% or a 5% or a 10% boost.

                            So a 1% increase to even a fully boosted 87 MR is 88.
                            And a 10% increase means + 8 to midrange making it anywhere between 89 and 96 MR.

                            So for that breif %age of the game Byron Scott can have as high as a 96 in MR jumpers.

                            Imagine a floor gen/dimer and someone like Jordan or Nowitski, allen or miller.

                            On paper, this seems a bit OP'd to me.

                            On paper....
                            Ignorance of evidence is evidence of ignorance...

                            Comment

                            • Scramz718
                              MVP
                              • May 2012
                              • 1324

                              #479
                              Re: NBA 2K13 - All 31 Signature Skills Revealed

                              ACROBAT


                              Comment

                              • iLLosophy
                                Plata o Plomo
                                • Sep 2005
                                • 3673

                                #480
                                Re: NBA 2K13 - All 31 Signature Skills Revealed

                                When they say defensive stopper can't negate brick wall, are they still at least smart enough to know they need to go around those guys? How many times have you seen Thabo, Iggy, or Tony Allen get knocked on their ***?

                                Comment

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