Alright, rdm1800 and I have been talking and debating about whether we will do a draft class guide for Madden 13. We've been doing these since Head Coach '09 individually or together. You can find some of them on these boards to see what I'm referring to.
CFraychineaud's Madden 10 draft class guide can be found here:
Madden 10: Players with "A" Potential (all draft classes in spreadsheet form)
Rdm1800's Madden 11 draft class guide can be found here:
**SPOILERS** Madden 11 Complete Draft Class Guide
Our combined Madden 12 Draft Class Guide can be found here:
** SPOILERS ** Madden 12: Complete Draft Class Guide
So from what we've discussed so far, Development is the new version of Potential, the difference being that you can make any player become an "A" potential player at the cost of some XP. There are certain positions where skills become WAY more expensive than the cost of development so those should probably be prioritized over development levels for those positions. It also seems that there is a cap on the amount of XP you can get from weekly goals from development/coach XP bonus per position/starter position. The biggest difference after the XP is that season goals get easier to achieve with higher development.
SO WHAT DOES THIS ALL MEAN?!?!
We know there are again 30 different draft classes. However we do NOT currently know for sure what stays the same in the different classes OTHER than the Storyline players. We know for a fact that those storyline players are named the exact same thing as several people have gotten the same ones, also you'll notice many of the stories about them often play on words with their name. A QB in my first draft class was named Jack Kane, and one of the story lines was KANE IS ABLE! which well yeah...
So we know we will be able to differentiate draft classes by those story lines. What we are planning on potentially doing is creating a draft class guide that lists all the 2 and 3 level development players at each position. Development goes from 0 to 3, 0 being slow, 1 = normal, 2 = quick, 3 = superstar. By doing this you have a baseline for each draft to then scout depending on your system choice and find what else matters.
I will be trying to come up with a list of the positions and what skills become the most expensive so that you can use that to help plan for what you want high at the start.
WHAT WE NEED FROM OUR THREAD VIEWERS/GUIDE USERS!
If possible to make SURE that classes are matching up before we go through and chart all 30 is if you can please check your draft class and give us the storyline characters you have (you can filter all storyline events in the news section) and then info on say the kickers of that draft. Name, School, Age, Height, Weight, Projected Round, Projected Pick.
I know that seems like a lot of info to give for the kickers, but there should only be 1-4 of them max. The projected round and picks will likely change based on their production level which changes depending on where you are throughout your season.
This information from enough people will allow us to see what stays the same and what doesn't. The Storyline players may stick with the same draft class or they may not, but it seems like they stick together.
Thanks for the help and we will try to get this moving as quickly as possible.
CFraychineaud's Madden 10 draft class guide can be found here:
Madden 10: Players with "A" Potential (all draft classes in spreadsheet form)
Rdm1800's Madden 11 draft class guide can be found here:
**SPOILERS** Madden 11 Complete Draft Class Guide
Our combined Madden 12 Draft Class Guide can be found here:
** SPOILERS ** Madden 12: Complete Draft Class Guide
So from what we've discussed so far, Development is the new version of Potential, the difference being that you can make any player become an "A" potential player at the cost of some XP. There are certain positions where skills become WAY more expensive than the cost of development so those should probably be prioritized over development levels for those positions. It also seems that there is a cap on the amount of XP you can get from weekly goals from development/coach XP bonus per position/starter position. The biggest difference after the XP is that season goals get easier to achieve with higher development.
SO WHAT DOES THIS ALL MEAN?!?!
We know there are again 30 different draft classes. However we do NOT currently know for sure what stays the same in the different classes OTHER than the Storyline players. We know for a fact that those storyline players are named the exact same thing as several people have gotten the same ones, also you'll notice many of the stories about them often play on words with their name. A QB in my first draft class was named Jack Kane, and one of the story lines was KANE IS ABLE! which well yeah...
So we know we will be able to differentiate draft classes by those story lines. What we are planning on potentially doing is creating a draft class guide that lists all the 2 and 3 level development players at each position. Development goes from 0 to 3, 0 being slow, 1 = normal, 2 = quick, 3 = superstar. By doing this you have a baseline for each draft to then scout depending on your system choice and find what else matters.
I will be trying to come up with a list of the positions and what skills become the most expensive so that you can use that to help plan for what you want high at the start.
WHAT WE NEED FROM OUR THREAD VIEWERS/GUIDE USERS!
If possible to make SURE that classes are matching up before we go through and chart all 30 is if you can please check your draft class and give us the storyline characters you have (you can filter all storyline events in the news section) and then info on say the kickers of that draft. Name, School, Age, Height, Weight, Projected Round, Projected Pick.
I know that seems like a lot of info to give for the kickers, but there should only be 1-4 of them max. The projected round and picks will likely change based on their production level which changes depending on where you are throughout your season.
This information from enough people will allow us to see what stays the same and what doesn't. The Storyline players may stick with the same draft class or they may not, but it seems like they stick together.
Thanks for the help and we will try to get this moving as quickly as possible.
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