*Potentially* doing Madden 13 Draft Class Guide - Operation Sports Forums

*Potentially* doing Madden 13 Draft Class Guide

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  • CFraychineaud
    Rookie
    • Jun 2009
    • 98

    #1

    *Potentially* doing Madden 13 Draft Class Guide

    Alright, rdm1800 and I have been talking and debating about whether we will do a draft class guide for Madden 13. We've been doing these since Head Coach '09 individually or together. You can find some of them on these boards to see what I'm referring to.


    CFraychineaud's Madden 10 draft class guide can be found here:

    Madden 10: Players with "A" Potential (all draft classes in spreadsheet form)

    Rdm1800's Madden 11 draft class guide can be found here:

    **SPOILERS** Madden 11 Complete Draft Class Guide

    Our combined Madden 12 Draft Class Guide can be found here:

    ** SPOILERS ** Madden 12: Complete Draft Class Guide


    So from what we've discussed so far, Development is the new version of Potential, the difference being that you can make any player become an "A" potential player at the cost of some XP. There are certain positions where skills become WAY more expensive than the cost of development so those should probably be prioritized over development levels for those positions. It also seems that there is a cap on the amount of XP you can get from weekly goals from development/coach XP bonus per position/starter position. The biggest difference after the XP is that season goals get easier to achieve with higher development.


    SO WHAT DOES THIS ALL MEAN?!?!


    We know there are again 30 different draft classes. However we do NOT currently know for sure what stays the same in the different classes OTHER than the Storyline players. We know for a fact that those storyline players are named the exact same thing as several people have gotten the same ones, also you'll notice many of the stories about them often play on words with their name. A QB in my first draft class was named Jack Kane, and one of the story lines was KANE IS ABLE! which well yeah...


    So we know we will be able to differentiate draft classes by those story lines. What we are planning on potentially doing is creating a draft class guide that lists all the 2 and 3 level development players at each position. Development goes from 0 to 3, 0 being slow, 1 = normal, 2 = quick, 3 = superstar. By doing this you have a baseline for each draft to then scout depending on your system choice and find what else matters.


    I will be trying to come up with a list of the positions and what skills become the most expensive so that you can use that to help plan for what you want high at the start.


    WHAT WE NEED FROM OUR THREAD VIEWERS/GUIDE USERS!


    If possible to make SURE that classes are matching up before we go through and chart all 30 is if you can please check your draft class and give us the storyline characters you have (you can filter all storyline events in the news section) and then info on say the kickers of that draft. Name, School, Age, Height, Weight, Projected Round, Projected Pick.


    I know that seems like a lot of info to give for the kickers, but there should only be 1-4 of them max. The projected round and picks will likely change based on their production level which changes depending on where you are throughout your season.


    This information from enough people will allow us to see what stays the same and what doesn't. The Storyline players may stick with the same draft class or they may not, but it seems like they stick together.


    Thanks for the help and we will try to get this moving as quickly as possible.
  • TMJOHNS18
    MVP
    • May 2011
    • 2589

    #2
    Re: *Potentially* doing Madden 13 Draft Class Guide

    For the sake of online franchises and proceeding lack of sun exposure, please don't.

    Comment

    • kevj349
      Rookie
      • Jul 2010
      • 216

      #3
      Re: *Potentially* doing Madden 13 Draft Class Guide

      Please do not contribute to this effort as it will destroy online franchise completely.
      http://www.youtube.com/watch?v=p1tRd...layer_embedded
      "If you donโ€™t love it, leave it. USA, No. 1." -Ricky Stanzi

      Comment

      • splff3000
        All Star
        • Jun 2003
        • 2890

        #4
        Re: *Potentially* doing Madden 13 Draft Class Guide

        Please do not!!!! Draft Class "guides" like these ruined the draft for many online franchises last year. Please, for the love of all that's good, don't do it!!!
        PSN - Splff3000
        Twitch

        Comment

        • TeamBuilder
          MVP
          • Jun 2009
          • 2219

          #5
          Re: *Potentially* doing Madden 13 Draft Class Guide

          Originally posted by splff3000
          Please do not!!!! Draft Class "guides" like these ruined the draft for many online franchises last year. Please, for the love of all that's good, don't do it!!!
          It's up to the commissioners and players to put rules into place so as to not cheat the system in online franchises.

          If the people in your online franchise break the rules you probably wouldn't want to play with them anyway.

          Comment

          • Pandetta
            Pro
            • Aug 2011
            • 858

            #6
            Re: *Potentially* doing Madden 13 Draft Class Guide

            I was wondering if you guys would make one again - thank you, I'll share whatever data I find that is useful.

            The previous guides are among the most popular posts and threads on OS, I wouldn't worry about a few people's complaints. Tons of posters are waiting for your guide - you see people asking every day.

            Thank you for all the hard work.

            Comment

            • DerkontheOS
              MVP
              • Jul 2009
              • 3144

              #7
              Re: *Potentially* doing Madden 13 Draft Class Guide

              As long as you put spoilers, I couldn't care less what you do.

              Comment

              • TMJOHNS18
                MVP
                • May 2011
                • 2589

                #8
                Re: *Potentially* doing Madden 13 Draft Class Guide

                Originally posted by TeamBuilder
                It's up to the commissioners and players to put rules into place so as to not cheat the system in online franchises.

                If the people in your online franchise break the rules you probably wouldn't want to play with them anyway.
                Maybe in past Maddens, but this year you can scout any players you want, so drafting a 6th round grade player in the 1st won't be fishy this year unlike previous versions of online franchise drafts where this wouldn't make sense (aside from XFN draft's of course). Near impossible to tell if someone were to use a draft guide this year if one is made, but still gives some guys who choose to use it an inside edge and advantage.

                But if these guys wanna do it, there's no stopping them. OF players are a portion of the crowd, as I'm sure there's plenty who want who play offline or online. Kinda takes the fun of scouting away when you know what guys to target off the bat, but to each their own.

                Comment

                • splff3000
                  All Star
                  • Jun 2003
                  • 2890

                  #9
                  Re: *Potentially* doing Madden 13 Draft Class Guide

                  Originally posted by TeamBuilder
                  It's up to the commissioners and players to put rules into place so as to not cheat the system in online franchises.

                  If the people in your online franchise break the rules you probably wouldn't want to play with them anyway.
                  The problem is the commissioner has no way to tell if the players have seen the guide or hell, even if he is looking right at it while we draft. I'm telling you guys, these guides kill the draft. Would it hurt you one year to just do your own scouting and find out about the good players on your own instead of ruining the whole online draft experience for multiple leagues? Man, I'm begging you guys like I've never begged someone on the internet before, Don't do this!!!! lol

                  EDIT: LMAO, I feel like I'm talking to someone that has broken into my house and is holding my family hostage lol. "Don't do this!" lol.
                  Last edited by splff3000; 09-05-2012, 01:48 PM.
                  PSN - Splff3000
                  Twitch

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                  • tiloj
                    Rookie
                    • Sep 2011
                    • 38

                    #10
                    Re: *Potentially* doing Madden 13 Draft Class Guide

                    Really looking forward to a guide. Last year's was my favorite M12 thread, and was fantastic.

                    Comment

                    • charter04
                      Tecmo Super Bowl = GOAT
                      • May 2010
                      • 5742

                      #11
                      Re: *Potentially* doing Madden 13 Draft Class Guide

                      Making something like that is such a waist of time. I would much rather just do the work myself in CCM.
                      www.twitch.tv/charter04

                      https://www.youtube.com/channel/UCPW...59SqVtXXFQVknw

                      Comment

                      • Staalker
                        Rookie
                        • Sep 2010
                        • 76

                        #12
                        Re: *Potentially* doing Madden 13 Draft Class Guide

                        If you think a guide would ruin the draft...well, you might want to see this.



                        I DO NOT know if this works ONLINE CC, but it might be worth looking into to see if it does.

                        I am sure someone else would find it eventually, but it needs to be patched in my opinion.

                        Can anyone confirm if this works online or not? Would be nice to know I think. I don't currently have access to a net connection for my xbox to play online and test it, but others have a strong interest I think.

                        Comment

                        • splff3000
                          All Star
                          • Jun 2003
                          • 2890

                          #13
                          Re: *Potentially* doing Madden 13 Draft Class Guide

                          Originally posted by Staalker
                          If you think a guide would ruin the draft...well, you might want to see this.



                          I DO NOT know if this works ONLINE CC, but it might be worth looking into to see if it does.

                          I am sure someone else would find it eventually, but it needs to be patched in my opinion.

                          Can anyone confirm if this works online or not? Would be nice to know I think. I don't currently have access to a net connection for my xbox to play online and test it, but others have a strong interest I think.
                          I'm pretty sure that I read that this is fixed for online CC.
                          PSN - Splff3000
                          Twitch

                          Comment

                          • CFraychineaud
                            Rookie
                            • Jun 2009
                            • 98

                            #14
                            Re: *Potentially* doing Madden 13 Draft Class Guide

                            Originally posted by Staalker
                            If you think a guide would ruin the draft...well, you might want to see this.



                            I DO NOT know if this works ONLINE CC, but it might be worth looking into to see if it does.

                            I am sure someone else would find it eventually, but it needs to be patched in my opinion.

                            Can anyone confirm if this works online or not? Would be nice to know I think. I don't currently have access to a net connection for my xbox to play online and test it, but others have a strong interest I think.
                            While that's an interesting trick, the overall changes depending on the type of offense or defense you run, so we didn't think that would be as useful. The scheme type itself while nice also doesn't affect the player as much as stats and development. Most likely I'd go into each draft with all the scouting points saved up and save @ week 7 in the offseason then go position by position unlocking all the development levels. Track the ones that are needed, then reload and move to a different position. Once people have the development levels, they can scout the player types they need and see if they fit what they want since its ALOT cheaper to scout the main stats. That trick would however help them find out the things it tells you so that you wouldn't have to scout that as well.

                            Thanks for the info though. We are still trying to figure out the best way to do the guide this year that would be the most helpful to people.

                            Comment

                            • Staalker
                              Rookie
                              • Sep 2010
                              • 76

                              #15
                              Re: *Potentially* doing Madden 13 Draft Class Guide

                              I understand the OVR changes, and even the experience a player gets in a position is tied to that player being a good fit for the scheme you have chosen. This is why CPU players don't seem to progress much at all over player teams because they aren't picking the best player for that scheme, or changing their player schemes to fit the players they are using.

                              As you should have noticed in what I mentioned, you don't just see the OVR of the player. You can see the Physical and Intangible stats, as well as Durability.

                              While it isn't going to take the place of a full on guide to which players have which stats, it can cut a huge amount of time by not needing to spend points scouting certain players.

                              If I see a speedback and it says his OVR is 82, I can look at his card and see he has a physical of 99 but intangible of 44 with a durability of 50.

                              What this tells me is that he is likely very fast, but he is fragile and probably not a great ball carrier.

                              Anyway, each person has his own idea of what is important or not. My point was, that if people had an issue with a guide....they would have even more issue with the information you can actually get in game without spending a single scout point. Sure, OVR can change, but that was only one stats you can get in the method I listed.

                              I can tell by those stats from the method I listed if I even want to scout a player further. Most should be able to as well. There are only a few cases where those stats don't help you decide if you want this player or not. A returner is one example. If all you want is a returner, then those stats aren't going to help much. But for the majority of draft picks, knowing physcial, intangible and durability before you ever scout a player is a huge boon.

                              Not to mention that the method I listed only picks what the CPU considers to be the best available for that position. And even if they aren't an exact match for your scheme, I'd rather have an 89 One Cut back over a 65 Speed Back, even if my scheme used a Speed Back.

                              Just my opinion.

                              Cheers.

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