Better patch & tuner management is badly needed for NCAA Series

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  • Gotmadskillzson
    Live your life
    • Apr 2008
    • 23442

    #1

    Better patch & tuner management is badly needed for NCAA Series

    Patch and tuner management seems to be the NCAA series weak point. They need to better think out their strategy when it comes to patches and tuners. As we all know patches come at a premium. A company only get 3 of them for free and each additional one after that the company is charged for. Which is why you don't see a lot of patches for games.

    With that said, NCAA dev team should work to get the most bang for the buck. Over the years they really haven't and this year has been the worse. EA wasted a patch just to turn on a uniform store and used a previous patch just to put in the uniform store menu. Yes I said wasted.

    Reason I say wasted is because they knew before the game came out they were going to have a uniform store and knew they were going to have DLC for the game. So why weren't these features already turned on in the game from default ? Serious question.....

    I own a lot of games and all of them have DLC. But NONE of them required a patch to put a store in and another patch to turn the store on. All of that stuff was already built into the game. Therefore when DLC hit the market place, all you had to do was download the DLC.

    IMO, the uniform store should have been in the game from the beginning and turned on from the beginning. Then all EA had to do was just release DLC for it when ever it came available.

    Step back and look at the big picture here folks. Patch # 3, just to turn on a store. That's it.....Their last free patch.....to turn on a store.

    Sure they may or may not release additional patches for NCAA 13, but those will cost EA money. With that said, they might not be so incline to release anymore patches because of that.

    When I think of all the game play related issues they were never fixed, never addressed, yeah it does irk, annoy and sting a little to know they used their last free patch to turn on a store. We talking about a store here. Something that should have been already on from the get go.

    Yeah the store is great and all, but you shouldn't have needed 2 patches to get it. One patch to put it in and another patch to turn it on. That is just sloppy management when you knew full well you were going to have a store and have DLC for it. Store should have been in the game and already turned on from default DAY ONE.

    Come on guys......Look at the lingering issues in this game still:

    No punt blocks

    No FG blocks

    No pass interference

    No pass rush from defensive ends

    Bad ball carrier vision from punt returners and kick off returners

    Sacks on screens

    Option offense not working properly for the CPU

    No dirty uniforms for away teams

    Bad clock management for CPU teams

    Bad play calling for CPU teams

    CPU Ball Carriers running directly into defenders instead of AVOIDING THEM

    Elusive animation still plays out like the truck animation

    Defensive linemen shedding their block instantly and doing a 180 degree turn running at full speed as soon as a ball carrier runs passed them and magically manages to tackle the ball carrier from behind instantly majority of the time.

    Safeties getting burn repeated on deep routes, whether it be 4 verticals, 1 streak, deep post.

    Sliders not working properly

    Some ratings not working at all

    CPU QBs never rolling out or throwing on the run or doing a shovel pass

    CPU teams and players not having situation awareness of where they are on the field, the down and the distance at that time

    Dynasty freezes

    Defenders having Michael Jordan type of verticals and jumping much higher then what their jump rating dictates to snag an interception.

    Defenders changing directions on a dime with no slow down or weight shift what so ever.


    Then don't get me started on you guys lack of using tuners.....

    On one hand you tune route running for WRs on come back routes along the sidelines to keep them from running out of bounds and coming back inbounds too often, but YET you guys refuse to tune the dumb logic of having punt returners and kick off returners running directly into defenders in a straight line.

    How come you don't tune them and all ball carriers really to run to open space ? If the far side of the field is open, which it is majority of the time, then damn it program the CPU ball carriers to run to that side of the field.

    On one hand you tuned ball carriers to use special moves, when in reality the only special move you increased was the juke move and not the spin move, but never the less, on the other hand you refuse to increase ball carrier vision rating effectiveness for ball carriers. Don't know how many times I have to suggest to you guys increase ball carrier vision effectiveness by 150%.

    Ball carriers need to avoid traffic and defenders, not run directly head 1st into them.

    On one hand you fixed defenders not reacting to option plays, but on the other hand you didn't fix CPU QBs from not reacting to a defender coming up the middle directly in his face that is about to sack him.

    On one hand you decreased the effectiveness of a QB running up the middle from under center, but yet you refuse to increase the effectiveness of a punt or FG being blocked.

    This selectively tuning some things while ignoring others is irritating. It is like you guys only tune game play related things that people ONLINE exploit. If it isn't an exploit online, you guys turn a blind eye to it.

    Here is an idea......start tuning CPU AI game play deficiencies. Because you know what ? Not everybody plays online 100% of the time. A lot of us play the CPU only or CPU most of the time.

    So why should offline players get shafted every year ???

    Do I need to write out a detailed list of every thing the CPU AI controlled player don't do right or don't do at all ? Do I need to list everything I don't see in the game, that could easily be tuned in the game ?

    I am so sick and tired of this. You have tuners.....use them. This game is so close but yet so far away at the same time. Focus guys ! Actually and I mean really really actually play against the CPU or hell just watch CPU vs CPU game play. Pay attention to what they are doing and not doing that they should be doing.
  • Pmoney327
    Banned
    • Aug 2004
    • 589

    #2
    Re: Better patch & tuner management is badly needed for NCAA Series

    What bothers me, is we get tuners, and EA never tells us what they do and fix.

    Comment

    • EmmdotFrisk
      Pro
      • Oct 2009
      • 657

      #3
      Re: Better patch & tuner management is badly needed for NCAA Series

      Originally posted by Pmoney327
      What bothers me, is we get tuners, and EA never tells us what they do and fix.
      Are you subscribed to EA social channels or check out the brand pages?
      Emmdotfrisk YouTube Channel

      Follow Me on Twitter - @Emmdotfrisk

      Comment

      • Pmoney327
        Banned
        • Aug 2004
        • 589

        #4
        Re: Better patch & tuner management is badly needed for NCAA Series

        Originally posted by EmmdotFrisk
        Are you subscribed to EA social channels or check out the brand pages?
        Well I mean, they don't tell us right away. It takes a secondary entity to get EA to spill the beans. How long did it take to find out what the Tuner at Launch did?

        Comment

        • jello1717
          All Star
          • Feb 2006
          • 5722

          #5
          Re: Better patch & tuner management is badly needed for NCAA Series

          Originally posted by EmmdotFrisk
          Are you subscribed to EA social channels or check out the brand pages?
          Links?
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          Comment

          • PrettyT11
            MVP
            • Jul 2008
            • 3220

            #6
            Re: Better patch & tuner management is badly needed for NCAA Series

            The previous patch wasn't just to add the store in. The store was just a part of it. That was also the patch they used to add in the gameplay stuff they have added. Other than that I agree with where you are coming from and it would have been better to have another way to activate the store besides using a patch.

            Comment

            • Amoo316
              MVP
              • Mar 2010
              • 3609

              #7
              Re: Better patch & tuner management is badly needed for NCAA Series

              Originally posted by EmmdotFrisk
              Are you subscribed to EA social channels or check out the brand pages?
              Glad to see you guys at least reading threads with people constructively posting problems/issues with the game. Sad to see the only comment made is to defend the company in regards to where we can get information for the few things they happen to tweak/tune...

              Edit: Also before I get a finger waving PM or something like that, let me add:

              NCAA Football has a specific forum, on the EA Sports website. We shouldn't have to follow some random dude's twitter account, or some fansite, or any other garbage to find information about what is being, fixed, tuned, changed...etc. If they're going to update the product, they need to put the information on the updates in a place easily accessible by most anybody...

              EA Community Forums for our players to connect, discover game updates, report game issues, and get help.


              ...for starters, the "Official" NCAA forum would be a great place. Instead we have a sticky about a pod cast for uniform updates.
              Last edited by Amoo316; 09-06-2012, 05:58 PM.
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              Comment

              • BallinVol
                MVP
                • May 2003
                • 1191

                #8
                Re: Better patch & tuner management is badly needed for NCAA Series

                Post of the year skillz ... Spot on with this and mad props for it! EA is inching closer to having one less customer in me and that is saying alot, because I have been a loyal customer ever since the Bill Walsh days. EA needs organization, their structure and their decision making has been pure sloppiness for years now!

                Comment

                • DetroitStyle
                  Meow
                  • May 2011
                  • 1047

                  #9
                  Re: Better patch & tuner management is badly needed for NCAA Series

                  Great post GMSS! I agree with everything you said and then some. The patch management is horrible as noted with last years debacle, and now they're relatively silent having spent their patches on adding uniform stores and such. I really fear that this game will have the same lack of support as '12 did last year. Masking a lack of support for their game with a uniform store is ridiculous. No one here should tolerate the uniform store and updates to it as smoke and mirrors for dropping backend support for the game.

                  As I said, EA has been relatively silent despite all the issues addressed by the OP. I hope the silence means they're working on a true comprehensive patch to address these issues. I hope it doesn't mean they're quitely dropping support for the game and distracting us with a uniform store.

                  Comment

                  • BallinVol
                    MVP
                    • May 2003
                    • 1191

                    #10
                    Re: Better patch & tuner management is badly needed for NCAA Series

                    Skillz, the list of what the CPU does do right would be MUCH shorter than the list of things needing improved. With that said, a list of fixes would be needed obviously because EA has no earthly idea what to tune/fix!

                    Comment

                    • Matt10
                      Hall Of Fame
                      • Apr 2006
                      • 16723

                      #11
                      Re: Better patch & tuner management is badly needed for NCAA Series

                      Originally posted by Gotmadskillzson
                      Patch and tuner management seems to be the NCAA series weak point. They need to better think out their strategy when it comes to patches and tuners. As we all know patches come at a premium. A company only get 3 of them for free and each additional one after that the company is charged for. Which is why you don't see a lot of patches for games.

                      With that said, NCAA dev team should work to get the most bang for the buck. Over the years they really haven't and this year has been the worse. EA wasted a patch just to turn on a uniform store and used a previous patch just to put in the uniform store menu. Yes I said wasted.

                      Reason I say wasted is because they knew before the game came out they were going to have a uniform store and knew they were going to have DLC for the game. So why weren't these features already turned on in the game from default ? Serious question.....

                      I own a lot of games and all of them have DLC. But NONE of them required a patch to put a store in and another patch to turn the store on. All of that stuff was already built into the game. Therefore when DLC hit the market place, all you had to do was download the DLC.

                      IMO, the uniform store should have been in the game from the beginning and turned on from the beginning. Then all EA had to do was just release DLC for it when ever it came available.

                      Step back and look at the big picture here folks. Patch # 3, just to turn on a store. That's it.....Their last free patch.....to turn on a store.

                      Sure they may or may not release additional patches for NCAA 13, but those will cost EA money. With that said, they might not be so incline to release anymore patches because of that.

                      When I think of all the game play related issues they were never fixed, never addressed, yeah it does irk, annoy and sting a little to know they used their last free patch to turn on a store. We talking about a store here. Something that should have been already on from the get go.

                      Yeah the store is great and all, but you shouldn't have needed 2 patches to get it. One patch to put it in and another patch to turn it on. That is just sloppy management when you knew full well you were going to have a store and have DLC for it. Store should have been in the game and already turned on from default DAY ONE.

                      Come on guys......Look at the lingering issues in this game still:



                      Then don't get me started on you guys lack of using tuners.....

                      On one hand you tune route running for WRs on come back routes along the sidelines to keep them from running out of bounds and coming back inbounds too often, but YET you guys refuse to tune the dumb logic of having punt returners and kick off returners running directly into defenders in a straight line.

                      How come you don't tune them and all ball carriers really to run to open space ? If the far side of the field is open, which it is majority of the time, then damn it program the CPU ball carriers to run to that side of the field.

                      On one hand you tuned ball carriers to use special moves, when in reality the only special move you increased was the juke move and not the spin move, but never the less, on the other hand you refuse to increase ball carrier vision rating effectiveness for ball carriers. Don't know how many times I have to suggest to you guys increase ball carrier vision effectiveness by 150%.

                      Ball carriers need to avoid traffic and defenders, not run directly head 1st into them.

                      On one hand you fixed defenders not reacting to option plays, but on the other hand you didn't fix CPU QBs from not reacting to a defender coming up the middle directly in his face that is about to sack him.

                      On one hand you decreased the effectiveness of a QB running up the middle from under center, but yet you refuse to increase the effectiveness of a punt or FG being blocked.

                      This selectively tuning some things while ignoring others is irritating. It is like you guys only tune game play related things that people ONLINE exploit. If it isn't an exploit online, you guys turn a blind eye to it.

                      Here is an idea......start tuning CPU AI game play deficiencies. Because you know what ? Not everybody plays online 100% of the time. A lot of us play the CPU only or CPU most of the time.

                      So why should offline players get shafted every year ???

                      Do I need to write out a detailed list of every thing the CPU AI controlled player don't do right or don't do at all ? Do I need to list everything I don't see in the game, that could easily be tuned in the game ?

                      I am so sick and tired of this. You have tuners.....use them. This game is so close but yet so far away at the same time. Focus guys ! Actually and I mean really really actually play against the CPU or hell just watch CPU vs CPU game play. Pay attention to what they are doing and not doing that they should be doing.
                      Post of the year, GMS. Thanks, man. The approach is just lack of respect at this point - as a consumer that's how I feel. I've made due with whatever issues there were in the past; and finally there is a game breaker that no matter what I've tried, fixes it. Worst of all - EA doesn't address it. (DB Glitch).
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                      Comment

                      • Haze88
                        Pro
                        • Oct 2010
                        • 667

                        #12
                        Re: Better patch & tuner management is badly needed for NCAA Series

                        Originally posted by Gotmadskillzson
                        Patch and tuner management seems to be the NCAA series weak point. They need to better think out their strategy when it comes to patches and tuners. As we all know patches come at a premium. A company only get 3 of them for free and each additional one after that the company is charged for. Which is why you don't see a lot of patches for games.

                        With that said, NCAA dev team should work to get the most bang for the buck. Over the years they really haven't and this year has been the worse. EA wasted a patch just to turn on a uniform store and used a previous patch just to put in the uniform store menu. Yes I said wasted.

                        Reason I say wasted is because they knew before the game came out they were going to have a uniform store and knew they were going to have DLC for the game. So why weren't these features already turned on in the game from default ? Serious question.....

                        I own a lot of games and all of them have DLC. But NONE of them required a patch to put a store in and another patch to turn the store on. All of that stuff was already built into the game. Therefore when DLC hit the market place, all you had to do was download the DLC.

                        IMO, the uniform store should have been in the game from the beginning and turned on from the beginning. Then all EA had to do was just release DLC for it when ever it came available.

                        Step back and look at the big picture here folks. Patch # 3, just to turn on a store. That's it.....Their last free patch.....to turn on a store.

                        Sure they may or may not release additional patches for NCAA 13, but those will cost EA money. With that said, they might not be so incline to release anymore patches because of that.

                        When I think of all the game play related issues they were never fixed, never addressed, yeah it does irk, annoy and sting a little to know they used their last free patch to turn on a store. We talking about a store here. Something that should have been already on from the get go.

                        Yeah the store is great and all, but you shouldn't have needed 2 patches to get it. One patch to put it in and another patch to turn it on. That is just sloppy management when you knew full well you were going to have a store and have DLC for it. Store should have been in the game and already turned on from default DAY ONE.

                        Come on guys......Look at the lingering issues in this game still:



                        Then don't get me started on you guys lack of using tuners.....

                        On one hand you tune route running for WRs on come back routes along the sidelines to keep them from running out of bounds and coming back inbounds too often, but YET you guys refuse to tune the dumb logic of having punt returners and kick off returners running directly into defenders in a straight line.

                        How come you don't tune them and all ball carriers really to run to open space ? If the far side of the field is open, which it is majority of the time, then damn it program the CPU ball carriers to run to that side of the field.

                        On one hand you tuned ball carriers to use special moves, when in reality the only special move you increased was the juke move and not the spin move, but never the less, on the other hand you refuse to increase ball carrier vision rating effectiveness for ball carriers. Don't know how many times I have to suggest to you guys increase ball carrier vision effectiveness by 150%.

                        Ball carriers need to avoid traffic and defenders, not run directly head 1st into them.

                        On one hand you fixed defenders not reacting to option plays, but on the other hand you didn't fix CPU QBs from not reacting to a defender coming up the middle directly in his face that is about to sack him.

                        On one hand you decreased the effectiveness of a QB running up the middle from under center, but yet you refuse to increase the effectiveness of a punt or FG being blocked.

                        This selectively tuning some things while ignoring others is irritating. It is like you guys only tune game play related things that people ONLINE exploit. If it isn't an exploit online, you guys turn a blind eye to it.

                        Here is an idea......start tuning CPU AI game play deficiencies. Because you know what ? Not everybody plays online 100% of the time. A lot of us play the CPU only or CPU most of the time.

                        So why should offline players get shafted every year ???


                        Do I need to write out a detailed list of every thing the CPU AI controlled player don't do right or don't do at all ? Do I need to list everything I don't see in the game, that could easily be tuned in the game ?

                        I am so sick and tired of this. You have tuners.....use them. This game is so close but yet so far away at the same time. Focus guys ! Actually and I mean really really actually play against the CPU or hell just watch CPU vs CPU game play. Pay attention to what they are doing and not doing that they should be doing.
                        I said in another post, people like me who only play offline have the fate of our games held hostage by online complainers and cheesers(God, I hate this term). EA then makes a snap decision and shatters the game for offline players. Here's a novel idea, thoroughly test the game so that patches are unnecessary, or only needed in extreme circumstances.
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                        Comment

                        • Gotmadskillzson
                          Live your life
                          • Apr 2008
                          • 23442

                          #13
                          Re: Better patch & tuner management is badly needed for NCAA Series

                          <a href="http://www.flickr.com/photos/72776925@N03/7946640684/" title="RB1PT2 by gotmadskillzson2011, on Flickr"><img src="http://farm9.staticflickr.com/8296/7946640684_1608ecd930_z.jpg" width="640" height="360" alt="RB1PT2"></a>

                          In this Photo, ineffective ball carrier vision in action. RB just cleared the line of scrimmage. As you can to the right hand side, you had a TE and WR going up against a DB & Safety. If the CPU AI was smart, he would have cut it to the right and played the law of averages. 2 blockers on 2 defenders. Logic dictates the TD probability rate of success would be 97%. Because even if ONE of the blockers missed the block, the RB could have juked or spun on the remaining defender.

                          <a href="http://www.flickr.com/photos/72776925@N03/7946641578/" title="RB2PT2 by gotmadskillzson2011, on Flickr"><img src="http://farm9.staticflickr.com/8437/7946641578_1be7f7b366_z.jpg" width="640" height="360" alt="RB2PT2"></a>

                          As you can see, the RB continued going straight. Now he is screwed. He has 5 defenders in front of him with just one blocker. And to make matters worse, he is 2 defenders coming at him from both sides in a head on collision course about to make a sandwich out of him.

                          If the CPU had effective ball carrier vision and situation awareness, he could have spun to the left or spun to the right. Either direction he spun, he would have canceled out the 2 defenders right near him and they would have collided with each other. Then it would have been a foot race between him and the remaining 3 defenders.

                          But he did not, kept going straight, got sandwiched and knocked out of the game for broken collarbone and out 7 weeks.

                          <a href="http://www.flickr.com/photos/72776925@N03/7946638092/" title="PuntReturnPT2 by gotmadskillzson2011, on Flickr"><img src="http://farm9.staticflickr.com/8298/7946638092_0dec04504c_z.jpg" width="640" height="360" alt="PuntReturnPT2"></a>

                          Oh punt returns......this is where you see the worse ball carrier vision out of the CPU AI. As you can see in the picture, everybody is on the left side and in the middle. Who do you have on backside contain ? Just that ONE DEFENDER standing on the R. Logic suggests the punt returner should have cut back across the field and ran all the way to the right. Chances are he had a 98% chance out running the whole team to the TD.

                          But know he goes in the straight directly into the traffic of defenders for a 4 yard gain. Ineffective ball carrier vision rating is the downfall of the CPU. They aren't seeing the whole field and their logic is severely flawed.

                          If they increased the effectiveness of ball carrier vision rating by 150%, the CPU running game and special teams would be much better.

                          Comment

                          • Haze88
                            Pro
                            • Oct 2010
                            • 667

                            #14
                            Re: Better patch &amp; tuner management is badly needed for NCAA Series

                            Originally posted by Gotmadskillzson
                            <a href="http://www.flickr.com/photos/72776925@N03/7946640684/" title="RB1PT2 by gotmadskillzson2011, on Flickr"><img src="http://farm9.staticflickr.com/8296/7946640684_1608ecd930_z.jpg" width="640" height="360" alt="RB1PT2"></a>

                            In this Photo, ineffective ball carrier vision in action. RB just cleared the line of scrimmage. As you can to the right hand side, you had a TE and WR going up against a DB & Safety. If the CPU AI was smart, he would have cut it to the right and played the law of averages. 2 blockers on 2 defenders. Logic dictates the TD probability rate of success would be 97%. Because even if ONE of the blockers missed the block, the RB could have juked or spun on the remaining defender.

                            <a href="http://www.flickr.com/photos/72776925@N03/7946641578/" title="RB2PT2 by gotmadskillzson2011, on Flickr"><img src="http://farm9.staticflickr.com/8437/7946641578_1be7f7b366_z.jpg" width="640" height="360" alt="RB2PT2"></a>

                            As you can see, the RB continued going straight. Now he is screwed. He has 5 defenders in front of him with just one blocker. And to make matters worse, he is 2 defenders coming at him from both sides in a head on collision course about to make a sandwich out of him.

                            If the CPU had effective ball carrier vision and situation awareness, he could have spun to the left or spun to the right. Either direction he spun, he would have canceled out the 2 defenders right near him and they would have collided with each other. Then it would have been a foot race between him and the remaining 3 defenders.

                            But he did not, kept going straight, got sandwiched and knocked out of the game for broken collarbone and out 7 weeks.

                            <a href="http://www.flickr.com/photos/72776925@N03/7946638092/" title="PuntReturnPT2 by gotmadskillzson2011, on Flickr"><img src="http://farm9.staticflickr.com/8298/7946638092_0dec04504c_z.jpg" width="640" height="360" alt="PuntReturnPT2"></a>

                            Oh punt returns......this is where you see the worse ball carrier vision out of the CPU AI. As you can see in the picture, everybody is on the left side and in the middle. Who do you have on backside contain ? Just that ONE DEFENDER standing on the R. Logic suggests the punt returner should have cut back across the field and ran all the way to the right. Chances are he had a 98% chance out running the whole team to the TD.

                            But know he goes in the straight directly into the traffic of defenders for a 4 yard gain. Ineffective ball carrier vision rating is the downfall of the CPU. They aren't seeing the whole field and their logic is severely flawed.

                            If they increased the effectiveness of ball carrier vision rating by 150%, the CPU running game and special teams would be much better.
                            It's not like the backside contain matters. All 10 players on the punt team would move in unison with him and take perfect angles for maybe a 10 yard gain instead of 4. That is another problem on the list. Go to practice and weave around and watch the immediate reaction by everyone. All unblocked defenders will weave with you and any blocked defenders will shed their blocks to get you.
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                            Comment

                            • Gotmadskillzson
                              Live your life
                              • Apr 2008
                              • 23442

                              #15
                              Re: Better patch &amp; tuner management is badly needed for NCAA Series

                              <a href="http://www.flickr.com/photos/72776925@N03/7947035772/" title="RBoutPT2 by gotmadskillzson2011, on Flickr"><img src="http://farm9.staticflickr.com/8315/7947035772_bb0a2f5b10_z.jpg" width="640" height="360" alt="RBoutPT2"></a>

                              Another problem I have with CPU ball carrier AI is that they allow themselves to be driven out of bounds way too easily. This shouldn't happen at all unless it is a small QB running the ball. But for everybody else, no way.

                              As you can see, the RB has ONE DEFENDER to beat. That is it. If he juked to the right or spun to the right, he would have been gone and had an easy TD. But instead he continued to run towards the sideline and promptly got pushed out of bounds.

                              I see this happen way too often playing against the CPU.

                              Comment

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