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Unrealistic rushing stats for other simmed teams
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Unrealistic rushing stats for other simmed teams
In my coach mode CCM, after one week, there are a lot of RBs with more than 100 yards (MJD with 252), and over a dozen players averaging over 10 ypc (with 7+ attempts). I can't find anything on the boards regarding this (and can't seem to traverse through the thousand pages of "this needs fixed" threads) - is this an issue, or are my settings causing this? I play on Pro, with 13 minute quarters. My in-game numbers are exactly where I want them. What's the deal?
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Re: Unrealistic rushing stats for other simmed teams
No one? It's really messing with my enjoyment of the game. -
Re: Unrealistic rushing stats for other simmed teams
It's the # of plays that we are getting in sim games.... if you look at the players stats, one of the last columns is downs played.... sim game offenses are getting 100-110 snaps a game.... thats almost 2 games worth by NFL standards.Comment
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Peyton hillis got 290 on me in a preseason game. Also the runningbacks get long td runs when I simComment
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Re: Unrealistic rushing stats for other simmed teams
Man...
Well, just a point of clarification: I'm talking about the other 15 (simmed) games during the week. My in-game stats are pretty excellent. I figured we got this fixed a couple years ago.
So, there's no fix?Comment
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Re: Unrealistic rushing stats for other simmed teams
There has been only 1 year they tried to fix sim stats. Not looking good. EA has not even mentioned it or any of the other problems of cc. I wonder if anyone test sim stats before release. I noticed problems within 10 minutes of having the game. I notice major problems EVERY year. Why EVERY year EA?Comment
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Re: Unrealistic rushing stats for other simmed teams
Weird, highest ypg average thorugh week 9 on my offline ccm is 107 with Chris Johnson with a 5.3 average per carry.
Nothing crazy so far.Comment
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Re: Unrealistic rushing stats for other simmed teams
The reason this is happening is because of the high total number of plays happening in the sim engine. If you take a second look you will see the reason RB's are getting 250 tyards is because there are over 200 total plays happening when each game is simmed.
In real life its more like 120.
Thats why stat totals are so high.
Theoretically this should be an easy fix... instead of having 200+ plays in the sim engine, fix it be 120.Comment
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Re: Unrealistic rushing stats for other simmed teams
Sim a couple seasons. In my 4th test season 23 QBs had 30 TD passes. Tebow had 34. His overall was only 74 and accuracy ratings all in the mid and low 70s. 200+ plays in sim games. I think if we get a fix it wont be till the second patch. So maybe we all will be satisfied October/November.Last edited by haloofduty; 09-07-2012, 12:20 PM.Comment
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Re: Unrealistic rushing stats for other simmed teams
Edit The inflation in plays is because Accel clock in CCM does not work when siming or non user play. Plus your sliders have alot to do with sim stats. Sliders Definately effect super-sim stats. I have been testing all week and collecting data just been busy got a new job that has me working 10+ hours a weekday. So my madden lab time has been spliced.Last edited by King Gro23; 09-07-2012, 01:41 PM.Catch Madden 15/ NBA 2k15 Footage on my Twitch Channel
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