09-07-2012, 11:33 AM
|
#71
|
MVP
OVR: 28
Join Date: Aug 2008
Location: DC
Posts: 3,638
|
Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat
CPU offensive execution was pretty bad for a Lakers team with 2 elite offensive big men and an elite passing PG that is expected to run some Princeton sets. Some of the same problems that 2K12 had upon release (Kobe dominating offensive touches, offense not utilizing the post, offense not utilizing the schemes that would normally be run in their playbook, big men wandering out on the perimeter in non-P&R situations, and ball-handlers moving without a purpose). Most of the above were due to rosters in 2K12, so we'll see if the same issues are there in 2K13.
If this is what we're getting on release day, then we essentially get the "completed" version of 2K12 with speed fixed, bumping on defense, dynamic shot animations, and new isomotion dribbling. Not bad at all, but not the greatest jump in 2K history as we've been hearing.
That's not necessarily a problem, but I base my sports gaming decisions on how the CPU plays and not how a User can manipulate a joystick. This video removed a little bit of the joy/anticipation that I had going into 2K13.
The Association news probably made up for this today.
|
|
|